Items: Difference between revisions
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In the [[HentaiVerse]], '''items''' are obtained by killing monsters and completing arena challenges. There are | In the [[HentaiVerse]], '''items''' are obtained by killing monsters and completing arena challenges. There are eight types of items: powerups, restoratives, infusions, scrolls, special items, artifacts, trophies, and tokens. [[Training]] can increase the chance for items to drop from slain monsters, and affect the quality and type of those drops. | ||
==Battle Powerups== | |||
In battle, a defeated monster has a chance of dropping a powerup. These powerups are automatically slotted in the "P" item slot of the player's inventory, overwriting any powerups the player currently has. They persist between rounds of a battle, but are destroyed at the end of the battle series. | |||
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| width="175px" | '''Mystic Gem''' || This powerup will grant you the [[Fighting_Styles#Staff|Channeling]]. ''Player has two turns to use the Channeling effect before it expires.'' | |||
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''Restorative Gems last 6 turns and restore 5% of your base amount per turn. They override the effects of other consumables.'' | |||
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| width="175px" | '''Health Gem''' || This powerup will restore a small amount of health. | |||
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| width="175px" | '''Mana Gem''' || This powerup will restore a small amount of mana. | |||
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| width="175px" | '''Soul Gem''' || This powerup will restore a small amount of spirit. | |||
|} | |||
''Elemental Gems last 20 turns and are identical to their [[Spells#Supportive_magic|spell counterparts]]. Elemental Gems will cancel each other and spell versions of Spike Shield.'' | |||
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| width="175px" | '''Fire Gem''' || This powerup will grant you the Flame Spikes effect. | |||
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| width="175px" | '''Frost Gem''' || This powerup will grant you the Frost Spikes effect. | |||
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| width="175px" | '''Shock Gem''' || This powerup will grant you the Shock Spikes effect. | |||
|- | |||
| width="175px" | '''Storm Gem''' || This powerup will grant you the Storm Spikes effect. | |||
|} | |||
==Health, Magic, and Spirit Restoratives== | ==Health, Magic, and Spirit Restoratives== | ||
Revision as of 23:32, 17 December 2009
In the HentaiVerse, items are obtained by killing monsters and completing arena challenges. There are eight types of items: powerups, restoratives, infusions, scrolls, special items, artifacts, trophies, and tokens. Training can increase the chance for items to drop from slain monsters, and affect the quality and type of those drops.
Battle Powerups
In battle, a defeated monster has a chance of dropping a powerup. These powerups are automatically slotted in the "P" item slot of the player's inventory, overwriting any powerups the player currently has. They persist between rounds of a battle, but are destroyed at the end of the battle series.
| Mystic Gem | This powerup will grant you the Channeling. Player has two turns to use the Channeling effect before it expires. |
Restorative Gems last 6 turns and restore 5% of your base amount per turn. They override the effects of other consumables.
| Health Gem | This powerup will restore a small amount of health. |
| Mana Gem | This powerup will restore a small amount of mana. |
| Soul Gem | This powerup will restore a small amount of spirit. |
Elemental Gems last 20 turns and are identical to their spell counterparts. Elemental Gems will cancel each other and spell versions of Spike Shield.
| Fire Gem | This powerup will grant you the Flame Spikes effect. |
| Frost Gem | This powerup will grant you the Frost Spikes effect. |
| Shock Gem | This powerup will grant you the Shock Spikes effect. |
| Storm Gem | This powerup will grant you the Storm Spikes effect. |
Health, Magic, and Spirit Restoratives
Draughts
Restore the following percentages of base Health Points per Turn for 15 Turns:
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Restore the following percentages of base Magic/Spirit Points per Turn for 12 Turns:
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Potions
Restore the following percentages of base Health Points per Turn for 3 Turns:
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Restore the following percentages of base Magic/Spirit Points per Turn for 3 Turns:
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Elixirs
Restore 20% of base Health, Magic, or Spirit Points per Turn for 10 Turns.
Infusions
Increase the respective elemental rating and converts your physical attack damage to elemental damage. Each last for 25 Turns.
| Infusion of Flames | "You are wreathed in the power of flames. Your Fire rating is increased, and all melee attacks do Fire damage." |
| Infusion of Frost | "You are suffused with the power of frost. Your Cold rating is increased, and all melee attacks do cold damage." |
| Infusion of Lightning | "You are surrounded by the power of lightning. Your Elec rating is increased, and all melee attacks do elec damage." |
| Infusion of Storms | "You are draped in the power of storms. Your Wind rating is increased, and all melee attacks do wind damage." |
| Infusion of Divinity | "You are veiled in the power of divinity. Your Holy rating is increased, and all melee attacks do holy damage." |
| Infusion of Darkness | "You are cloaked in the power of darkness. Your Dark rating is increased, and all melee attacks do dark damage." |
| Infusion of Gaia | "You are attuned to all the elements suffusing the world. All elemental ratings are increased, and all melee attacks do Soul damage." Lasts 50 Turns. |
Scrolls
Grant special supportive spell effects when used.
