Monster Lab/Chinese: Difference between revisions
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*以自身E變態帳號為名的怪物只限 1 隻。 | *以自身E變態帳號為名的怪物只限 1 隻。 | ||
*不可為種族歧視或仇視心態的名字。 | *不可為種族歧視或仇視心態的名字。 | ||
*不可用印刷上相似的字體替換已存在怪物的名字 (也就是 o=0 和 i=1=l,空格 = [ | *不可用印刷上相似的字體替換已存在怪物的名字 (也就是 o=0 和 i=1=l,空格 = [https://zh.wikipedia.org/zh-tw/%E8%BF%9E%E5%AD%97%E5%8F%B7 連字號])。 | ||
**不可為連續的空格或連字號。 | **不可為連續的空格或連字號。 | ||
**空格和連字號不能彼此相鄰。 | **空格和連字號不能彼此相鄰。 | ||
| Line 379: | Line 379: | ||
! 輕微<br>(-25) !! 次要<br>(-50) !! 主要<br>(-75) | ! 輕微<br>(-25) !! 次要<br>(-50) !! 主要<br>(-75) | ||
|- | |- | ||
| <span title="Arthropods are a diverse phylum of invertebrate animals distinguished by having a segmented body with jointed appendages, encased in a hard exoskeleton. Variants include insects, spiders and scorpions, and they exist in many different forms and sizes. Remains of humanoid Arthropods have been discovered in old ruins, but it is unknown whether such animals still exist, and whether or not they are intelligent. Arthropods are typically equipped with crushing melee attacks using claws and similar appendages, or piercing attacks with stingers. There are rumors of massive mutated members of the species, large enough to crush other creatures with the sheer bulk of their bodies. Their natural armor provides a high degree of resistance against slashing attacks, but they are vulnerable to blunt weapons. The exoskeleton provides a heightened defense against most elemental attacks." style="border-bottom:1px dotted;font-weight:bold">Arthropod</span>([ | | <span title="Arthropods are a diverse phylum of invertebrate animals distinguished by having a segmented body with jointed appendages, encased in a hard exoskeleton. Variants include insects, spiders and scorpions, and they exist in many different forms and sizes. Remains of humanoid Arthropods have been discovered in old ruins, but it is unknown whether such animals still exist, and whether or not they are intelligent. Arthropods are typically equipped with crushing melee attacks using claws and similar appendages, or piercing attacks with stingers. There are rumors of massive mutated members of the species, large enough to crush other creatures with the sheer bulk of their bodies. Their natural armor provides a high degree of resistance against slashing attacks, but they are vulnerable to blunt weapons. The exoskeleton provides a heightened defense against most elemental attacks." style="border-bottom:1px dotted;font-weight:bold">Arthropod</span>([https://zh.wikipedia.org/zh-tw/%E8%8A%82%E8%82%A2%E5%8A%A8%E7%89%A9 {{HVkwzh|Arthropod}}]) | ||
| 80 || 50 || 70 || 100 || 40 || 40 | | 80 || 50 || 70 || 100 || 40 || 40 | ||
| || || [[Damage_Types/Chinese#Fire|火]]、[[Damage_Types/Chinese#Wind|風]]、[[Damage_Types/Chinese#Elec|雷]]、[[Damage_Types/Chinese#Slashing|砍]] | | || || [[Damage_Types/Chinese#Fire|火]]、[[Damage_Types/Chinese#Wind|風]]、[[Damage_Types/Chinese#Elec|雷]]、[[Damage_Types/Chinese#Slashing|砍]] | ||
| Line 393: | Line 393: | ||
| 刺、砍 | | 刺、砍 | ||
|- | |- | ||
| <span title="Beasts cover the wide range of vertebrate air-breathing animals known as Mammals. There are many variations in this class, but the majority are quadrupeds of sizes varying from smaller than mice to larger than elephants. Beasts are typically either covered in fur or feathers, or more rarely, clad in a thick hairless hide. The fur makes them somewhat weak to fire-based magicks, but resistant to wind- and cold-based attacks. Most have average defense against physical weapons, but some have evolved a hard armor of keratin around