Play Styles
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Category
Mage
Melee
Mana
Bigger pool
Better regen
No
Interference
Tend to have better
proficiencies
(longer lasting buffs and debuffs that do not need to be recast as often, also reduces
Innate Arcana
costs)
Can
Ether Theft
Focus is a better
skill
Don't need it for (nearly) every attack
Damage
Can exploit weaknesses much more easily
Can rotate damage types for elemental explosions
Can fully AoE
Imperil is a better spell
Can be increased greatly via
Spirit Stance
Can
cause bleeding / penetrate armor
(depends on
weapon
)
Have better
Fighting Skills
Ethereal
weapons
are much better
Weapon
proficiencies
give accuracy
Play Speed
Can just hold down the recast key for certain fights
Spells
cannot be parried
Can just hold down number keys most of the time
Attacks cannot be resisted
Survivability
Lots of mana to cast Cures
Lost of mana and magic accuracy to cast debuffs like Weaken
Elemental spells can leave various debuffs
Little to no
burden
Direct control over single-target damage vs. AoE
Better mitigation from
equipment
Usually just need the Silence debuff
Can
stun
(depends on
weapon
)
Protection is a better spell
Defend is a better
skill
Can block if using a
shield
Abilities
Don't need points for
Overcharge
Boost
Less priority for Spirit Tanks
Don't need points for elemental spells and more non-damage spells
Category
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