Battles

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Battles

Battles can be initiated by Random Encounters (which happen approximately once per hour while browsing the E-Hentai site), by entering Arena battles, by starting Grindfests, or by visiting the Item World. Each battle will spawn a number of monsters for you to fight. You will always act first.

When it is your time to perform an action, you may choose between 7 different actions:

  • Attack: Basic physical attack, applying attack stats against your target's defense stats. Hotkey is 'Q'.
  • Magic: Prompts you to select a spell to cast. See the spells section above for details. Hotkey is 'W'.
    • Pressing the hotkey 'R' will recast the previously cast spell on the previously selected target, or yourself if a friendly spell was cast. If no spell was cast, hitting R will have same effect as selecting Magic. If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it. Recast works even if you do other actions in between.
  • Spirit: Perform your Spirit Attack on a target. Hotkey is 'E'.
  • Skills: Prompts you to select a skill. Currently the only skill implemented is the "Flee" skill, which you can double-click to run from the battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape. Hotkey is 'A'.
  • Items: Prompts you to use an item from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory, before they can be used. This is accomplished from the Items page. Hotkey is 'S'.
  • Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but you skip your action for the turn. Hotkey is 'D'.
  • Focus: Increases your chance of landing a spell on the following turn (+50% hit chance, -25 effective interference), but reduces your your evade, block, and parry chances to 0% for the current turn. Hotkey is 'F'.

Enemies can also be targeted using the hotkeys '1' through '0' (either on the home row or number pad), with 1 corresponding to the Monster A and 0 to Monster J.

The Quickcast spells can also be selected using the hotkeys 'Alt+1' through 'Alt+0', where the number corresponds to the spell's slot number.

After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like Area-of-Effect spells. In this case, some enemies may act a second time before you can respond. Combat ends when you or your enemies' health is reduced to zero, or you successfully flee from battle.

There is no penalty if your health is reduced to zero, except that you'll be ejected from the Grindfest/Item World/Arena battle you are currently fighting. You need only spend a few credits at the Healer to be restored to full, or just wait for your regen stats to restore you over time.

Battle Window

 Image Placeholder

Turn Indicator

Displays the order in which actions will be taken.

Status Effects

Displays all the status effects currently on the player. Displays a maximum of eight status effects, though more can be active. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after Auto-cast spells. Placing the cursor over the icon provides information on the status effect.

Overcharge Gauge

Displays the player's current Overcharge level.

Actions

Buttons for executing the basic battle actions.

Battle Log

A log of all the events during the battle. Only shows the last 100 lines.

When a battle starts, the system prints information about the battle, which can include the type of battle, the current round (if a multi-round battle such as an arena), and monster spawn information.

Monster spawn information contains the following:

  • MID: The monster's ID number. The monster's name is also listed in parentheses.
  • LV: The monster's level.
  • HP: The monster's starting HP.
  • MP: The monster's starting MP.
  • SP: The monster's starting SP.
  • NA: Next Action. The number of "ticks" until it takes its first turn, so a monster with lower NA is faster.
  • Type: Currently, only hostile monsters spawn.

Monster Pane

See Also