Monster Lab: Difference between revisions
→Monster Classes (Starting Attributes): reformatted the table. will work more on it soon |
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| Line 86: | Line 86: | ||
! colspan="3" | Weaknesses | ! colspan="3" | Weaknesses | ||
! rowspan="2" | Damage Types | ! rowspan="2" | Damage Types | ||
|- | |- style="font-size: 0.8em" | ||
! STR !! DEX !! AGI !! END !! INT !! WIS | ! STR !! DEX !! AGI !! END !! INT !! WIS | ||
! Major<br />(75) !! Minor<br />(50) !! Light<br />(25) | ! Major<br />(75) !! Minor<br />(50) !! Light<br />(25) | ||
| Line 94: | Line 94: | ||
| 8 || 5 || 7 || 10 || 4 || 4 | | 8 || 5 || 7 || 10 || 4 || 4 | ||
| || Slashing || [[Fire]], [[Wind]], [[Elec]] | | || Slashing || [[Fire]], [[Wind]], [[Elec]] | ||
| [[Holy]], [[Dark]], [[Soul]] | | [[Holy]], [[Dark]], [[Soul]], Piercing | ||
| [[Cold]] | | [[Cold]], Crushing || || | ||
| Crushing, Piercing | | Crushing, Piercing | ||
|- | |- | ||
| Line 101: | Line 101: | ||
| 5 || 8 || 14 || 4 || 6 || 5 | | 5 || 8 || 14 || 4 || 6 || 5 | ||
| || Elec || | | || Elec || | ||
| Cold, Holy, Dark, Soul | | Cold, Holy, Dark, Soul, Crushing, Slashing, Piercing | ||
| Fire || Wind || | | Fire || Wind || | ||
| Piercing, Slashing | | Piercing, Slashing | ||
| Line 108: | Line 108: | ||
| 8 || 9 || 9 || 7 || 3 || 2 | | 8 || 9 || 9 || 7 || 3 || 2 | ||
| || Wind || Crushing, Cold | | || Wind || Crushing, Cold | ||
| Elec, Holy, Dark, Soul | | Elec, Holy, Dark, Soul, Slashing, Piercing | ||
| | | Fire || || | ||
| Slashing, Piercing | | Slashing, Piercing | ||
|- | |- | ||
! Celestial | ! Celestial | ||
| 5 || 5 || 10 || 5 || 10 || 8 | | 5 || 5 || 10 || 5 || 10 || 8 | ||
| Holy || || Fire, Cold, Elec, Wind | | Holy || || rowspan="2" | Fire, Cold, Elec, Wind | ||
| | | | ||
| Soul | | rowspan="2" | Soul, Crushing, Slashing, Piercing | ||
| Dark || | |||
| Slashing, Crushing | | Slashing, Crushing | ||
|- | |- | ||
! Daimon | ! Daimon | ||
| 9 || 9 || 8 || 4 || 6 || 5 | | 9 || 9 || 8 || 4 || 6 || 5 | ||
| Dark || | | Dark || | ||
| | | | ||
| Holy || | |||
| Slashing, Piercing | | Slashing, Piercing | ||
|- | |- | ||
| Line 129: | Line 130: | ||
| 10 || 5 || 3 || 9 || 5 || 6 | | 10 || 5 || 3 || 9 || 5 || 6 | ||
| || Fire, Crushing || Elec, Slashing | | || Fire, Crushing || Elec, Slashing | ||
| Holy, Dark, Soul | | Holy, Dark, Soul, Piercing | ||
| Wind || Cold || | | Wind || Cold || | ||
|Piercing Crushing | |Piercing Crushing | ||
Revision as of 00:25, 21 October 2011
The Monster Lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class, and a primary attack type.
Naming
Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names. Only 1 monster should be named directly after an E-Hentai player. In addition, do not use names that:
- Would otherwise break the RoE (e.g. racist or hateful names)
- Consists of gibberish
- Are misspellings of existing monsters' names
- Are misleading (e.g. "Weak Against Holy" or "Bob the Dragon" on a non-dragon monster)
A list of all player-created monsters is available here. Some of the highest level (PL 300+) ones are listed in the Unofficial Monster Lab Bestiary.