| Scroll of Swiftness | "The target has been hastened, increasing its action speed by 100." Lasts 23 Turns. |
| Scroll of Shielding | "Places a shield effect on the target, absorbing 25% of the damage from all physical attacks." Lasts 42 Turns. |
| Scroll of Shadows | "A veil of shadows surrounds the target, increasing the chance to miss by 25%." Lasts 23 Turns |
| Scroll of Warding | "Places a barrier effect on the target, absorbing 25% of the damage from all magical attacks." Lasts 42 Turns. |
| Scroll of Absorption | "The next magical attack against the target will be absorbed and partially converted to MP." Lasts up to 50 Turns. |
| Scroll of Life | "Any attack that would normally kill the target leaves it alive with 50% HP. The buff is removed when triggered." Lasts up to 50 Turns. |
| Scroll of the Gods | Grants the effects of Scroll of Shadows, Scroll of Life, and Scroll of Absorption for twice their normal durations. |
| Scroll of the Avatar | Grants the effects of Scroll of Speed, Scroll of Warding, and Scroll of Shielding for twice their normal durations. |
Special Items
Consumables which provide an extremely powerful benefit. As such, they are exceptionally rare.
- Soul Stone: "Increases your Overcharge by 20% per Turn for 5 Turns. This item can boost Overcharge past the normal limit." The overcharge increase lasts until the end of the current battle.
- Bubble-Gum: "It is time to kick ass and chew bubble-gum... and here is some gum." (Duke Nukem reference)
- Kicking Ass: Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. Lasts 7 turns.
- Also replenishes a large amount Mana and Health per turn for 7 turns.
- Flower Vase: "There are three flowers in a vase. The third flower is green." (Dollhouse reference)
- Sleeper Imprint: Your attack/magic rating, attack/magic hit/crit chance, evade/resist chance and action speed increases significantly for a short time. Lasts 7 turns.
- Last Elixir: "Restores 20% of base Health, Mana, and Spirit per Turn for 10 Turns."
Artifacts
Special items that can be exchanged for certain random benefits at the Shrine.
- Seven-Leafed Clover
- Rabbit's Foot
- Wirt's Leg: So that is where that thing ended up. (Diablo reference)
- Shark-Mounted Laser: It would be totally awesome, but you do not have any sharks. (Austin Powers reference)
- BFG9000: The Energy Cells are Completely Drained (BFG=Big F-ing Gun, Doom reference)
- Railgun: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.
- Flame Thrower: Now all you need is some fuel.
- Small Nuke: Great for blowing up small kingdoms, but you do not know the code to activate it.
- Grue: It is dead, and smaller than you expected. (Zork reference)
- Chainsaw Oil: Oil for chainsaws.
- Chainsaw Fuel: Fuel for chainsaws. Will not work in flame throwers.
- Chainsaw Chain: Spare cutting chain for a chainsaw.
- Chainsaw Safety Manual: A booklet with safety information for proper use of a chainsaw.
- Chainsaw Repair Guide: Contains information on the proper care and maintenance of a chainsaw.
- Chainsaw Guide Bar: Spare guide bar for a chainsaw.
- ASHPD Portal Gun: Unfortunately it is incomplete, and there are no orange portals around. (ASHPD = Aperture Science Handheld Portal Device)
- Smart Bomb: Being aware that fulfilling its function will also ends its existence, this bomb refuses to go off.
- Tesla Coil: Must be hooked up to an Advanced Power Plant to fire (Command and Conquer reference).
- Vorpal Blade Hilt: The blade that should be attached to this hilt is gone.
- Priceless Ming Vase
- Crystal Jiggy: A piece to the puzzle.
Trophies
Special items dropped by the Bosses, Legendaries, and Gods of the HentaiVerse that can be exchanged for a piece of equipment at the Shrine.
- Manbearpig tail: No longer will MBP spread havoc, destruction, and melted polar ice caps.
- Holy Hand Grenade of Antioch: You find this in the lair of a White Bunneh. It appears to be a dud.
- Mithra's Flower: A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.
- Dalek Voicebox: Taken from the destroyed remains of a Dalek shell.
- Lock of Blue Hair: Given to you by Konata when you defeated her. It smells of timotei.
- Bunny-Girl Costume: Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself.
- Hinamatsuri Doll: Given to you by Ryokuo when you defeated her. You decided to name is Achakura, for no particular reason.
- Broken Glasses: Given to you by Yuki when you defeated her. She looked better without them anyway.
- Black T-Shirt: A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: "I defeated Real Life and all I got was this lousy T-Shirt"
- Invisible Unicorn Horn:
- Noodly Appendage:
There is one other trophy, given by Tenboro to certain players after he adjusted the price of ability boost:
- Mysterious Box: One of only 57 limited edition boxes filled with spent ability points. You're not quite sure when you picked this up, but something tells you to hang onto it.
Tokens
- Token of Blood: You can exchange this token for the chance to face a legendary monster by itself in the Ring of Blood.
- Token of Healing: You can exchange this token for one free trip to the healer.