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==Battles==
==Battles==
[[HentaiVerse]] battles are initiated by [[Random Encounter]]s which happen approximately once per hour while browsing the E-Hentai site, or by the player entering one of the battle modes. Each battle will spawn a number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.
[[HentaiVerse]] battles are initiated by [[Random Encounter]]s which happen approximately once per hour while browsing the E-Hentai site, or by the player entering one of the battle modes manually. Each battle will spawn a number of [[HentaiVerse Bestiary|monsters]] to fight. The player always acts first.


A "round" refers to a single fight with a set of monsters that ends once they are defeated or the players flees or dies. A "battle series" refers to a set of battle rounds that last until completed or until the player flees or dies. e.g. The "Graduation" [[Arena]] challenge is a battle series with 5 rounds. [[Random Encounter]]s, the [[Ring of Blood]] challenges, and the first [[Arena]] challenge all contain only 1 round.
A "round" refers to a single fight with a set of monsters that ends once they are defeated or the players flees or dies. A "battle series" refers to a set of battle rounds that last until completed or until the player flees or dies. e.g. The "Graduation" [[Arena]] challenge is a battle series with 5 rounds. [[Random Encounter]]s, the [[Ring of Blood]] challenges, and the first [[Arena]] challenge all contain only 1 round.


==Combat==
==Combat==
When it is your time to perform an action, you may choose between 7 different actions:
When it is the player's turn to perform an action, they may choose between 7 different actions:


*'''Attack''': Basic physical attack, applying attack stats against your target's defense stats. Hotkey is 'Q'.
*'''Attack''': Basic physical attack, applying physical attack stats against the target's physical defense stats. Hotkey is 'Q'.
*'''Magic''': Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details. Hotkey is 'W'.
*'''Magic''': Prompts you to select a [[Spells|spell]] to cast. Applying either magical damage against the target's magical defense stats, or a debuff to weaken or disable the target in various ways. Hotkey is 'W'.
**Pressing the hotkey 'R' will recast the previously cast spell on the previously selected target, or yourself if a friendly spell was cast. If no spell was cast, hitting R will have same effect as selecting Magic. If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it. Recast works even if you do other actions in between.
**Pressing the hotkey 'R' will recast the previously cast spell on the previously selected target, or on yourself if a [[Spells#Supportive_Magic|supportive]]/[[Spells#Curative_Magic|curative]] spell was cast. If no spell was cast, hitting R will have same effect as selecting Magic. If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it. Recast works even if you perform other actions in between.
*'''Spirit''': Perform your [[Spirit Attack]] on a target. Hotkey is 'E'.
*'''Spirit''': Performs your [[Spirit Attack]] on a target. Hotkey is 'E'.
*'''Skills''': Prompts you to select a skill. Currently the only skill implemented is the "Flee" skill, which you can double-click to run from the battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape. Hotkey is 'A'.
*'''Skills''': Prompts you to select a [[Skills|skill]]. Note that these take a full turn to execute. Hotkey is 'A'.
*'''Items''': Prompts you to use an [[Items|item]] from your battle inventory. Note that items in the item inventory must be moved to the battle inventory before they can be used this way. This is accomplished from the Character's Item page. [[Items#Infusions|Infusions]] and [[Items#Scrolls|Scrolls]] can be set to restock themselves during the battle but [[Items#Restoratives|restorative items]] can only do so once a battle series has ended. Hotkey is 'S'.
*'''Items''': Prompts you to use an [[Items|item]] from your battle inventory. Note that items in the [[Character Menu#Items|item inventory]] must be moved to the battle inventory before they can be used this way. This is accomplished from the Character's Item page. [[Items#Infusions|Infusions]] and [[Items#Scrolls|Scrolls]] can be set to restock themselves during the battle but [[Items#Restoratives|restorative items]] can only do so once a battle series has ended. Hotkey is 'S'.
*'''Defend''': Increases your defenses for the turn (+25% physical and magical mitigation), but you skip your action for the turn. Hotkey is 'D'.
*'''Defend''': Increases your defenses for the turn (+25% physical and magical mitigation), but you skip your action for the turn. Hotkey is 'D'.
*'''Focus''': Increases your chance of landing a [[spell]] on the following turn (+50% hit chance, -25 effective [[Interference|interference]]), but reduces your your evade, block, and parry chances to 0% for the current turn. Hotkey is 'F'.
*'''Focus''': Increases your chance of landing a [[spell]] on the following turn (+50% hit chance, -25 effective [[Interference|interference]]), but reduces your your evade, block, and parry chances to 0% for the current turn. Hotkey is 'F'.
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The Quickcast spells can also be selected using the hotkeys 'Alt+1' through 'Alt+0', where the number corresponds to the spell's slot number.
The Quickcast spells can also be selected using the hotkeys 'Alt+1' through 'Alt+0', where the number corresponds to the spell's slot number.