vital points which heightens these defenses significantly. Their natural range of weapons allow them to bite down with sharp teeth, shred their foes with large claws, and impale them on pointy tusks. The most powerful beasts can simply use the sheer bulk of their body to crush a target. Rumors persist about terrible Beasts corrupted beyond all recognition with dark magicks, but those who have encountered them are not in a state to give a coherent description of their abilities." style="border-bottom:1px dotted;font-weight:bold">Beast</span>([ | | <span title="Beasts cover the wide range of vertebrate air-breathing animals known as Mammals. There are many variations in this class, but the majority are quadrupeds of sizes varying from smaller than mice to larger than elephants. Beasts are typically either covered in fur or feathers, or more rarely, clad in a thick hairless hide. The fur makes them somewhat weak to fire-based magicks, but resistant to wind- and cold-based attacks. Most have average defense against physical weapons, but some have evolved a hard armor of keratin around vital points which heightens these defenses significantly. Their natural range of weapons allow them to bite down with sharp teeth, shred their foes with large claws, and impale them on pointy tusks. The most powerful beasts can simply use the sheer bulk of their body to crush a target. Rumors persist about terrible Beasts corrupted beyond all recognition with dark magicks, but those who have encountered them are not in a state to give a coherent description of their abilities." style="border-bottom:1px dotted;font-weight:bold">Beast</span>([https://zh.wikipedia.org/zh-tw/%E5%B7%A8%E5%9E%8B%E5%8B%95%E7%89%A9%E7%BE%A4 {{HVkwzh|Beast}}]) | ||
| 80 || 90 || 90 || 70 || 30 || 20 | | 80 || 90 || 90 || 70 || 30 || 20 | ||
| || || 風、冰、敲 | | || || 風、冰、敲 | ||
| Line 408: | Line 408: | ||
| 砍、敲 | | 砍、敲 | ||
|- | |- | ||
| <span title="Daimons are supposedly corporeal manifestations of impure and often malevolent supernatural spirits that, some say, originate from the same plane of existence as Celestials. Their exact nature and relation to Celestials is however unknown. These spirits can take on any number of different appearances, but tend to choose one specifically tailored to the fears of their opponent. To allow for this shape changing capability, they do not wear any armor or use any other form of humanoid weaponry. This leaves them weak to physical attacks. Like Celestials, they have high resistances to elemental magicks and are somewhat susceptible to soul-based attacks. They are almost impervious to forbidden magicks, but highly vulnerable to divine attacks. Instead of forged weapons, these creatures take advantage of their physical malleability to reshape parts of their own body into blade-like weapons or sharp implements that they use for slashing and stabbing attacks. Higher level daimons are said to be able to conjure weapons of pure darkness that can bypass all defenses not specially enchanted to withstand it." style="border-bottom:1px dotted;font-weight:bold">Daimon</span>([ | | <span title="Daimons are supposedly corporeal manifestations of impure and often malevolent supernatural spirits that, some say, originate from the same plane of existence as Celestials. Their exact nature and relation to Celestials is however unknown. These spirits can take on any number of different appearances, but tend to choose one specifically tailored to the fears of their opponent. To allow for this shape changing capability, they do not wear any armor