Monster Lab: Difference between revisions

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*Binding of Warding
*Binding of Warding
*Binding of Negation
*Binding of Negation
====Bazaar Selling Prices====
*Low-Grades: 20C
*Mid-Grades: 200C
*High-Grades: 2000C
*Rares: 10,000C
*Bindings: 200C


==See also==
==See also==

Revision as of 20:42, 22 October 2011

The Monster Lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class, and a primary attack type.

Naming

Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names. Only 1 monster should be named directly after an E-Hentai player. In addition, do not use names that:

  • Would otherwise break the RoE (e.g. racist or hateful names)
  • Consists of gibberish
  • Are misspellings of existing monsters' names
  • Are misleading (e.g. "Weak Against Holy" or "Bob the Dragon" on a non-dragon monster)

A list of all player-created monsters is available here. Some of the highest level (PL 300+) ones are listed in the Unofficial Monster Lab Bestiary.

A monster can be renamed by paying with additional Chaos Tokens. However, once the monster reached PL 100 this can no longer be done. The monster cannot be deleted at this point as well.

Monster Stats & Power Level

Once a monster is created, it can be strengthened using Crystals. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up.

Where N is the number of times a stat has been upgraded so far
Stat type Crystal cost to upgrade PL increase per upgrade Total PL (per stat) Cap (per stat)
Primary round(50*1.9^N) 3 + N N*(N+1)/2 + 2N 25
Elemental round(10*1.25^N) 1 N 75

At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster's piercing, crushing, or slashing defenses.

Monster PL vs. Player Level

A monster must have a PL of at least 1 to become active in battle, though it is exceedingly unlikely to win many fights at that PL. Monsters give an additional EXP bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP. It is possible to fight monsters you have created, as the system is biased towards picking monsters that are closer to your PL cap, with the the maximum PL of monsters that you can face given below:

Your Level Max Monster PL
1-99 Your current level
100-199 ((Your current level ^ 1.2) - 151)
200+ Any

Crystal List

Use these to increase a monster's stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.

Crystal Stat increased Effects (incomplete)
Crystal of Vigor Strength Physical attack strength
Crystal of Finesse Dexterity Magic attack strength of non-Elementals
Crystal of Swiftness Agility Action Speed
Crystal of Fortitude Endurance Health
Crystal of Cunning Intelligence Magic attack strength of Elementals
Crystal of Knowledge Wisdom Magical mitigation
Crystal of Flames Fire elemental resistance
Crystal of Frost Cold elemental resistance
Crystal of Lightning Elec elemental resistance
Crystal of Tempest Wind elemental resistance
Crystal of Devotion Holy elemental resistance
Crystal of Corruption Dark elemental resistance
Crystal of Quintessence Soul elemental resistance

Monster Classes

Monster Class Starting Attributes Resistances Neutral
(0)
Weaknesses Damage Types
STR DEX AGI END INT WIS Major
(75)
Minor
(50)
Light
(25)
Light
(-25)
Minor
(-50)
Major
(-75)
Arthropod 8 5 7 10 4 4   Slashing Fire, Wind, Elec Holy, Dark, Soul, Piercing Cold, Crushing     Crushing, Piercing
Avion 5 8 14 4 6 5   Elec   Cold, Holy, Dark, Soul, Crushing, Slashing, Piercing Fire Wind   Piercing, Slashing
Beast 8 9 9 7 3 2   Wind Crushing, Cold Elec, Holy, Dark, Soul, Slashing, Piercing Fire     Slashing, Piercing
Celestial 5 5 10 5 10 8 Holy   Fire, Cold, Elec, Wind   Soul, Crushing, Slashing, Piercing Dark   Slashing, Crushing
Daimon 9 9 8 4 6 5 Dark     Holy   Slashing, Piercing
Dragonkin 10 5 3 9 5 6   Fire, Crushing Elec, Slashing Holy, Dark, Soul, Piercing Wind Cold   Piercing Crushing
Elemental 3 6 6 4 8 12   Fire, Cold, Elec, Wind Holy, Dark Slashing Crushing, Piercing Soul   Fire, Elec, Wind, Cold
Giant 10 8 3 14 2 1   Crushing Fire, Cold, Slashing Holy, Dark, Soul, Piercing Elec, Wind     Crushing
Humanoid 5 10 8 5 8 7       All but Dark Dark     Piercing, Slashing, Crushing
Mechanoid 9 7 4 7 4 3 Holy, Soul Fire, Cold, Wind, Piercing Slashing Dark, Crushing   Elec   Piercing, Slashing
Reptilian 7 10 6 8 6 4     Fire, Elec, Crushing, Slashing Wind, Holy, Dark, Soul, Piercing   Cold   Piercing, Slashing
Sprite 3 12 12 2 7 6   Piercing Fire, Cold, Elec, Wind, Holy Soul, Slashing Crushing Dark   Piercing, Slashing
Undead 9 7 4 10 2 2 Cold, Elec, Wind, Dark Piercing Crushing Soul, Slashing   Fire Holy Crushing, Slashing

Gifts

Player-created monsters have a chance of bringing items to their owner after at least one hour. The chance is calculated as such when you check on them:

Gift chance (%) = Hours elapsed since last check * Battles won since last gift

Monsters can bring gifts without getting any wins, but the odds are very low (1%).[1] "Battles won" does not count:

  • Players who successfully flee
  • Deaths to your own monsters (to prevent abuse)
  • Spark of Life being triggered

Power Level helps with the quality of the gift. Whenever you receive a non-rare material, material quality is determined as such:

Roll = random(1..1000) + Power Level

You must roll 750+ for medium-grade or 1250+ for high-grade. Thus to receive a high-grade item your monster's minimum PL must be 250, and the chance maxes out at PL 1250.

Materials currently have no use. They are to be used for reforging in a future version of the HentaiVerse.

Gift List

Basic Materials

These come in Low, Mid, and High-grade varieties. Their assumed relations to equipment are in parentheses.

  • Cloth (Cloth, Gossamer)
  • Leather (Leather)
  • Metals (Most Melee Weapons, Plate)
  • Wood (Staffs, Clubs)

Rares

These are rarer gifts. Their assumed relations to equipment are in parentheses.

  • Crystallized Phazon (Phase Cloth)
  • Shielding Rune (Shield Plate)
  • Repurposed Actuator (Power Plate)
  • Kevlar Piece (Kevlar Leather)
  • Shade Fragment (Shade Leather)

Bindings

These are assumed to be related to Equipment Suffixes.

  • Binding of Slaughter
  • Binding of Balance
  • Binding of Destruction
  • Binding of Focus
  • Binding of the Stone-Skinned
  • Binding of the Fleet
  • Binding of the Barrier
  • Binding of the Nimble
  • Binding of the Elementalist
  • Binding of the Heaven-sent
  • Binding of the Demon-fiend
  • Binding of the Curse-Weaver
  • Binding of the Earth-walker
  • Binding of the Priestess
  • Binding of Surtr
  • Binding of Niflheim
  • Binding of Mjolnir
  • Binding of Freyr
  • Binding of Heimdall
  • Binding of Fenrir
  • Binding of Dampening
  • Binding of Protection
  • Binding of Deflection
  • Binding of the Fire-eater
  • Binding of the Frost-born
  • Binding of the Thunder-child
  • Binding of the Wind-waker
  • Binding of the Thrice-blessed
  • Binding of the Spirit-ward
  • Binding of the Ox
  • Binding of the Raccoon
  • Binding of the Cheetah
  • Binding of the Turtle
  • Binding of The Fox
  • Binding of the Owl
  • Binding of Warding
  • Binding of Negation

See also