After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities [[Action Speed|take longer to perform]] than others, like Area-of-Effect spells. In this case, some enemies may act a second time before you can respond. Combat ends when either you or your enemies' health is reduced to zero, or you successfully flee from battle.
After you select your command and execute it, each enemy may perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities [[Action Speed|take longer to perform]] than others, like Area-of-Effect spells. In these cases, some enemies may act a second time before you can respond. Combat ends when either you or your enemies' health is reduced to 0, or you successfully [[Skills|flee]] from battle.


'''There is no penalty if your health is reduced to zero''', except that you'll be ejected from the battle series that you were currently fighting. You need only spend a few potions to be restored to full health, or simply wait for your regen stats to restore your health over time while not in a battle. You may also choose to restore your mana and spirit, likewise these restore themselves over time.
'''There is no penalty if your health is reduced to zero or if you flee from a battle''', except that you will be ejected from the battle series in which you were currently fighting. Any progress made in a multi-round battle series will be lost. [[Arena]] and [[Ring of Blood]] challenges may not be attempted again until the next [[Dawn of a New Day]] and any [[Items#Tokens|Tokens of Blood]] used will not be refunded.
 
While out of battle, you may choose to use a few potions to be restored to full health, or to simply wait for your health to regenerate over time. You may also choose to restore your mana and spirit with potions, or wait for them to restore themselves over time. Completing any [[Arena]] or [[Ring of Blood]] challenge will restore your health and mana points to full. Leveling up will restore your health, mana, and spirit points to full.


==Battle Window==
==Battle Window==
  ''(Image Placeholder)''
  ''(Image Placeholder)''


===Status Effects===
===Player Side===
Displays all the status effects currently on the player. Displays a maximum of eight status effects, though more can be active. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after Auto-cast spells. Effects that expire in 1 turn will blink. Placing the cursor over the icon provides information on the status effect.
*'''Status Effects''': Displays all the status effects (mostly from [[Spells#Supportive_Magic|supportive spells]] or items) currently on the player. A maximum of 8 effects can be shown, though more can be active. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after Auto-cast spells. Effects that expire in 1 turn will blink. Placing the cursor over the icon provides information on the status effect.
 
*'''Health Points''': If this is reduced to 0 the battle series will end. Players attempting to enter a new battle series with 0 health will lose the battle immediately. Health can be restored in battle via restorative items or healing spells. Will turn silver if [[Abilities#Tier_11|Spark of Life]] is active and has sufficient Spirit Points (50%+) to proc.
===Health Points===
*'''Mana Points''': Used to cast [[Spells]].
If this reaches 0 the battle series the player is in will end.
*'''Spirit Points''': Used for [[Spirit Attack]]s and as a cost to proc the [[Spells#Supportive_Magic|supportive spells]] [[Abilities#Tier_11|Spark of Life]] and [[Abilities#Tier_16|Spirit Shield]].
 
*'''Overcharge Gauge''': Displays the player's current Overcharge level.
===Mana Points===
*'''Actions''': Buttons for executing the basic battle actions.
Used to cast [[Spells]].
 
===Spirit Points===
Used for [[Spirit Attack]]s and as a cost to certain supportive spells.
 
===Overcharge Gauge===
Displays the player's current Overcharge level.
 
===Actions===
Buttons for executing the basic battle actions.


