Proofreading
From EHWiki
This article is for any spelling, grammatical, or other aesthetic errors in the E-Hentai.
E-Hentai
Forums
- The error message "The maximum allowed length is 102400 characters." is false; it's 65,531 (?)
- The automatized posting of bounties to the forum uses <br />; the forums do not support that form of line break.
Galleries
- The gallery update message for old galleries says three months; should be twelve.
- The More Pages Hath Perks erroneously state that "Images loaded through Hentai@Home do not count towards this limit."
HentaiVerse
- The Goddess'/Yggdrasil's procs - The tooltips for them are misleading; they apply to all monsters during Triple Trio & The Tree.
- Grindfest - Description implies that it is endless; it ends at 1,000 rounds.
- Abilities - Various tooltips do not update based on activated abilities (e.g. Haste still says 25% even after investing AP into Better Haste).
- Combat Log - Refers to the bonus rewards in the Ring of Blood as Arena clear rewards.
- The Sorcery ability - States that it reduces T1 spell cooldowns; they have none.
- The Enchant page - "MoggleMail"; should be "MoogleMail".
- The Upgrade page - "Hover an upgrade"; should be "Hover over an upgrade".
- Monster Lab - Monster class descriptions:
- Daimon: "can bypass all defenses not specially enchanted"; should be especially.
- Sprite: faery; should probably be fairy (much more common spelling).
- Sprite: "Their tiny size also make them difficult to hit them"; should be makes.
- Undead: "...crushing or cutting off limbs works reasonably well" is misleading; Undead have +25 Crushing Mitigation.
- (Numerous): Make references to soul damage; this does not exist anymore.
Items
- Konata's Hair - Description says timotei; should be Timotei as it is a proper noun.
- Monster Edibles and Cuisine - Description implies that they are for higher level monsters; should be "power level" to avoid misleading players.
- Item Shop Bot UI - The order of the items listed for it does not match the order of the Bazaar's Item Shop or the Inventory UIs.