A monster can be renamed by paying with additional Chaos Tokens. However, once the monster reached PL 100 this can no longer be done. The monster cannot be deleted at this point as well.
Monster Stats & Power Level
Once a monster is created, it can be strengthened using Crystals. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up.
| Stat type | Crystal cost to upgrade | PL increase per upgrade | Total PL (per stat) | Cap (per stat) |
|---|---|---|---|---|
| Primary | round(50*1.9^N) | 3 + N | N*(N+1)/2 + 2N | 25 |
| Elemental | round(10*1.25^N) | 1 | N | 75 |
At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster's piercing, crushing, or slashing defenses.
Monster PL vs. Player Level
A monster must have a PL of at least 1 to become active in battle, though it is exceedingly unlikely to win many fights at that PL. Monsters give an additional EXP bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP. It is possible to fight monsters you have created, as the system is biased towards picking monsters that are closer to your PL cap, with the the maximum PL of monsters that you can face given below:
| Your Level | Max Monster PL |
|---|---|
| 1-99 | Your current level |
| 100-199 | ((Your current level ^ 1.2) - 151) |
| 200+ | Any |
Crystal List
Use these to increase a monster's stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.
| Crystal | Stat increased | Effects (incomplete) |
|---|---|---|
| Crystal of Vigor | Strength | Physical attack strength |
| Crystal of Finesse | Dexterity | Magic attack strength of non-Elementals |
| Crystal of Swiftness | Agility | Action Speed |
| Crystal of Fortitude | Endurance | Health |
| Crystal of Cunning | Intelligence | Magic attack strength of Elementals |
| Crystal of Knowledge | Wisdom | Magical mitigation |
| Crystal of Flames | Fire elemental resistance | |
| Crystal of Frost | Cold elemental resistance | |
| Crystal of Lightning | Elec elemental resistance | |
| Crystal of Tempest | Wind elemental resistance | |
| Crystal of Devotion | Holy elemental resistance | |
| Crystal of Corruption | Dark elemental resistance | |
| Crystal of Quintessence | Soul elemental resistance | |
Monster Classes
| Monster Class | Starting Attributes | Resistances | Neutral (0) |
Weaknesses | Damage Types | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | DEX | AGI | END | INT | WIS | Major (75) |
Minor (50) |
Light (25) |
Light (-25) |
Minor (-50) |
Major (-75) | |||
| Arthropod | 8 | 5 | 7 | 10 | 4 | 4 | Slashing | Fire, Wind, Elec | Holy, Dark, Soul, Piercing | Cold, Crushing | Crushing, Piercing | |||
| Avion | 5 | 8 | 14 | 4 | 6 | 5 | Elec | Cold, Holy, Dark, Soul, Crushing, Slashing, Piercing | Fire | Wind | Piercing, Slashing | |||
| Beast | 8 | 9 | 9 | 7 | 3 | 2 | Wind | Crushing, Cold | Elec, Holy, Dark, Soul, Slashing, Piercing | Fire | Slashing, Piercing | |||
| Celestial | 5 | 5 | 10 | 5 | 10 | 8 | Holy | Fire, Cold, Elec, Wind | Soul, Crushing, Slashing, Piercing | Dark | Slashing, Crushing | |||
| Daimon | 9 | 9 | 8 | 4 | 6 | 5 | Dark | Holy | Slashing, Piercing | |||||
| Dragonkin | 10 | 5 | 3 | 9 | 5 | 6 | Fire, Crushing | Elec, Slashing | Holy, Dark, Soul, Piercing | Wind | Cold | Piercing Crushing | ||
| Elemental | 3 | 6 | 6 | 4 | 8 | 12 | Fire, Cold, Elec, Wind | Holy, Dark | Slashing | Crushing, Piercing | Soul | Fire, Elec, Wind, Cold | ||