===Battle Log===
===Battle Log===
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Monsters' spawn information contains the following:
Monsters' spawn information contains the following:
*MID: The monster's ID number. The monster's name is also listed in parentheses.
*'''MID''': The monster's ID number. The monster's name is also listed in parentheses.
*LV: The monster's level.
*'''LV''': The monster's level.
*HP: The monster's starting HP.
*'''HP''': The monster's starting health.


===Monster Pane===
===Monster Side===
*Monster Letter: Refers to the monster's position for targeting purposes.
Each monster has its own row with the following:
*Monster Level
*'''Monster Letter''': Refers to the monster's position for targeting purposes.
*Monster Color: Indicates the monster's class/rarity.
*'''Monster Level''': Should be at or slightly lower than the player's level.
*Monster HP
*'''Monster Color''': Indicates the monster's class/rarity.
*Monster MP: Indicates how close a monster is to using its magic attack. Monsters can only cast when they have at least 50% mana.
**'''No color''' = [[HentaiVerse_Bestiary#Ordinary_.28Common.29|Ordinary]] (Common; all [[Monster Lab|player created monsters]] are of this class)
*Monster SP: Most monsters will not have one as they do not have a spirit attack. Monsters can only spirit attack when they have 100% spirit.
**<span style="color:#BEBBAF">'''Gray'''</span> = [[HentaiVerse_Bestiary#Mini-boss_.28Uncommon.29|Mini-boss]] (Uncommon)
**<span style="color:#E6CCA3">'''Orange'''</span> = [[HentaiVerse_Bestiary#Boss_.28Rare.29|Boss]] (Rare)
**<span style="color:#DBA8A0">'''Red'''</span> = [[HentaiVerse_Bestiary#Legendary_A.K.A._.22The_Schoolgirls.22|Schoolgirl]] (Legendary)
**<span style="color:#A989A5">'''Purple'''</span> = [[HentaiVerse_Bestiary#Gods_.28Ultimate.29|God]] (Ultimate)
*'''Monster HP''': If reduced to 0, the monster is dead and can no longer take any action. Once all monsters' health are reduced to 0, the player is victorious in the battle round.
*'''Monster MP''': Indicates how close a monster is to potentially using its magic attack. Monsters can only cast their magic attack when they have at least 50% mana.
*'''Monster SP''': Most monsters will not have one as they do not have a [[Spirit Attack]]. Only Boss-class or higher monsters have these. Monsters can only use their spirit attack when they have 100% spirit.
*'''Status Effects''': Displays the status effects (usually from [[Spells#Deprecating_Magic|deprecating spells]]) with which the monster is afflicted. A maximum of 6 effects can be shown, though more may be active. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left. Effects that expire in 1 turn will blink. Placing the cursor over the icon provides information on the status effect.


==See Also==
==See Also==

Revision as of 17:22, 11 October 2011

Battles

HentaiVerse battles are initiated by Random Encounters which happen approximately once per hour while browsing the E-Hentai site, or by the player entering one of the battle modes manually. Each battle will spawn a number of monsters to fight. The player always acts first.

A "round" refers to a single fight with a set of monsters that ends once they are defeated or the players flees or dies. A "battle series" refers to a set of battle rounds that last until completed or until the player flees or dies. e.g. The "Graduation" Arena challenge is a battle series with 5 rounds. Random Encounters, the Ring of Blood challenges, and the first Arena challenge all contain only 1 round.

Combat

When it is the player's turn to perform an action, they may choose between 7 different actions:

  • Attack: Basic physical attack, applying physical attack stats against the target's physical defense stats. Hotkey is 'Q'.
  • Magic: Prompts you to select a spell to cast. Applying either magical damage against the target's magical defense stats, or a debuff to weaken or disable the target in various ways. Hotkey is 'W'.
    • Pressing the hotkey 'R' will recast the previously cast spell on the previously selected target, or on yourself if a supportive/curative spell was cast. If no spell was cast, hitting R will have same effect as selecting Magic. If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it. Recast works even if you perform other actions in between.
  • Spirit: Performs your Spirit Attack on a target. Hotkey is 'E'.
  • Skills: Prompts you to select a skill. Note that these take a full turn to execute. Hotkey is 'A'.
  • Items: Prompts you to use an item from your battle inventory. Note that items in the item inventory must be moved to the battle inventory before they can be used this way. This is accomplished from the Character's Item page. Infusions and Scrolls can be set to restock themselves during the battle but restorative items can only do so once a battle series has ended. Hotkey is 'S'.
  • Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but you skip your action for the turn. Hotkey is 'D'.
  • Focus: Increases your chance of landing a spell on the following turn (+50% hit chance, -25 effective interference), but reduces your your evade, block, and parry chances to 0% for the current turn. Hotkey is 'F'.

Enemies can also be targeted using the hotkeys '1' through '0' (either on the home row or number pad), with 1 corresponding to the Monster A and 0 to Monster J.

The Quickcast spells can also be selected using the hotkeys 'Alt+1' through 'Alt+0', where the number corresponds to the spell's slot number.

After you select your command and execute it, each enemy may perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like Area-of-Effect spells. In these cases, some enemies may act a second time before you can respond. Combat ends when either you or your enemies' health is reduced to 0, or you successfully flee from battle.

There is no penalty if your health is reduced to zero or if you flee from a battle, except that you will be ejected from the battle series in which you were currently fighting. Any progress made in a multi-round battle series will be lost. Arena and Ring of Blood challenges may not be attempted again until the next Dawn of a New Day and any Tokens of Blood used will not be refunded.

While out of battle, you may choose to use a few potions to be restored to full health, or to simply wait for your health to regenerate over time. You may also choose to restore your mana and spirit with potions, or wait for them to restore themselves over time. Completing any Arena or Ring of Blood challenge will restore your health and mana points to full. Leveling up will restore your health, mana, and spirit points to full.

Battle Window

(Image Placeholder)

Player Side

  • Status Effects: Displays all the status effects (mostly from supportive spells or items) currently on the player. A maximum of 8 effects can be shown, though more can be active. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after Auto-cast spells. Effects that expire in 1 turn will blink. Placing the cursor over the icon provides information on the status effect.
  • Health Points: If this is reduced to 0 the battle series will end. Players attempting to enter a new battle series with 0 health will lose the battle immediately. Health can be restored in battle via restorative items or healing spells. Will turn silver if Spark of Life is active and has sufficient Spirit Points (50%+) to proc.
  • Mana Points: Used to cast Spells.
  • Spirit Points: Used for Spirit Attacks and as a cost to proc the supportive spells Spark of Life and Spirit Shield.
  • Overcharge Gauge: Displays the player's current Overcharge level.
  • Actions: Buttons for executing the basic battle actions.

Battle Log

A log of all the events during the battle. Only shows the last 100 lines.

When a battle starts, the system prints information about the battle, which includes the type of battle, the current round (if a multi-round battle series such as an arena), and monsters' spawn information.

Monsters' spawn information contains the following:

  • MID: The monster's ID number. The monster's name is also listed in parentheses.
  • LV: The monster's level.
  • HP: The monster's starting health.

Monster Side

Each monster has its own row with the following:

  • Monster Letter: Refers to the monster's position for targeting purposes.
  • Monster Level: Should be at or slightly lower than the player's level.
  • Monster Color: Indicates the monster's class/rarity.
  • Monster HP: If reduced to 0, the monster is dead and can no longer take any action. Once all monsters' health are reduced to 0, the player is victorious in the battle round.
  • Monster MP: Indicates how close a monster is to potentially using its magic attack. Monsters can only cast their magic attack when they have at least 50% mana.
  • Monster SP: Most monsters will not have one as they do not have a Spirit Attack. Only Boss-class or higher monsters have these. Monsters can only use their spirit attack when they have 100% spirit.
  • Status Effects: Displays the status effects (usually from deprecating spells) with which the monster is afflicted. A maximum of 6 effects can be shown, though more may be active. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left. Effects that expire in 1 turn will blink. Placing the cursor over the icon provides information on the status effect.

See Also