or use any other form of humanoid weaponry. This leaves them weak to physical attacks. Like Celestials, they have high resistances to elemental magicks and are somewhat susceptible to soul-based attacks. They are almost impervious to forbidden magicks, but highly vulnerable to divine attacks. Instead of forged weapons, these creatures take advantage of their physical malleability to reshape parts of their own body into blade-like weapons or sharp implements that they use for slashing and stabbing attacks. Higher level daimons are said to be able to conjure weapons of pure darkness that can bypass all defenses not specially enchanted to withstand it." style="border-bottom:1px dotted;font-weight:bold">Daimon</span>([https://zh.wikipedia.org/zh-tw/%E9%82%AA%E9%9D%88 {{HVkwzh|Daimon}}]) | ||
| 90 || 90 || 80 || 40 || 60 || 50 | | 90 || 90 || 80 || 40 || 60 || 50 | ||
| || || 火、冰、雷、風、闇 | | || || 火、冰、雷、風、闇 | ||
| Line 423: | Line 423: | ||
| 刺、敲 | | 刺、敲 | ||
|- | |- | ||
| <span title="Elementals are metaphysical beings that manifest as crystalline beings of pure elemental energy. It is thought that they can change between different elemental forms at will, but this has never been observed in battle." style="border-bottom:1px dotted;font-weight:bold">Elemental</span>([ | | <span title="Elementals are metaphysical beings that manifest as crystalline beings of pure elemental energy. It is thought that they can change between different elemental forms at will, but this has never been observed in battle." style="border-bottom:1px dotted;font-weight:bold">Elemental</span>([https://zh.wikipedia.org/zh-tw/%E5%85%83%E7%B4%A0%E7%B2%BE%E9%9D%88 {{HVkwzh|Elemental}}]) | ||
| 30 || 60 || 60 || 40 || 80 || 120 | | 30 || 60 || 60 || 40 || 80 || 120 | ||
| || || 火、冰、雷、風、聖、闇 | | || || 火、冰、雷、風、聖、闇 | ||
| Line 430: | Line 430: | ||
| 火、雷、風、冰 | | 火、雷、風、冰 | ||
|- | |- | ||
| <span title="Giants are huge, slow and stupid. The only reason they still thrive as a species is their extreme natural aggression and immense strength, combined with the fact that they are highly amused by smashing anything they can get a hold of." style="border-bottom:1px dotted;font-weight:bold">Giant</span>([ | | <span title="Giants are huge, slow and stupid. The only reason they still thrive as a species is their extreme natural aggression and immense strength, combined with the fact that they are highly amused by smashing anything they can get a hold of." style="border-bottom:1px dotted;font-weight:bold">Giant</span>([https://zh.wikipedia.org/zh-tw/%E5%B7%A8%E4%BA%BA {{HVkwzh|Giant}}]) | ||
| 100 || 80 || 30 || 120 || 20 || 10 | | 100 || 80 || 30 || 120 || 20 || 10 | ||
| || || 火、冰、敲 | | || || 火、冰、敲 | ||
| Line 437: | Line 437: | ||
| 敲 | | 敲 | ||
|- | |- | ||
| <span title="Humanoids comprise the various intelligent bipedal primates found in the world. While they have no notable supernatural powers nor beastlike strength, and are largely covered in a soft and delicate skin which grants only minor protection from the elements, a variety of armor and weapons fill the gaps in their natural defenses and give them a surprisingly large amount of flexibility in their offensive capabilities." style="border-bottom:1px dotted;font-weight:bold">Humanoid</span>([ | | <span title="Humanoids comprise the various intelligent bipedal primates found in the world. While they have no notable supernatural powers nor beastlike strength, and are largely covered in a soft and delicate skin which grants only minor protection from the elements, a variety of armor and weapons fill the gaps in their natural defenses and give them a surprisingly large amount of flexibility in their offensive capabilities." style="border-bottom:1px dotted;font-weight:bold">Humanoid</span>([https://zh.wikipedia.org/zh-tw/%E9%A1%9E%E4%BA%BA%E9%A1%9E {{HVkwzh|Humanoid}}]) | ||
