Items
From EHWiki
Health/Magic/Spirit restoration
Draughts
Restore the following percentages of base Health Points per turn for 15 turns:
- Crude: 4%
- Lesser: 5%
- Average: 6%
- Greater: 7%
- Superior: 8%
- Godly: 9%
Restore the following percentages of base Magic/Spirit Points per turn for 12 turns:
- Crude: 2%
- Lesser: 3%
- Average: 4%
- Greater: 5%
- Superior: 6%
- Godly: 7%
Potions
Restore the following percentages of base Health Points per turn for 3 turns:
- Crude: 12%
- Lesser: 15%
- Average: 18%
- Greater: 22%
- Superior: 26%
- Godly: 30%
Restore the following percentages of base Magic/Spirit Points per turn for 3 turns:
- Crude: 7%
- Lesser: 10%
- Average: 13%
- Greater: 16%
- Superior: 18%
- Godly: 20%
Elixirs
Restore 20% of base Health/Magic/Spirit Points per turn for 10 turns.
- Last Elixir: Restore 20% of base Health, Mana, and Spirit per turn for 10 turns.
Elemental Infusions
Adds elemental damage to spirit and attacks for 25 turns.
- Infusion of Flames: Fire
- Infusion of Frost: Cold
- Infusion of Lightning: Elec
- Infusion of Storms: Wind
- Infusion of Divinity: Holy
- Infusion of Darkness: Dark
- Infusion of Gaia: All elements
Supportive Scrolls
Grant beneficial spell effects when used.
- Scroll of Swiftness: Haste
- Scroll of Shielding: Shield
- Scroll of Shadows: Shadow Veil
- Scroll of Warding: Barrier
- Scroll of Absorption: Absorb
- Scroll of Life: Spark of Life
- Scroll of the Gods: Absorb, Shadow Veil and Spark of Life
- Scroll of the Avatar: Haste, Shield and Barrier
Other consumable items
- Soul Stone: Increases your Overcharge by 20% per turn for 5 turns. This item can boost Overcharge past the normal limit.
- Bubble-Gum: It is time to kick ass and chew bubble-gum... and here is some gum. (Duke Nukem reference)
- Flower Vase: There are three flowers in a vase. The third flower is green. (Dollhouse reference)
Artifacts
These are special items that can be exchange for random benefits at the Shrine.
- Seven-Leafed Clover
- Rabbit's Foot
- Wirt's Leg: So that is where that thing ended up. (Diablo reference)
- Shark-Mounted Laser: It would be totally awesome, but you do not have any sharks. (Austin Powers reference)
- BFG9000: The Energy Cells are Completely Drained (BFG=Big F-ing Gun, Doom reference)
- Railgun: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.
- Flame Thrower: Now all you need is some fuel.
- Small Nuke: Great for blowing up small kingdoms, but you do not know the code to activate it.
- Grue: It is dead, and smaller than you expected. (Zork reference)
- Chainsaw Oil: Oil for chainsaws.
- Chainsaw Fuel: Fuel for chainsaws. Will not work in flame throwers.
- Chainsaw Chain: Spare cutting chain for a chainsaw.
- Chainsaw Safety Manual: A booklet with safety information for proper use of a chainsaw.
- Chainsaw Repair Guide: Contains information on the proper care and maintenance of a chainsaw.
- Chainsaw Guide Bar: Spare guide bar for a chainsaw.
- ASHPD Portal Gun: Unfortunately it is incomplete, and there are no orange portals around. (ASHPD = Aperture Science Handheld Portal Device. Portal reference)
- Smart Bomb
- Tesla Coil: Must be hooked up to an Advanced Power Plant to fire (Tesla - Nicolai Tesla reference, but if you didn't know it...)
- Vorpal Blade Hilt: The blade that should be attached to this hilt is gone (see Wikipedia on vorpal sword: [1]).
- Priceless Ming Vase
- Crystal Jiggy: A piece to the puzzle.