Talk:HentaiVerse Advice

From EHWiki
Revision as of 16:51, 30 January 2013 by Destructorspace (talk | contribs) (arena priority in limited time: fixed the stamina drain column, and labeled as "great!" stamina drain)
Jump to navigationJump to search

arena priority in limited time

for a player who don't have enough time to play hv or don't want stamina under 80 without energy drink, the most populated arenas are lv.180 To Kill A God, lv 120 Dreamfall, followed by lv120 Exile. for trophy, lv 200 The Trio and the Tree has a high quality one and doesn't need too much time --Ewq23 (talk) 05:04, 29 January 2013 (UTC)

Since I'm not sure about Grindfest and IW's monster number vs stamina drain stats, here's a dump for the arenas!

--Destructorspace (talk) 04:57, 30 January 2013 (UTC)

That belongs to the advice section. Also, some may sacrifice some credits for more EXP in longer arenas, which probably means the last few arenas are better for them. Varst (talk) 05:26, 30 January 2013 (UTC)

About overall stat points distribution

since more base sp only hurt mages after a mage have sp shield, should we suggest to people keep sum of all 6 pa low? --Ewq23 (talk) 08:55, 28 January 2013 (UTC)

No. Think about it: SP shield takes a fixed value to your base SP. It means neither increasing not decreasing your base SP would have any effect on the number of hits you can take. Therefore, it's neither beneficial nor harmful. But then you also need to consider those mages who use Spirit Stance sparingly. Those will benefit from a higher base SP. Varst (talk) 10:28, 28 January 2013 (UTC)

but spirit regen is slow, more base sp take more time to recover, and when use spark and sp shield, the decreasing speed doesn't change, so, for a pure mage low base sp/sum of pa is a better thing --Ewq23 (talk) 10:47, 28 January 2013 (UTC)

SP regen is also affected by the total of PAs.
Assuming a player with 0 power, 0 SP tanks, no auras and 3000 total PAs. Sacrificing 10% of total PAs will increase the replenish speed (defined by replenishing from 0 SP to full SP) by a mere 1.8%. Sacrificing 50% of total PAs will increase the replenish speed by a mere 14%. Does it really worth to reduce PAs for such a minimal benefit (not to mention the benefits lost from reducing those PAs)? Besides, having more power (catgirls, high karma) will also have negative effect using the same logic. Have you ever seen anyone with very high power complaining about that? Varst (talk) 11:12, 28 January 2013 (UTC)

i mean, if a mage keep xp consume with str:end in ratio 1:4, and other pa are all different values, it is better than a mage who have all 6 pa in same value(lower base sp) --Ewq23 (talk) 11:19, 28 January 2013 (UTC)

Ans the question is, how much? As I've said, 10% less PAs and your SP regen increase by 1.8%, and it has no benefit to the actual SP shield consumption. And 10% less PA is quite a lot actually.(allocating XP in your way will give an amount of PA change less than 10%). Whether or not it's better to unbalance the stat is another question, but in terms of SP the effect is just minimal. Varst (talk) 11:46, 28 January 2013 (UTC)

my current base sp is 318, if i redistribute pa, i might have base sp less than 300. Also this issue is about direction, even the benifit is small, when people goes wrong direction, they centainy lose utility, not gain --Ewq23 (talk) 12:34, 28 January 2013 (UTC)

About AGI and INT for mages

Think about it. While 10 AGI gives a bit of action speed boost, it's dwarfed by the huge action speed multiplier for tier 3/4 offensive spells. And action speed is the same for IWBTH and normal.

And you will eventually get more INT than your level; there's no need to chase after that stat. It's going to lead to very imbalanced stat which is not recommended.