| 50 || 100 || 80 || 50 || 80 || 70 | | 50 || 100 || 80 || 50 || 80 || 70 | ||
| || || | | || || | ||
| Line 444: | Line 444: | ||
| 刺、砍、敲 | | 刺、砍、敲 | ||
|- | |- | ||
| <span title="Mechanoids are essentially living machines, remnants of ancient and highly advanced civilizations. The art of making such machinations has been long lost, but many still roam the world, oblivious of the fate that has befallen their deceased masters. Many variants of Mechanoids exist, from large bipedal machines forged for destruction to smaller humanoid builds created for peaceful purposes. Some were originally fitted with a wide variety of weaponry, but due to wear and lack of maintenance, most of the Mechanoids that are still functional equip themselves with simple melee weapons. These are typically blade- and spike-shaped attachments in place of a limb or other tool. There are however rumors of terrible machines that are capable of searing a creature to the bones with a stream of fire, or shatter their bodies with a torrent of deadly metal. Mechanoids are highly resistant to wind and cold-based magicks, and due to their artificial nature, they are almost impervious to divine and soul-based attacks. Their internal systems are however highly vulnerable to electrical shocks. Most have armor worn brittle with age, but stories of preserved heavily armored variants are told by the few who are fortunate enough to survive such an encounter." style="border-bottom:1px dotted;font-weight:bold">Mechanoid</span>([ | | <span title="Mechanoids are essentially living machines, remnants of ancient and highly advanced civilizations. The art of making such machinations has been long lost, but many still roam the world, oblivious of the fate that has befallen their deceased masters. Many variants of Mechanoids exist, from large bipedal machines forged for destruction to smaller humanoid builds created for peaceful purposes. Some were originally fitted with a wide variety of weaponry, but due to wear and lack of maintenance, most of the Mechanoids that are still functional equip themselves with simple melee weapons. These are typically blade- and spike-shaped attachments in place of a limb or other tool. There are however rumors of terrible machines that are capable of searing a creature to the bones with a stream of fire, or shatter their bodies with a torrent of deadly metal. Mechanoids are highly resistant to wind and cold-based magicks, and due to their artificial nature, they are almost impervious to divine and soul-based attacks. Their internal systems are however highly vulnerable to electrical shocks. Most have armor worn brittle with age, but stories of preserved heavily armored variants are told by the few who are fortunate enough to survive such an encounter." style="border-bottom:1px dotted;font-weight:bold">Mechanoid</span>([https://zh.wikipedia.org/zh-tw/%E4%BA%BA%E5%BD%A2%E6%A9%9F%E5%99%A8%E4%BA%BA {{HVkwzh|Mechanoid}}]) | ||
| 100 || 70 || 40 || 70 || 40 || 30 | | 100 || 70 || 40 || 70 || 40 || 30 | ||
| || || 火、冰、風、聖、砍、刺 | | || || 火、冰、風、聖、砍、刺 | ||
| Line 451: | Line 451: | ||
| 刺、砍 | | 刺、砍 | ||
|- | |- | ||
