Monster Stats: Difference between revisions
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Then the scaled stats is used to calculate other derived attributes. | Then the scaled stats is used to calculate other derived attributes. | ||
{|cellpadding="5" width="100%" class="wikitable" | {|cellpadding="5" width="100%" class="wikitable" | ||
|- | |- | ||
| style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Strength (STR)''' | | style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Strength (STR)''' | ||
* | * Every point raises base Health Points by 1 | ||
* | * Every point raises Physical Base Damage by 2 | ||
* | * Every point adds half a point to [[Monster_Stats#Mitigation|Physical Mitigation]] formula | ||
| style="border-bottom: 1px solid gray" | '''Endurance (END)''' | | style="border-bottom: 1px solid gray" | '''Endurance (END)''' | ||
* | * Every point raises base Health Points by 5 | ||
* | * Every point adds a point to [[Monster_Stats#Mitigation|Physical Mitigation]] formula | ||
* | * Every point raises [[Monster_Stats#Mitigation|Magical Mitigation]] by 0.07% | ||
|- | |- | ||
| style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Dexterity (DEX)''' | | style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Dexterity (DEX)''' | ||
* | * Every point raises Physical Base Damage by 1 | ||
* | * Every 25 points raises Attack Accuracy and Attack Crit Rate by 1% | ||
| style="border-bottom: 1px solid gray" | '''Intelligence (INT)''' | | style="border-bottom: 1px solid gray" | '''Intelligence (INT)''' | ||
* | * Every point raises Magical Base Damage by 2 | ||
* | * Every 4 points raises base Magic Points by 1 | ||
* Every 70 points raises Magic Crit Rate by 1% | |||
|- | |- | ||
| style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Agility (AGI)''' | | style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Agility (AGI)''' | ||
* | * Every 100 points raises base Evade chance by 1% | ||
* | * Every 50 points raises Attack Crit Rate by 1% | ||
| style="border-bottom: 1px solid gray" | '''Wisdom (WIS)''' | | style="border-bottom: 1px solid gray" | '''Wisdom (WIS)''' | ||
* | * Every point raises base Magic Points by 1 except for every fourth point | ||
* | * Every point raises Magical Base Damage by 1 | ||
* Every point raises [[Monster_Stats#Mitigation|Magical Mitigation]] by 0.04% | |||
* Every 25 points raises Magic Accuracy by 1% | |||
* Every 35 points raises Magic Crit Rate by 1% | |||
|} | |} | ||
Notes: | Notes: | ||
Revision as of 15:11, 23 February 2013
In HentaiVerse, the calculation of monsters' stats are closely related to that of characters' stats, with a few notable differences.
Primary Attributes
Every monster has a base stat between 1 and 25. The base stat is then scaled to the actual stats by the following formula:
Scaled_Stats = 0.1 * Base_Stat * level + y
where
- level = monster's level when it is spanned. Must be within 5 levels of the current player's level.
- y = [(level^1.1)-10]*.293 if monster's level is greater then 10, and 0 otherwise
Then the scaled stats is used to calculate other derived attributes.
Strength (STR)
|
Endurance (END)
|
Dexterity (DEX)
|
Intelligence (INT)
|
Agility (AGI)
|
Wisdom (WIS)
|
Notes:
- Mitigation gains from Primary Attributes (STR/END/WIS) are capped at 80%.
- Any percentage effects on Crit Rate, Avoidance, and Mitigation stats are added multiplicatively.
Derived Attributes
Derived attributes are stats calculated from the monster's primary attributes. Most of these formulas are affected by Chaos Upgrades. Note that these formulas may be partially inaccurate.
Bases
Note that every monsters' normal attacks are physical.
Base physical damage = ((STR * 2) + (DEX * 1)) * (Chaos_Brutality_Rank * 2.5%)
Evade
Evade = (AGI/100)% + Chaos_Evasion_Rank * 0.5%
Mitigation
Physical Mitigation = 1 - (1200/(1200 + END + STR/2)) * ( 1- Chaos_Defense_Rank * 1%)
Magical Mitigation = 1 - (1 - WIS * 0.04%) * (1 - END * 0.07%) * ( 1- Chaos_Warding_Rank * 1%)
Points
Health Points = (50 + Level * 10 + STR + END * 5) * difficulty_mod * class_mod Magic Points = 10 + Level + INT * 0.25 + WIS * 0.75 Spirit Points = 1 + (Power / 7) + (STR + DEX + AGI + END + INT + WIS) / 10
- class_mod = 1 for Monster Lab monsters and common monsters and varies for bosses, legndaries, and gods
Battle Regen
During battle, monsters gain 5% of MP and SP per move.