Health/Magic/Spirit restoration
Draughts
Restore the following percentages of base Health Points per turn for 15 turns:
| Crude |
4 %
|
| Lesser |
5 %
|
| Average |
6 %
|
| Greater |
7 %
|
| Superior |
8 %
|
| Godly |
9 %
|
|
|
Restore the following percentages of base Magic/Spirit Points per turn for 12 turns:
| Crude |
2 %
|
| Lesser |
3 %
|
| Average |
4 %
|
| Greater |
5 %
|
| Superior |
6 %
|
| Godly |
7 %
|
|
Potions
Restore the following percentages of base Health Points per turn for 3 turns:
| Crude |
12 %
|
| Lesser |
15 %
|
| Average |
18 %
|
| Greater |
22 %
|
| Superior |
26 %
|
| Godly |
30 %
|
|
|
Restore the following percentages of base Magic/Spirit Points per turn for 3 turns:
| Crude |
7 %
|
| Lesser |
10 %
|
| Average |
13 %
|
| Greater |
16 %
|
| Superior |
18 %
|
| Godly |
20 %
|
|
Elixirs
Restore 20% of base Health/Magic/Spirit Points per turn for 10 turns.
- Last Elixir: Restore 20 % of base Health, Mana, and Spirit per turn for 10 turns.
Elemental Infusions
Increases the respective elemental rating and converts damage to elemental damage for spirit and physical attacks for 25 turns.
|
|
| Infusion of Flames |
Fire
|
| Infusion of Frost |
Cold
|
| Infusion of Lightning |
Elec
|
| Infusion of Storms |
Wind
|
| Infusion of Divinity |
Holy
|
| Infusion of Darkness |
Dark
|
| Infusion of Gaia |
Rating: all elements (50 turns); Damage: Soul
|
Supportive Scrolls
Grant beneficial spell effects when used.
|
|
| Scroll of Swiftness |
Haste
|
| Scroll of Shielding |
Shield
|
| Scroll of Shadows |
Shadow Veil
|
| Scroll of Warding |
Barrier
|
| Scroll of Absorption |
Absorb
|
| Scroll of Life |
Spark of Life
|
| Scroll of the Gods |
Absorb, Shadow Veil and Spark of Life
|
| Scroll of the Avatar |
Haste, Shield and Barrier
|
Other consumable items
- Soul Stone: Increases your Overcharge by 20% per turn for 5 turns. This item can boost Overcharge past the normal limit.
- Bubble-Gum: It is time to kick ass and chew bubble-gum... and here is some gum. (Duke Nukem reference)
- Flower Vase: There are three flowers in a vase. The third flower is green. (Dollhouse reference)
Artifacts
These are special items that can be exchange for random benefits at the Shrine.
- Seven-Leafed Clover
- Rabbit's Foot
- Wirt's Leg: So that is where that thing ended up. (Diablo reference)
- Shark-Mounted Laser: It would be totally awesome, but you do not have any sharks. (Austin Powers reference)
- BFG9000: The Energy Cells are Completely Drained (BFG=Big F-ing Gun, Doom reference)
- Railgun: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.
- Flame Thrower: Now all you need is some fuel.
- Small Nuke: Great for blowing up small kingdoms, but you do not know the code to activate it.
- Grue: It is dead, and smaller than you expected. (Zork reference)
- Chainsaw Oil: Oil for chainsaws.
- Chainsaw Fuel: Fuel for chainsaws. Will not work in flame throwers.
- Chainsaw Chain: Spare cutting chain for a chainsaw.
- Chainsaw Safety Manual: A booklet with safety information for proper use of a chainsaw.
- Chainsaw Repair Guide: Contains information on the proper care and maintenance of a chainsaw.
- Chainsaw Guide Bar: Spare guide bar for a chainsaw.
- ASHPD Portal Gun: Unfortunately it is incomplete, and there are no orange portals around. (ASHPD = Aperture Science Handheld Portal Device. Portal reference)
- Smart Bomb
- Tesla Coil: Must be hooked up to an Advanced Power Plant to fire (Tesla - Nicolai Tesla reference, but if you didn't know it...)
- Vorpal Blade Hilt: The blade that should be attached to this hilt is gone (see Wikipedia on vorpal sword: [1]).
- Priceless Ming Vase
- Crystal Jiggy: A piece to the puzzle.
Tokens
- Token of Blood: You can exchange this token for the chance to face a legendary monster by itself in the Ring of Blood.
- Token of Healing: You can exchange this token for one free trip to the healer.