| <span title="Reptilians are cold-blooded creatures that thrive in and near water. They comprise animals like crocodiles, snakes, turtles and lizards, but also intelligent biped humanoid variants that have evolved independently of their fellow primates. Their skin is covered in scales or scutes, and some have hardened shells covering parts of their bodies." style="border-bottom:1px dotted;font-weight:bold">Reptilian</span>([ | | <span title="Reptilians are cold-blooded creatures that thrive in and near water. They comprise animals like crocodiles, snakes, turtles and lizards, but also intelligent biped humanoid variants that have evolved independently of their fellow primates. Their skin is covered in scales or scutes, and some have hardened shells covering parts of their bodies." style="border-bottom:1px dotted;font-weight:bold">Reptilian</span>([https://zh.wikipedia.org/zh-tw/%E7%88%AC%E8%A1%8C%E5%8A%A8%E7%89%A9 {{HVkwzh|Reptilian}}]) | ||
| 70 || 100 || 60 || 80 || 60 || 40 | | 70 || 100 || 60 || 80 || 60 || 40 | ||
| || ||火、雷、敲、砍 | | || ||火、雷、敲、砍 | ||
| Line 458: | Line 458: | ||
| 刺、砍 | | 刺、砍 | ||
|- | |- | ||
| <span title="Sprites are diminutive beings that seldom get involved in the Big World, preferring to remain with their own kin in the hidden places of the land where nature is still thick and undisturbed. Only a small minority choose to seek out the human world, where their high intelligence and small size make them excel for many tasks, ranging from accounting to assassination. Sprites are not a single species, but most of the big folk will be hard pressed to tell a pixie apart from a faery. They are commonly armed with using tiny swords and rapiers, and while they do not have much strength to put behind a thrust, their ability to seek out the most vulnerable parts of a target still make them a force to be reckoned with. Higher level Sprites can also master powerful magicks, and many an unwary adventurer have engaged them recklessly only to be sent to an early grave. Physically weak, the best way of dealing with them is swatting them with a crushing attack, but they are fast and hard to hit. Their tiny size also make them difficult to hit them with stabbing weapons. All Sprites have some resistance to elemental magicks, and depending on their natural affinity they can even be fully impervious to some elements. They are however naturally weak to the forbidden magicks." style="border-bottom:1px dotted;font-weight:bold">Sprite</span>([ | | <span title="Sprites are diminutive beings that seldom get involved in the Big World, preferring to remain with their own kin in the hidden places of the land where nature is still thick and undisturbed. Only a small minority choose to seek out the human world, where their high intelligence and small size make them excel for many tasks, ranging from accounting to assassination. Sprites are not a single species, but most of the big folk will be hard pressed to tell a pixie apart from a faery. They are commonly armed with using tiny swords and rapiers, and while they do not have much strength to put behind a thrust, their ability to seek out the most vulnerable parts of a target still make them a force to be reckoned with. Higher level Sprites can also master powerful magicks, and many an unwary adventurer have engaged them recklessly only to be sent to an early grave. Physically weak, the best way of dealing with them is swatting them with a crushing attack, but they are fast and hard to hit. Their tiny size also make them difficult to hit them with stabbing weapons. All Sprites have some resistance to elemental magicks, and depending on their natural affinity they can even be fully impervious to some elements. They are however naturally weak to the forbidden magicks." style="border-bottom:1px dotted;font-weight:bold">Sprite</span>([https://zh.wikipedia.org/zh-tw/%E5%A6%96%E7%B2%BE {{HVkwzh|Sprite}}]) | ||
