Character Stats
Primary Attributes
Primary Attributes are purchased with Experience Points. There are six primary attributes:
- Strength (STR)
- Every point raises your Physical Base Damage by 1.25.
- Every point raises your Physical Mitigation by 0.04%. Capped at 50%.
- Every point raises your Health Points by 1 (before HP Tank Modifier).
- Dexterity (DEX)
- Every point raises your Physical Base Damage by 0.75.
- Every 10 points raises your Attack Accuracy by 1%.
- Every 25 points raises your Attack Crit Rate by 1%.
- Every 25 points raises your base chance to parry enemy attacks by 1%.
- Agility (AGI)
- Every 3 points raises your Action Speed by 1.
- Every 10 points raises your Attack Accuracy by 0.5%.
- Every 50 points raises your Attack Crit Rate by 1%.
- Every 25 points raises your base chance to evade enemy attacks by 1%.
- Endurance (END)
- Every point raises your Health Points by 4 (before HP Tank Modifier).
- Every point raises your Physical and Magical Mitigation by +0.07%. Capped at 90%.
- Every point raises your Health Regen by 0.2/minute.
- Intelligence (INT)
- Every point raises your Magical Base Damage by 1.25.
- Every 10 points raises your Magic Accuracy by 0.5%.
- Every 25 points raises your Magic Crit Rate by 1%.
- Every 4 points raises your Magic Points by 1 (before MP Tank Modifier)
- Wisdom (WIS)
- Every point raises your Magic Points by 1, except for every fourth point (before MP Tank Modifier).
- Every point raises your Magic Regen by 0.04/minute.
- Every point raises your Magical Base Damage by 0.75.
- Every point raises your Magical Mitigation by 0.04%. Capped at 50%.
- Every 10 points raises your Magic Accuracy by 1%.
- Every 50 points raises your Magic Crit Rate by 1%.
- Every 25 points raises your base chance to resist enemy spells by 1%.
- All attributes raise your Spirit Points and Spirit Regen equally.
Note that any percentage effects on accuracy, avoidance, and mitigation stats are added multiplicatively.
For instance, the first 20 INT increases magic accuracy from 80% to (80% + (100%-80%)*.01) = 80.2%, not to 81%. Each INT/20 (and WIS/10) adds 1% of the remaining distance between your magic hit percentage and 100%. This means it becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through primary attributes alone, but it can be done with the use of certain items.
The EXP cost to raise an attribute increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. It will only be possible to increase some of your stats to higher than your level. It is impossible to raise all attributes beyond your level.
There are additional ways to acquire points in primary attributes:
- Offering an Artifact at the Shrine can provide a permanent +1 increase to one of your primary attributes. This is capped at +20 per attribute.
- Various pieces of equipment provide bonuses to certain attributes while worn.
- Various Auras give bonuses to certain attributes while active.
You can readjust your primary attributes on your character screen up to a maximum of 10 per day. These "do-over" points recover at a rate of 1 every 8640 seconds.
Derived Attributes
Derived attributes are stats calculated from the player's primary attributes. These stats are displayed on the player's Character page of the HentaiVerse. These stats can also be calculated using Sonic's EH Calculator. Note that as of patch 0.6.0 some of these formulas may be inaccurate.
Attack Accuracy = 1-(1-base %)*(1-Equipment Bonus %)*(1-Aura Bonus %)*(1-prof bonus %)*(1-DEX/10 %)*(1-AGI/20 %) Magic Accuracy = 1-(1-base %)*(1-Equipment Bonus %)*(1-Aura Bonus %)*(1-prof bonus %)*(1-WIS/10 %)*(1-INT/20 %) Attack Crit Chance = 1-(1-base %)*(1-Equipment Bonus %)*(1-Aura Bonus %)*(1-prof bonus %)*(1-DEX/25 %)*(1-AGI/50 %) Magic Crit Chance = 1-(1-base %)*(1-Equipment Bonus %)*(1-Aura Bonus %)*(1-prof bonus %)*(1-WIS/25 %)*(1-INT/50 %)
Base % for accuracy is 80, for crit chance is 5.
Health Points = (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier Health Regen = 5 + END / 5 per minute Magic Points = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier Magic Regen = 1 + WIS / 25 per minute Spirit Points = (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier Spirit Regen = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute
Action Speed = 100 + AGI / 3 Overcharge = 100 + Overcharge Boost
Other Stats
Accuracy Calculations
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance. Your Attack Accuracy and Magic Accuracy are displayed on your Character page. Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS. Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras. Your +hit chance percentage is subtracted from your "chance to miss" (100 - Accuracy), resulting in your Chance to Hit:
Attack Chance to Hit = Attack Accuracy + (Physical +Hit Chance / 100) * (100 - Attack Accuracy) Magic Chance to Hit = Magic Accuracy + (Magical +Hit Chance / 100) * (100 - Magic Accuracy) Spirit Attack Chance to Hit = 100%
For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.
Battle Regen
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute). e.g. Magic Regen / 30 = Magic Points gained per turn. It should be noted that battle regen does not occur during the turn the Defend or Focus commands are used.
As of 0.5.1, health regen in battle has been removed and mana regen in battle is doubled
Battle Stats
Primary attributes also provide the following additional benefits:
- Base Evade is increased by 1% for every 25 points of AGI
- Base Parry is increased by 1% for every 25 points of DEX
- Base Resist is increased by 1% for every 25 points of WIS
Elemental Rating
Elemental Rating (now also known as Elemental Resistance since 0.5.3) is a stat that is provided by various Auras and Abilities.
- Each % of Rating increases the player's mitigation against spells of that element by 1%.
- These ratings are before any effects of equipment. Magic absorption and mitigation, and elemental resistance multipliers are in addition to these base ratings.
References
Primary Attributes => Derived Attributes