Items

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Health/Magic/Spirit restoration

Draughts

Restore the following percentages of base Health Points per turn for 15 turns:
Crude 4 %
Lesser 5 %
Average 6 %
Greater 7 %
Superior 8 %
Godly 9 %
Restore the following percentages of base Magic/Spirit Points per turn for 12 turns:
Crude 2 %
Lesser 3 %
Average 4 %
Greater 5 %
Superior 6 %
Godly 7 %

Potions

Restore the following percentages of base Health Points per turn for 3 turns:
Crude 12 %
Lesser 15 %
Average 18 %
Greater 22 %
Superior 26 %
Godly 30 %
Restore the following percentages of base Magic/Spirit Points per turn for 3 turns:
Crude 7 %
Lesser 10 %
Average 13 %
Greater 16 %
Superior 18 %
Godly 20 %

Elixirs

Restore 20% of base Health/Magic/Spirit Points per turn for 10 turns.

  • Last Elixir: Restore 20 % of base Health, Mana, and Spirit per turn for 10 turns.

Elemental Infusions

Increases the respective elemental rating and converts damage to elemental damage for spirit and physical attacks for 25 turns.

Infusion of Flames Fire
Infusion of Frost Cold
Infusion of Lightning Elec
Infusion of Storms Wind
Infusion of Divinity Holy
Infusion of Darkness Dark
Infusion of Gaia Rating: all elements (50 turns); Damage: Soul

Supportive Scrolls

Grant beneficial spell effects when used.

Scroll of Swiftness Haste
Scroll of Shielding Shield
Scroll of Shadows Shadow Veil
Scroll of Warding Barrier
Scroll of Absorption Absorb
Scroll of Life Spark of Life
Scroll of the Gods Absorb, Shadow Veil and Spark of Life
Scroll of the Avatar Haste, Shield and Barrier

Other consumable items

  • Soul Stone: Increases your Overcharge by 20% per turn for 5 turns. This item can boost Overcharge past the normal limit.
  • Bubble-Gum: It is time to kick ass and chew bubble-gum... and here is some gum. (Duke Nukem reference)
  • Flower Vase: There are three flowers in a vase. The third flower is green. (Dollhouse reference)

Artifacts

These are special items that can be exchange for random benefits at the Shrine.

  • Seven-Leafed Clover
  • Rabbit's Foot
  • Wirt's Leg: So that is where that thing ended up. (Diablo reference)
  • Shark-Mounted Laser: It would be totally awesome, but you do not have any sharks. (Austin Powers reference)
  • BFG9000: The Energy Cells are Completely Drained (BFG=Big F-ing Gun, Doom reference)
  • Railgun: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.
  • Flame Thrower: Now all you need is some fuel.
  • Small Nuke: Great for blowing up small kingdoms, but you do not know the code to activate it.
  • Grue: It is dead, and smaller than you expected. (Zork reference)
  • Chainsaw Oil: Oil for chainsaws.
  • Chainsaw Fuel: Fuel for chainsaws. Will not work in flame throwers.
  • Chainsaw Chain: Spare cutting chain for a chainsaw.
  • Chainsaw Safety Manual: A booklet with safety information for proper use of a chainsaw.
  • Chainsaw Repair Guide: Contains information on the proper care and maintenance of a chainsaw.
  • Chainsaw Guide Bar: Spare guide bar for a chainsaw.
  • ASHPD Portal Gun: Unfortunately it is incomplete, and there are no orange portals around. (ASHPD = Aperture Science Handheld Portal Device. Portal reference)
  • Smart Bomb
  • Tesla Coil: Must be hooked up to an Advanced Power Plant to fire (Tesla - Nicolai Tesla reference, but if you didn't know it...)
  • Vorpal Blade Hilt: The blade that should be attached to this hilt is gone (see Wikipedia on vorpal sword: [1]).
  • Priceless Ming Vase
  • Crystal Jiggy: A piece to the puzzle.

Tokens

  • Token of Blood: You can exchange this token for the chance to face a legendary monster by itself in the Ring of Blood.
  • Token of Healing: You can exchange this token for one free trip to the healer.