| 30 || 120 || 120 || 20 || 70 || 60 | | 30 || 120 || 120 || 20 || 70 || 60 | ||
| || || 火、冰、雷、風、聖、刺 | | || || 火、冰、雷、風、聖、刺 | ||
| Line 465: | Line 465: | ||
| 刺、砍 | | 刺、砍 | ||
|- | |- | ||
| <span title="Undeads are animated necrotic remnants of living beings, cursed to an eternal lifeless existence with no warmth or joy. They range from mindless brutes such as zombies and animated skeletons, to higher undeads that have preserved parts of their mind but lost their soul, like liches, vampires and banshees. Having no need to maintain a body temperature and no vital processes that can be disturbed by electricity, undeads are highly resistant to cold and electrical magicks. Being born from darkness itself also makes them impervious to forbidden magicks, but they are vulnerable to divine attacks and fire magicks. Piercing attacks are ineffective due to a lack of weak points, while crushing or cutting off limbs works reasonably well. Mindless undeads tend to use simple melee implements like swords, or just crush their targets using their own limbs. Higher level undeads can use more sophisticated weaponry, and some even master deadly forms of forbidden magicks." style="border-bottom:1px dotted;font-weight:bold">Undead</span>([ | | <span title="Undeads are animated necrotic remnants of living beings, cursed to an eternal lifeless existence with no warmth or joy. They range from mindless brutes such as zombies and animated skeletons, to higher undeads that have preserved parts of their mind but lost their soul, like liches, vampires and banshees. Having no need to maintain a body temperature and no vital processes that can be disturbed by electricity, undeads are highly resistant to cold and electrical magicks. Being born from darkness itself also makes them impervious to forbidden magicks, but they are vulnerable to divine attacks and fire magicks. Piercing attacks are ineffective due to a lack of weak points, while crushing or cutting off limbs works reasonably well. Mindless undeads tend to use simple melee implements like swords, or just crush their targets using their own limbs. Higher level undeads can use more sophisticated weaponry, and some even master deadly forms of forbidden magicks." style="border-bottom:1px dotted;font-weight:bold">Undead</span>([https://zh.wikipedia.org/zh-tw/%E4%B8%8D%E6%AD%BB%E7%94%9F%E7%89%A9 {{HVkwzh|Undead}}]) | ||
| 100 || 70 || 40 || 100 || 20 || 20 | | 100 || 70 || 40 || 100 || 20 || 20 | ||
| || || 冰、雷、風、闇、敲、刺 | | || || 冰、雷、風、闇、敲、刺 | ||
Revision as of 18:22, 17 December 2014
Monster Lab(怪物實驗室)讓玩家創造自定義的怪物,之後任何玩家可在戰鬥中遇見這些怪物。怪物主要是為了幫擁有者帶來禮物才創造的,因為牠們不會以任何其他方式協助玩家。
Monster Creation
創造怪物需要怪物培養槽(Monster Slot),這些培養槽可以使用混沌令牌解鎖。給予牠名字、選定種族、和近戰攻擊傷害類型就能創造一隻新怪物。玩家可以從 13 種怪物種族選擇其一,各種族有各自的優缺點。最多可解鎖 100 個培養槽;贊助者可到 200 個。
命名
一旦怪物到達戰鬥力 25 才能命名 (見下文)。關於怪物的名字應該遵循一些規則:
- 最大長度 30 字元。
- 不可為亂碼。
- 不可為已存在怪物名字的錯誤拼寫。
- 不可為誤導性的名字 (譬如:「害怕聖屬性」或將非龍類族的怪物取名為「Bob the Dragon」)。
- 以自身E變態帳號為名的怪物只限 1 隻。
- 不可為種族歧視或仇視心態的名字。
- 不可用印刷上相似的字體替換已存在怪物的名字 (也就是 o=0 和 i=1=l,空格 = 連字號)。
- 不可為連續的空格或連字號。
- 空格和連字號不能彼此相鄰。
- 不可用連字號作為開頭或結尾。
- 每個名字最多只能 5 個空格或連字號。
消費與刪除
- 第 N 個怪物培養槽需要消費 無條件進位(1 + (N - 1)^1.2) 個混沌令牌才能解除鎖定。
- 贊助者達到或超過金星等級可一次解鎖得到 2 個槽位。贊助之前解鎖的槽位也會加倍。
- 替怪物重新命名和刪除怪物是免費的。
- 一旦怪物到達戰鬥力 250 就不能執行這些操作。
- 刪除怪物只是清空培養槽,得不到任何補償。
怪物數值與 Power Level
怪物的擁有者可以使用水晶使牠變強大。每次進行數值強化(Upgrade)都會使怪物的戰鬥力(Power Level)上升。當使用水晶強化怪物的屬性時,以後再強化同項數值的消耗量會增加。
Upgrading
= 沒有足夠的水晶可進行強化,或此數值已達上限。