Please note that this is more like a stepstone for players to understand what's more important and what's less important; as many new players strictly follow that, it's better not to write that in such a strict way, but to guide them to understand what's important and what's not. Varst 05:40, 1 November 2012 (UTC)


  • when you spend all remain xp to int and wis, it is going to be waste on xp, so there should be a clear balance poiont on those atributes, to maxiumize every single xp that a player have.

and agi can also come from equipments, the effect of action speed's change is truly noticeable when you just past lv200, it is true that tier 4 spell is extrmely slow, but without any agi from equipment, lv200 to lv220 is like double-hit(with lady 501st, might even be triple hit) hell --Ewq23 08:28, 1 November 2012 (UTC)

Advice for Brand New Players

When you first create an account on E-Hentai.org (which also starts your HentaiVerse account), don't do battle in HV for a few days. A completely fresh account starts with 1/50 HP and 0/10 MP, requiring that you wait quite a while for your HP and MP to regen to full. Instead, let the Dawn of a New Day event give you at least enough EXP to reach Level 1, which should take 2 days.

Once you're Level 1, you'll have an Aura Point and an Ability Point. Spend your Ability Point on Aura Slot 1 (the ability on the farthest right), and then spend your Aura Point on Green Aura. Green Aura will prevent 2 points of damage from every physical attack made against you. At the lowest levels, most monsters deal just about 2 damage per attack, so you'll take little to no damage for several levels.

With your Ability and Aura set up, it's time to buy some Primary Stats with your EXP. Depending on which of the Fighting Styles you choose to focus on, you'll eventually change your stat balance, but for now, you'll want to keep each of your stats equally balanced.

Advice for Novice Players

This forum thread is a good place to learn some more advanced tips and techniques for playing HV.

  • Extra credits
    • If you have an Internet connection that qualifies, start an Hentai@Home node. You'll get GP and hath that can be used to get credits or buy special benefits for your character. http://ehwiki.org/wiki/Hath
    • If you can't or won't install H@H, then try adopting a server for $10/month. You'll get 90 hath over the month.
    • Upload a gallery but make sure to read posting guidelines first!
    • Bit Torrents can also be used to get credits.
    • The arena is meant to help kickstart your credits balance. The first time you beat a challenge, you get 10x the credits!
    • Sell the armor and weapons that you don't want to the bazaar. The same applies to lower potions when you have tons of the higher ones.

Advice for Intermediate Players

  • Use HVStat to make the game interface customized.
  • Make sure to pump up Max HP/MP using ability boost training. This is usually more effective than filling EXP boost ability slots. Dead people don't get experience!
  • Disable autocasting when leveling in an item world at cake difficulty. It's a waste of mana.
  • Leveling up the low level crude equipments at IWBTH setting in Item World, for maximum leveling up speed.

Advice for Experienced Players

Fighting Bosses/Legendaries/Godlies

This is a short overview of the prevailing strategies for defeating the enemies in the Ring of Blood and their counterparts at the end of Arena challenges starting with Endgame. For more information, a place to ask specific questions, and see descriptions of other successful and not so successful attempts, look here.

Notes:

  • The following strategies are by no means the only strategies for defeating these enemies. They may not even be the best. They are, however, strategies that have been successfully employed and emulated.
  • The Bosses and Legendary monsters have extremely powerful spirit attacks, strong enough to one-shot kill most players. One way to prevent instant death is to utilize the Spark of Life effect, either through casting the spell itself, or using Scrolls of the Gods.
  • Evasion and block from shields can allow players to avoid Spirit attacks.
  • Parry can stop physical Spirit attacks.
  • Resist can stop magical Spirit attacks.
  • Each category is split into two subcategories, damage and survival.
  • Damage: discusses how a player should go about dealing damage to the enemy. If you have access to an ethereal weapon, feel free to disregard this.
  • Survival: discusses specific survival strategies for fighting that enemy. However, a player should not necessarily ignore any general survival strategies not mentioned. (e.g. a player who uses haste should not necessarily stop using haste if it isn't mentioned.)

The Bosses

The monsters known as "Bosses" are: ManBearPig, Mithra, White Bunneh, and Dalek. These bosses will appear at the end of Arena challenges starting with Endgame, and will also appear (very rarely) in Grindfest, Item World, and Random Encounters.