| Giant | 10 | 8 | 3 | 14 | 2 | 1 | Crushing | Fire, Cold, Slashing | Holy, Dark, Soul, Piercing | Elec, Wind | Crushing | |||
| Humanoid | 5 | 10 | 8 | 5 | 8 | 7 | All but Dark | Dark | Piercing, Slashing, Crushing | |||||
| Mechanoid | 9 | 7 | 4 | 7 | 4 | 3 | Holy, Soul | Fire, Cold, Wind, Piercing | Slashing | Dark, Crushing | Elec | Piercing, Slashing | ||
| Reptilian | 7 | 10 | 6 | 8 | 6 | 4 | Fire, Elec, Crushing, Slashing | Wind, Holy, Dark, Soul, Piercing | Cold | Piercing, Slashing | ||||
| Sprite | 3 | 12 | 12 | 2 | 7 | 6 | Piercing | Fire, Cold, Elec, Wind, Holy | Soul, Slashing | Crushing | Dark | Piercing, Slashing | ||
| Undead | 9 | 7 | 4 | 10 | 2 | 2 | Cold, Elec, Wind, Dark | Piercing | Crushing | Soul, Slashing | Fire | Holy | Crushing, Slashing | |
Gifts
Player-created monsters have a chance of bringing items to their owner after at least one hour. The chance is calculated as such when you check on them:
Gift chance (%) = Hours elapsed since last check * Battles won since last gift
Monsters can bring gifts without getting any wins, but the odds are very low (1%).[1] "Battles won" does not count:
- Players who successfully flee
- Deaths to your own monsters (to prevent abuse)
- Spark of Life being triggered
Power Level helps with the quality of the gift. Whenever you receive a non-rare material, material quality is determined as such:
Roll = random(1..1000) + Power Level
You must roll 750+ for medium-grade or 1250+ for high-grade. Thus to receive a high-grade item your monster's minimum PL must be 250, and the chance maxes out at PL 1250.
Materials currently have no use. They are to be used for reforging in a future version of the HentaiVerse.
Gift List
Basic Materials
These come in Low, Mid, and High-grade varieties. Their assumed relations to equipment are in parentheses.
- Cloth (Cloth, Gossamer)
- Leather (Leather)
- Metals (Most Melee Weapons, Plate)
- Wood (Staffs, Clubs)
Rares
These are rarer gifts. Their assumed relations to equipment are in parentheses.
- Crystallized Phazon (Phase Cloth)
- Shielding Rune (Shield Plate)
- Repurposed Actuator (Power Plate)
- Kevlar Piece (Kevlar Leather)
- Shade Fragment (Shade Leather)
Bindings
These are assumed to be related to Equipment Suffixes.
- Binding of Slaughter
- Binding of Balance
- Binding of Destruction
- Binding of Focus
- Binding of the Stone-Skinned
- Binding of the Fleet
- Binding of the Barrier
- Binding of the Nimble
- Binding of the Elementalist
- Binding of the Heaven-sent
- Binding of the Demon-fiend
- Binding of the Curse-Weaver
- Binding of the Earth-walker
- Binding of the Priestess
- Binding of Surtr
- Binding of Niflheim
- Binding of Mjolnir
- Binding of Freyr
- Binding of Heimdall
- Binding of Fenrir
- Binding of Dampening
- Binding Of Protection
- Binding of Deflection
- Binding of the Fire-eater
- Binding of the Frost-born
- Binding of the Thunder-child
- Binding of the Wind-waker
- Binding of the Thrice-blessed
- Binding of the Spirit-ward
- Binding of the Ox
- Binding of the Raccoon
- Binding of the Cheetah
- Binding of the Turtle
- Binding Of The Fox
- Binding of the Owl
- Binding of Warding
- Binding of Negation
Bazaar Selling Prices
- Low-Grades: 20C
- Mid-Grades: 200C
- High-Grades: 2000C
- Rares: 10,000C
- Bindings: 200C