= 有足夠的水晶進行強化,只需在此按一下就能消耗水晶。
滑鼠指標移到上述地方會顯示下一次強化所需的水晶名稱與數量。
| 數值類型 | 強化所需水晶 | 此次強化使戰鬥力上升 | 戰鬥力總計(單項數值) | 上限 (單項數值) |
|---|---|---|---|---|
| 主要 | 四捨五入(50 * 1.555079154^N) | 3 + (N * 0.5) | 3 * (N + 1) + 無條件進位(N * (N + 1) / 4) | +25 |
| 元素 | 四捨五入(10 * 1.26485522^N) | 無條件捨去(1 + (N * 0.1) | - | +50 |
怪物戰鬥力對玩家等級
- 怪物的戰鬥力至少要達到 25 才能上場戰鬥。
- 怪物會給予 (1 + 戰鬥力 / 200) 的額外經驗值獎勵。
- 怪物有額外的戰利品掉落率為 ((戰鬥力 - 500) / 50),上限 15%。
- 玩家可能會與自己創造的怪物搏鬥。
- 針對戰鬥力上限的計算,使用玩家的作用等級(Effective level)(目前等級 + 難易度影響) 來作計算。
- 系統指派怪物會偏向玩家的戰鬥力範圍上限。玩家能對上的最高戰鬥力怪物如下所示:
| 玩家的等級 + 難易度影響 | 怪物最高戰鬥力 |
|---|---|
| 1-99 | 玩家的作用等級? |
| 100+ | ((玩家的作用等級) ^ 1.27) - 247? |
重要的戰鬥力數值
| 戰鬥力 | 影響 |
|---|---|
| 25 | 解鎖命名功能而且一旦命名就能上場戰鬥。 |
| 200 |
|
| 250 | 不可重新命名和刪除。 |
| 400 |
|
| 499? | 有機率得到高階素材。 |
| 700 | 士氣喪失速率降低 3x。 |
| 750? | 送禮不再有低階素材。 |
| 1,000 | 士氣喪失速率降低 4x。 |
| 1,005 | 可以實行完全的混沌強化。 |
| 1,499? | 送禮不再有中階素材 (高階素材機率 100%)。 |
| 2,250 | 戰鬥力最大值。 |
Skill Editor
技巧編輯。怪物在創造之時、戰鬥力 200,和戰鬥力 400 會獲得技巧。
- 技巧在使用之前需要設定名稱。
- 技巧名稱長度必須在 3 到 30 字元之間,僅能包含英數字元、連字號和空格。
- 初始技巧的傷害類型沿襲怪物的主要攻擊,且要消耗 50% 魔力值。
- 怪物如擁有物理攻擊傷害類型會獲得物理性質技巧 (靈巧會增幅殺傷力),如擁有元素攻擊傷害類型會獲得魔法性質技巧 (智力會增幅殺傷力)。
- 戰鬥力 200 和戰鬥力 400 的追加技巧有下列特性:
- 戰鬥力 200 的技巧會消耗 50% 魔力值且比初始技巧強大。
- 戰鬥力 400 的技巧會消耗 100% 靈力值且比之前的雙技巧更具威力。
- 某些怪物種族可以選擇物理性質或魔法性質技巧。傷害類型也能改變。
| 怪物種族 | 技巧性質 | 傷害類型 | 威力 |
|---|---|---|---|
| Arthropod | 物理 | 沿襲 | 20 |
| 物理 | 敲擊/刺擊 | 50 | |
| 物理 | 敲擊/刺擊 | 100 | |
| Avion | 物理 | 沿襲 | 20 |
| 物理 | 刺擊/砍擊 | 50 | |
| 物理 | 刺擊/砍擊 | 100 | |
| Beast | 物理 | 沿襲 | 20 |
| 物理 | 砍擊/刺擊 | 50 | |
| 物理 | 砍擊/刺擊 | 100 | |
| Celestial | 物理 | 沿襲 | 50 |
| 物理/魔法 | 聖 | 80 | |
| 魔法 | 聖/虛空 | 120 | |
| Daimon | 物理 | 沿襲 | 30 |
| 物理 | 砍擊/刺擊 | 60 | |
| 物理 | 闇/虛空 | 100 | |
| Dragonkin | 物理 | 沿襲 | 20 |
| 物理/魔法 | 刺擊/敲擊/火 | 50 | |
| 魔法 | 火 | 100 | |
| Elemental | 魔法 | 沿襲 | 30 |
| 魔法 | 火/冰/雷/風 | 60 | |
| 魔法 | 火/冰/雷/風 | 100 | |
| Giant | 物理 | 沿襲 | 10 |
| 物理 | 沿襲 | 30 | |
| 物理 | 沿襲 | 50 | |
| Humanoid | 物理 | 沿襲 | 30 |
| 物理 | 刺擊/砍擊/敲擊 | 60 | |
| 物理/魔法 | 刺擊/砍擊/敲擊 /火/冰/雷/風 |
100 | |
| Mechanoid | 物理 | 沿襲 | 20 |
| 物理 | 刺擊/砍擊 | 50 | |
| 物理 | 刺擊/砍擊 | 100 | |
| Reptilian | 物理 | 沿襲 | 20 |
| 物理 | 刺擊/砍擊 | 50 | |
| 物理 | 刺擊/砍擊 | 100 | |
| Sprite | 物理 | 沿襲 | 50 |
| 物理/魔法 | 火/冰/雷/風 | 100 | |
| 物理/魔法 | 虛空 | 150 | |
| Undead | 物理 | 沿襲 | 20 |
| 物理 | 敲擊/砍擊 | 50 | |
| 物理/魔法 | 敲擊/砍擊/闇 | 100 |
Chaos Upgrades
混沌強化。怪物可以使用混沌令牌做進一步的強化。這並不會改變怪物的戰鬥力,但會提升牠的混沌等級(Chaos Level)。
- 可強化的幅度取決於怪物的戰鬥力,以淺藍色區塊顯示。無法強化的地方以白色區塊顯示。
- 每 5 戰鬥力向下增加 1 個淺藍色區塊,戰鬥力到達 50 的倍數時增加 2 個。
- 強化所需的令牌數目等於同項目再強化的次數。(例如某項目第 N 次強化需要 N 個令牌)。強化後的數值顯示為黃色。
- 各項目都可強化 20 級。單項滿級需要 210 個令牌。因此,要完全強化一隻怪物需要 2520 個令牌。
| 項目 | 相關數值 |
|---|---|
| Scavenging(尋寶) | 提升送雙重禮物的機率 5%。 |
| Brutality(蠻橫) | 強化怪物的殺傷力 2.5%。 |
| Swiftness(迅速) | 提升怪物的攻擊速度 2.5%。 |
| Accuracy(準確) | 強化怪物的準確度 5%。 |
| Precision(精密) | 降低目標的有效迴避/格擋率 1%。 |
| Overpower(壓制) | 降低目標的有效招架/抵抗率 1%。 |
| Fortitude(剛毅) | 提升怪物的生命值 5%。 |
| Interception(攔截) | 強化怪物的招架率 0.5%。 |
| Dissipation(消散) | 強化怪物的抵抗率 0.5%。 |
| Evasion(閃避) | 強化怪物的迴避率 0.5%。 |
| Defense(防禦) | 強化怪物的物理緩傷 1%。 |
| Warding(結界) | 強化怪物的魔法緩傷 1%。 |
水晶一覽
| 水晶 | 數值增長 |
|---|---|
| Crystal of Vigor | 力量 |
| Crystal of Finesse | 靈巧 |
| Crystal of Swiftness | 敏捷 |
| Crystal of Fortitude | 體質 |
| Crystal of Cunning | 智力 |
| Crystal of Knowledge | 感知 |
| Crystal of Flames | 火抗性 |
| Crystal of Frost | 冰抗性 |
| Crystal of Lightning | 雷抗性 |
| Crystal of Tempest | 風抗性 |
| Crystal of Devotion | 聖抗性 |
| Crystal of Corruption | 闇抗性 |
怪物種族
| 種族 | 初始屬性 | 抗性 | 中性的 (0) |
弱點 | 傷害類型 | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 力量 | 靈巧 | 敏捷 | 體質 | 智力 | 感知 | 主要 (75) |
次要 (50) |
輕微 (25) |
輕微 (-25) |
次要 (-50) |
主要 (-75) | |||
