Stamina: Difference between revisions

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This is primarily an anti-cheating mechanism, but is also used to add a "Rested" EXP bonus.
This is primarily an anti-cheating mechanism, but is also used to add a "Rested" [[EXP]] bonus.


==Effect==
==Effect==
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'''Note:''' The EXP bonus is applied separately from everything else, so regardless what other bonuses you have, you will get 50% more.
'''Note:''' The [[EXP]] bonus is applied separately from everything else, so regardless what other bonuses you have, you will get 50% more.


==Stamina Usage==
==Stamina Usage==
There are two main ways that stamina is used up
There are two main ways that stamina is used up


It is consumed in battle every round at the following rates:
It is consumed at the end of every [[battle]] round at the following rates:


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[[Skills|Fleeing]] or being defeated will not consume any stamina for that round.
===RiddleMaster===
Failing or running out of time on a [[RiddleMaster]] puzzle will instantly consume stamina depending on how many times you have failed in a sliding 3 day window.
Failing or running out of time on a [[RiddleMaster]] puzzle will instantly consume stamina depending on how many times you have failed in a sliding 3 day window.


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Stamina does '''NOT''' regenerate while in a battle. However, when you clear an [[Arena]] / [[Ring of Blood]], stamina will be reimbursed according to how much time you have spent in them.  
Stamina does '''NOT''' regenerate while in a battle. However, when you clear an [[Arena]] / [[Ring of Blood]], stamina will be reimbursed according to how much time you have spent in them.  


Stamina can also be restored by 20 points up to the maximum of 99 using the rare [[item]] [[item#Other_Restoratives|Energy Drink]].
Stamina can also be restored by 20 points up to the maximum of 99 using the rare [[item]] [[item#Other_Restoratives|Energy Drink]]. These are primarily obtained from exchanging [[Items#Artifacts|artifacts]] at the [[Shrine]].


==See also==
==See also==
[[RiddleMaster]]
*[[RiddleMaster]]
*[[EXP]]
*[[Battles]]


[[Category:HentaiVerse]]
[[Category:HentaiVerse]]

Revision as of 15:57, 24 October 2011

This is primarily an anti-cheating mechanism, but is also used to add a "Rested" EXP bonus.

Effect

Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:

Stamina Status Effect
80-99 Great +50% EXP/Credit Bonus and inflict 25% more damage.
20-79 Normal No bonuses or penalties.
10-19 Poor -50% EXP/Credit Penalty.
<10 Exhausted No EXP, Credit, proficiencies, or drops from monsters.

Note: The EXP bonus is applied separately from everything else, so regardless what other bonuses you have, you will get 50% more.

Stamina Usage

There are two main ways that stamina is used up

It is consumed at the end of every battle round at the following rates:

Battle Type Status
Great Normal
Arena 0.05 0.01
Ring of Blood 0.05 0.01
Grindfest 0.1 0.05
CrysFest 0.025? 0.005
Item World 0.05 0.01
Random Encounter 0.1 0.05

Fleeing or being defeated will not consume any stamina for that round.

RiddleMaster

Failing or running out of time on a RiddleMaster puzzle will instantly consume stamina depending on how many times you have failed in a sliding 3 day window.

Failure Stamina Lost
First 1
Second 5
Third 10
Fourth and up 20

Recovering Stamina

Stamina is restored at a base rate of 20 per day.

Stamina does NOT regenerate while in a battle. However, when you clear an Arena / Ring of Blood, stamina will be reimbursed according to how much time you have spent in them.

Stamina can also be restored by 20 points up to the maximum of 99 using the rare item Energy Drink. These are primarily obtained from exchanging artifacts at the Shrine.

See also