HentaiVerse

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Revision as of 11:53, 8 December 2009 by Coredumperror (talk | contribs) (Stats)
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HentaiVerse is a computer Role Playing Game (RPG) found on e-hentai.org.

Stats

Stats are purchased with Experience Points. As stats go up, the cost for each successive level increases.
The following formulas are taken from this forum post, and may be outdated:

Attack Hit Chance  = 75 + DEX / 25 + AGI / 40
Magic Hit Chance   = 75 + INT / 25 + WIS / 40
Attack Crit Chance = 3 + DEX / 25 + AGI / 50
Magic Crit Chance  = 3 + INT / 25 + WIS / 50
Attack Rating      = 1 + STR + DEX * 0.75 + AGI * 0.25
Shield Rating      = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END
Magic Rating       = 1 + INT * 1.5 + WIS * 0.5
Barrier Rating     = 1 + END * 1.5 + WIS * 0.5
Health Points      = (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier
Health Regen       = 5 + END / 5 per minute
Magic Points       = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier
Magic Regen        = 1 + WIS / 25 per minute
Spirit Points      = (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier
Spirit Regen       = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute
Action Speed       = 100 + AGI / 3
Overcharge         = 100 + Overcharge Boost

Attack Hit Calculation: Attack Accuracy + (Physical Hit Bonus / 100) * (100 - Attack Accuracy)
Magic Hit Calculation: Magic Accuracy + (Magical Hit Bonus / 100) * (100 - Magic Accuracy)
Spirit Attack: Always hits

Physical Hit Bonus = Equipment Physical Hit Chance + Aura Physical Hit Chance
Magical Hit Bonus = Equipment Magical Hit Chance + Aura Magical Hit Chance

Attack damage is calculated from Attack Rating vs Shield Rating.
Magic damage is calculated from Magic Rating vs Barrier Rating.
Spirit Attack damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and related Hath Perks.

During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute). e.g. Magic Regen / 30 = Magic Points gained per turn.

These stats provide the following additional benefits:
Base Evade is increased by 1% for every 25 points of AGI.
Base Parry is increased by 1% for every 25 points of DEX.
Base Resist is increased by 1% for every 25 points of WIS.
Interference is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated).

Abilities

For more details on this topic, see Abilities.

Spells

For more details on this topic, see Spells.

Items

When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your item inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the Healer. The majority of items are consumables; that is, use one and it's gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:

  • Draught: Recovery over 12 turns (15 for Health Draughts).
  • Potion: Recovery over 3 turns.
  • Elixir: Substantial recovery over 10 turns.
  • Elemental Infusions: Increase the respective elemental rating and convert physical attack damage to elemental damage for 25 turns.
  • Scrolls: Provide special versions of supportive magical effects for extended durations.

Numerous levels of efficiency exist for each type of restorative item.

For example, an Average Health Potion recovers 18% of your base health per turn over 3 turns (54% total).

Keep an eye out for rare items such as elixirs, or even artifacts (which are non-consumable).

For more information on the non-consumable items, go to Equipment and Artifacts.

For more details on this topic, see Items.

Combat

Combat can be initiated by random encounters (which happen approximately once per hour while browsing the e-hentai site), by entering Arena battles, by starting Grindfests, or by visiting the Item World. Each battle will spawn a number of monsters for you to fight. You will always act first.

When it is your time to perform an action, you may choose between 7 different actions:

  • Attack: Basic physical attack, applying attack stats against your target's defense stats.
  • Magic: Prompts you to select a spell to cast. See the spells section above for details.
  • Spirit: Perform your spirit attack on a target.
  • Skills: Prompts you to select a skill. Currently the only skill implemented is the "Flee" skill, which you can double-click to run from the battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape.
  • Items: Prompts you to use an item from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory, before they can be used. This is accomplished from the Items page.
  • Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but you skip your action for the turn.
  • Focus: Increases your chance of landing a spell on the following turn (+50% hit chance, -25 effective interference), but reduces your your evade, block, and parry chances to 0% for the current turn.

After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like Area-of-Effect spells. In this case, some enemies may act a second time before you can respond. Combat ends when you or your enemies' health is reduced to zero, or you successfully flee from battle.

There is no penalty if your health is reduced to zero, except that you'll be ejected from the Grindfest/Item World/Arena battle you are currently fighting. You need only spend a few credits at the Healer to be restored to full, or just wait for your regen stats to restore you over time.

Training

For more details on this topic, see Training.

Auras

For more details on this topic, see Auras.