| Arthropod(節肢動物) | 80 | 50 | 70 | 100 | 40 | 40 | 火、風、雷、砍 | 聖、闇、刺 | 冰、敲 | 敲、刺 | ||||
| Avion(飛禽) | 50 | 80 | 140 | 40 | 60 | 50 | 雷、刺 | 冰、聖、闇、敲、砍 | 火 | 風 | 刺、砍 | |||
| Beast(獸類) | 80 | 90 | 90 | 70 | 30 | 20 | 風、冰、敲 | 雷、聖、闇、砍、刺 | 火 | 砍、刺 | ||||
| Celestial(天使) | 50 | 50 | 100 | 50 | 100 | 80 | 火、冰、雷、風、聖 | 敲、砍、刺 | 闇 | 砍、敲 | ||||
| Daimon(魔鬼) | 90 | 90 | 80 | 40 | 60 | 50 | 火、冰、雷、風、闇 | 敲、砍、刺 | 聖 | 砍、刺 | ||||
| Dragonkin(龍類) | 100 | 50 | 30 | 90 | 50 | 60 | 火、雷、敲、砍 | 聖、闇、刺 | 風 | 冰 | 刺、敲 | |||
| Elemental(元素精靈) | 30 | 60 | 60 | 40 | 80 | 120 | 火、冰、雷、風、聖、闇 | 砍 | 敲、刺 | 火、雷、風、冰 | ||||
| Giant(巨人) | 100 | 80 | 30 | 120 | 20 | 10 | 火、冰、敲 | 聖、闇、砍 | 雷、風、刺 | 敲 | ||||
| Humanoid(類人類) | 50 | 100 | 80 | 50 | 80 | 70 | 火、冰、雷、風、聖、刺、砍、敲 | 闇 | 刺、砍、敲 | |||||
| Mechanoid(人形機器人) | 100 | 70 | 40 | 70 | 40 | 30 | 火、冰、風、聖、砍、刺 | 闇、敲 | 雷 | 刺、砍 | ||||
| Reptilian(爬蟲類) | 70 | 100 | 60 | 80 | 60 | 40 | 火、雷、敲、砍 | 風、聖、闇、刺 | 冰 | 刺、砍 | ||||
| Sprite(妖精) | 30 | 120 | 120 | 20 | 70 | 60 | 火、冰、雷、風、聖、刺 | 砍 | 敲 | 闇 | 刺、砍 | |||
| Undead(不死族) | 100 | 70 | 40 | 100 | 20 | 20 | 冰、雷、風、闇、敲、刺 | 砍 | 火、聖 | 敲、砍 | ||||
- 對於主要數值,每強化一次就提升基礎屬性的 1/10 (但限制在 6 至 10 之間)。
彩色圖表
抗性
| Fire | Cold | Elec | Wind | Holy | Dark | Crushing | Slashing | Piercing | |
|---|---|---|---|---|---|---|---|---|---|
| Arthropod | 25 | -25 | 25 | 25 | 0 | 0 | -25 | 25 | 0 |
| Avion | -25 | 0 | 25 | -50 | 0 | 0 | 0 | 0 | 25 |
| Beast | -25 | 25 | 0 | 25 | 0 | 0 | 25 | 0 | 0 |
| Celestial | 25 | 25 | 25 | 25 | 25 | -50 | -25 | -25 | -25 |
| Daimon | 25 | 25 | 25 | 25 | -50 | 25 | -25 | -25 | -25 |
| Dragonkin | 25 | -50 | 25 | -25 | 0 | 0 | 25 | 25 | 0 |
| Elemental | 25 | 25 | 25 | 25 | 25 | 25 | -25 | 0 | -25 |
| Giant | 25 | 25 | -25 | -25 | 0 | 0 | 25 | 0 | -25 |
| Humanoid | 0 | 0 | 0 | 0 | 0 | -25 | 0 | 0 | 0 |
| Mechanoid | 25 | 25 | -50 | 25 | 25 | 0 | 0 | 25 | 25 |
| Reptilian | 25 | -50 | 25 | 0 | 0 | 0 | 25 | 25 | 0 |
| Sprite | 25 | 25 | 25 | 25 | 25 | -50 | -25 | 0 | 25 |
| Undead | -50 | 25 | 25 | 25 | -50 | 25 | 25 | 0 | 25 |
| 合計 | 125 | 75 | 150 | 100 | 0 | -50 | 25 | 50 | 0 |
-
每次水晶強化可得到的主要數值點數。
-
每次水晶強化可得到的抗性點數。數字經無條件捨去。
Morale
士氣。每隻怪物都有高達 12,000 點的士氣值,以大約每小時 33 點的基礎速率持續喪失,換算約 15 天。士氣只會影響怪物送禮的技能。新創造的怪物是 0 點士氣值。
| 士氣量表色彩 | 士氣值 | 影響 |
|---|---|---|
| 綠 | 6,000 ~ 12,000 | +25% 機率 |
| 黃 | 3,000 ~ 5,999 | 正常機率 |
| 紅 | 1 ~ 2,999 | -50% 機率 |
| 空白 | 0 | 0% 機率 (任何持有的禮物都會遺失且不再獲得新的) |
給怪物餵食水晶或快樂藥丸都能提振士氣。水晶提振士氣的效果取決於水晶數量 (大約 500 + 2.5*N),快樂藥丸可提振 6,000 點。
Morale Drain Rate
- 加快:
- 挨餓的怪物會比平常更快 (50%?) 喪失士氣。
- 減慢:
- 停止:
- 怪物如果 72+ 小時都沒有送禮則會停止喪失士氣,直到牠遞出禮物。
Food
食物。怪物以每小時約 166 點的基礎速率消耗糧食,且可以餵食至 12,000 點 (3 天份)。新創造的怪物狀態是 2,000 點。
不同戰鬥力的怪物需要餵食不同食物:
| 戰鬥力 | 指定食物 |
|---|---|
| 1 ~ 300 | Monster Chow |
| 301 ~ 750 | Monster Edibles |
| 751 ~ 2,250 | Monster Cuisine |
每份食物可填飽 1,000 點。食物可以每次餵食 1 份或最大量(Max)餵食,最大量餵食會以不浪費為前提消耗大量食物 (如果 1 份不能填飽 1,000 點就會中止),直到失去的飢餓值(Hunger)少於 1,000。高層級食物道具在高難度裡掉落更頻繁 (於 IWBTH 上限機率 40%/30%/30%)。
Hunger Rate
Starving
- 挨餓(Starving)的怪物喪失士氣會加快 50%(?)。
- 怪物挨餓 180 天後會停止上場戰鬥,且會成為未命名怪物。
- 戰鬥力 500 以上的怪物可免除此情況。
Gifts
玩家創造的怪物有機率會為自己帶來素材(Materials)。每隻怪物最多可以持有 3 個禮物 (混沌強化的「尋寶」會進一步再倍增)。
機率
收到禮物的機率取決於距離最後一次送禮以來的勝場數,也受牠們的士氣所影響 (動態更新;一旦幫怪物餵食水晶/藥丸使士氣狀態從黃色變為綠色就可能帶來禮物)。怪物的送禮機率可達每小時一次。
從戰鬥中逃跑會列入該場所有怪物的勝場。
勝場(Battles Won)不列入計算的情況:
- 死於玩家自己的怪物之手。
- 有一個冷卻時間來計算多久可增加一勝。
- 觸發了「生命火花」。
戰鬥力對禮物的影響
戰鬥力有助於提升禮物的品質。每當玩家收到一個分階素材,它的品質是這麼決定的:
禮物品質骰動 = 亂數(1..1000) + 戰鬥力
中階需要骰中 500?+,高階要骰中 1500?+。到達戰鬥力 750? 就不再收到低階素材,戰鬥力 500? 開始有機率收到高階素材。戰鬥力 1499? 是收到高階素材的最大機率。戰鬥力不影響收到其他禮物的種類。
分佈比例
金屬:布料:皮革:木材之類的分階素材贈送比例為 2:1:1:1。
參見
- Monster Stats
- Monster Lab Bestiary[英] - 包含排名前 50 名的怪物。
- HentaiVerse Bestiary
- Jenga201 的怪物資料庫
- The Forge
- GrindFest