Play Styles

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Revision as of 18:36, 17 September 2012 by Maximum Joe (talk | contribs)
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Category Mage Melee
Mana
  • Don't need it for (nearly) every attack
Damage
  • Can exploit weaknesses much more easily
  • Can rotate damage types for elemental explosions
  • Can fully AoE
  • Imperil is a better spell
Play Speed
  • Can just hold down the recast key for certain fights
  • Spells cannot be parried
  • Can just hold down number keys most of the time
  • Attacks cannot be resisted
Survivability
  • Lots of mana to cast Cures
  • Lost of mana and magic accuracy to cast debuffs like Weaken
  • Elemental spells can leave various debuffs
  • Little to no burden
  • Direct control over single-target damage vs. AoE
  • Better mitigation from equipment
  • Usually just need the Silence debuff
  • Can stun (depends on weapon)
  • Protection is a better spell
  • Defend is a better skill
  • Can block if using a shield
Abilities
  • Don't need points for Overcharge Boost
  • Less priority for Spirit Tanks
  • Don't need points for elemental spells and most non-damage spells