Damage:

  • Because the bosses are somewhat resistant to physical damage and have a large amount of health, players are encouraged to use either piercing or high-bleed slashing weapons.
  • A player who is using a piercing weapon should attack the enemy normally, taking special note to use their Spirit Attack only when Penetrated Armor is in effect, to maximize damage.
  • A player who is using a slashing weapon, possibly with an off-hand rapier, should attack normally. Although the damage from poison is unlikely to compare to the damage of bleed if not cast when Penetrated Armor is in effect, players are still suggested to use it for the regeneration reduction it inflicts.
    • Using Infusions of the specific type or of Gaia (the latter because of its longer duration) to increase magic damage is an option, but it occupies item slots that might be better used on mana restoratives. Note that there is now a slot for scrolls and another for infusions that refills in the middle of a battle(!) but you still are limited to one type of scroll or infusion for each slot.
  • Special items and scrolls
    • Bubble gum and flower pots can be used to get the effect of several items in one slot along with a damage bonus. These are really unnecessary unless you're going for a fast kill. For a slow kill, don't bother wasting the credits or time collecting on them.
    • 2 soul stones and a spirit elixer is also good for a fast kill.
    • Scrolls of the Avatar and Gods combine 3 item effects into one item slot.

Survival:

  • Players, regardless of their attack style, should keep Poison in effect on the enemy at all times, because it halves the regen rate of the boss's MP and SP, preventing it from using its very strong special attacks quite so often.
  • Due to the high physical damage dealt by all bosses, keeping them Weakened at all times is suggested.
  • Unlike the other three bosses, ManBearPig's Spirit Attack is a magical attack (unaffected by Weaken), so keeping him Bewildered is advisable. If one does not yet have access to Bewilder (unlocked at level 70), bringing a Scroll of the Gods, for the double-duration Spark of Life effect (double duration as compared to Scroll of Life), is recommended.

Legendary Monsters

Konata & Mikuru Asahina

Both of these can be defeated using the same strategies employed against the bosses. It is, however, important to note that the leap in difficulty between the bosses and Konata is about the same amount as the leap between Konata and Mikuru, so be prepared to fight a lot harder against Mikuru. Also be sure to keep them both permanently Weakened and Bewildered (or Silenced), as they both have very strong physical and magical attacks.

Ryouko Asakura & Yuki Nagato

From this point on, the enemies get slightly harder, because they have very high Barrier Rating, making melee attacks significantly weaker than they are against Konata and Mikuru. These two used to be immune to physical damage, but that immunity was removed to balance them against the other two legendaries. Ryouko and Yuki are also extremely resistant to all magical damage except Holy and Soul.

Damage: (Under Construction- Previous content removed due to changes in mechanics)

Survival:

  • It is highly recommended that a player use one or both of Haste and Slow to extend the duration of Penetrated Armor. This will also reduce overall damage taken by letting the player take turns faster than the enemy.
  • Ryouko only uses Physical damage attacks, so there's no need to Bewilder her.
  • Yuki uses both Physical and Magical damage attacks, so both Weaken and Bewilder should be used. Using Silence is also an option, but because Weaken can't be used with it, Silence is not recommended unless the player has very few AP invested in HP Tank. Even Bewildered, Yuki can deal enough damage with her Spirit Attack to kill a low-HP player in one shot.


Access speed

access speed(latency) is the most essential factor to hentaiverse playing, it can be measured by turns/seconds

  • for players that have higher than 5 turns/sec speed that is strongly recommended to play in melee style, if the speed higher than 10 turns/sec, full 5 of plate/shield armor is recommended
  • for players that have lower than 0.5 turns/sec speed that is strongly recommended to play in mage style, not only mage have higher damage output(which result quicker kill), but also magic prof increase much faster than melee prof

Real life time usage distribution

for players that want to experience most designs of hentaiverse should to rush to Lv210 above as quickly as possiable, avoid waste time on arenas(except for the first clear) before Lv150, play in high difficulty(hell and above) as higher as possible