Level Scaling/Chinese: Difference between revisions
From EHWiki
Jump to navigationJump to search
Hotdogls321 (talk | contribs) No edit summary |
UTC 2017.03.14_00:33 |
||
| Line 15: | Line 15: | ||
! 數值 !! 等級參數 | ! 數值 !! 等級參數 | ||
|- | |- | ||
|width="300px"| '''Weapon Damage / Attack Damage Bonus''' || | |width="300px"| '''Weapon Damage / Attack Damage Bonus''' || 50/3 | ||
|- | |- | ||
| '''Magic Damage Bonus''' || 22.7275 | | '''Magic Damage Bonus''' || 22.7275 | ||
| Line 31: | Line 31: | ||
| '''Elemental Mitigations''' (例如{{HVkwzh|Fire}}屬性緩傷等等) || <big>∞</big> | | '''Elemental Mitigations''' (例如{{HVkwzh|Fire}}屬性緩傷等等) || <big>∞</big> | ||
|- | |- | ||
| '''Magical Proficiency Bonuses''' || | | '''Magical Proficiency Bonuses''' || 250/7 | ||
|- | |- | ||
| '''Elemental Damage Bonuses''' || 200 | | '''Elemental Damage Bonuses''' || 200 | ||
|- | |- | ||
| '''Primary Attributes''' || | | '''Primary Attributes''' || 250/7 | ||
|- | |- | ||
| '''Proc Durations''' || <big>∞</big> | | '''Proc Durations''' || <big>∞</big> | ||
Revision as of 16:10, 6 April 2017
Level Scaling(等級縮放)關係到一件裝備裡對應玩家等級的有效數值。只有靈魂同步連結過的裝備才會跟著玩家升級。
如何運作
裝備的所有數值都有一定的範圍,產出裝備時就會在此範圍內骰出一個數字。這些數值是永久性的,此刻它們已骰出,沒有任何方法可以改變它們。數值可經由鍛治屋的改造而更加強化,或是提升潛在能力來增加新數值。
每個數值都有縮放參數(Scaling Factor):等級參數(Level Factor)、基礎數值(Base Stat)。
以公式表示:
縮放數值 = (1 + 等級 / 等級參數) * 基礎數值
以元素傷害獎勵(Elemental Damage Bonus)為例,它的等級參數是 200,每上升一級所增長的值為「等級 0」的 1/200。將裝備的「等級」代入公式,得到此裝備的有效數值。

以下是各個裝備數值已知的等級參數:
| 數值 | 等級參數 |
|---|---|
| Weapon Damage / Attack Damage Bonus | 50/3 |
| Magic Damage Bonus | 22.7275 |
| Attack/Magic Accuracy Bonus | 5000 |
| Attack/Magic Critical Bonus | 2000 |
| Block/Evade/Parry/Resist Chances | 2000 |
| Physical/Magical Mitigations | 2000 |
| Specific Physical Mitigations (例如砍擊緩傷等等) | ∞ |
| Elemental Mitigations (例如火屬性緩傷等等) | ∞ |
| Magical Proficiency Bonuses | 250/7 |
| Elemental Damage Bonuses | 200 |
| Primary Attributes | 250/7 |
| Proc Durations | ∞ |
| Siphon Procs | 25 |
| Burden | ∞ |
| Interference | ∞ |
| Mana Conservation[1] | ∞ |
| Attack Speed | ∞ |