Monster Lab: Difference between revisions

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==Monster Stats & Power Level==
==Monster Stats & Power Level==
Once a monster is created, it can be strengthened using [[items#Crystals | Crystals]]. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up.
Once a monster is created, it can be strengthened using [[items#Crystals | Crystals]]. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up.
:N is the number of times a stat has been upgraded so far
{| class="wikitable"
{|border="1"
|+ Where N is the number of times a stat has been upgraded so far
|-
|-
!Stat type
! Stat type
!Crystal cost to upgrade
! Crystal cost to upgrade
!PL increase per upgrade
! PL increase per upgrade
!Total PL (per stat upgrade)
! Total PL (per stat)
!Cap (per stat of that type)
! Cap (per stat)
|-
|-
|Primary || round(50*1.9^N) || 3 + N || N*(N+1)/2 + 2N || 25
! Primary
| round(50*1.9^N) || 3 + N || N*(N+1)/2 + 2N || 25
|-
|-
|Elemental || round(10*1.25^N) || 1 || N || 75
! Elemental
| round(10*1.25^N) || 1 || N || 75
|}
|}


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===Monster PL vs. Player Level===
===Monster PL vs. Player Level===
*'''A monster must have a PL of at least 1 to become active in battle.''' Note that it is unlikely to win many fights at that PL.
A monster must have a PL of at least 1 to become active in battle, though it is exceedingly unlikely to win many fights at that PL. Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP. It is possible to fight monsters you have created, as the system is biased towards picking monsters that are closer to your PL cap, with the the maximum PL of monsters that you can face given below:
*You can fight monsters that you have created.
{| class="wikitable"
*The maximum PL of the monsters that you can face are:
{| border="1"
!Your Level
!Your Level
!Max Monster PL
!Max Monster PL
Line 44: Line 44:
|200+ || Any
|200+ || Any
|}
|}
*The system is biased towards picking monsters that are closer to your PL cap.
*Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP.


==Crystal List==
==Crystal List==
Use these to increase a monster's stats as follows (note that the effects in parentheses are incomplete):
Use these to increase a monster's stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.
*Crystal of Vigor - Strength (Physical attack strength)
{| class="wikitable"
*Crystal of Finesse - Dexterity (Magic attack strength of non-Elementals)
|-
*Crystal of Swiftness - Agility ([[Action Speed]])
! Crystal !! Stat increased !! Effects (incomplete)
*Crystal of Fortitude - Endurance (Health)
|-
*Crystal of Cunning - Intelligence (Magic attack strength of Elementals)
| Crystal of Vigor || Strength || Physical attack strength
*Crystal of Knowledge - Wisdom (Magical mitigation)
|-
*Crystal of Flames - [[Fire]] elemental resistance
| Crystal of Finesse || Dexterity || Magic attack strength of non-Elementals
*Crystal of Frost - [[Cold]] elemental resistance
|-
*Crystal of Lightning - [[Elec]] elemental resistance
| Crystal of Swiftness || Agility || [[Action Speed]]
*Crystal of Tempest - [[Wind]] elemental resistance
|-
*Crystal of Devotion - [[Holy]] elemental resistance
| Crystal of Fortitude || Endurance || Health
*Crystal of Corruption - [[Dark]] elemental resistance
|-
*Crystal of Quintessence - [[Soul]] elemental resistance
| Crystal of Cunning || Intelligence || Magic attack strength of Elementals
 
|-
Note that monsters regen mana as a percentage, so INT and WIS increases do not negatively affect them.
| Crystal of Knowledge || Wisdom || Magical mitigation
|-
| Crystal of Flames ||colspan="2"| [[Fire]] elemental resistance
|-
| Crystal of Frost ||colspan="2"| [[Cold]] elemental resistance
|-
| Crystal of Lightning ||colspan="2"| [[Elec]] elemental resistance
|-
| Crystal of Tempest ||colspan="2"| [[Wind]] elemental resistance
|-
| Crystal of Devotion ||colspan="2"| [[Holy]] elemental resistance
|-
| Crystal of Corruption ||colspan="2"| [[Dark]] elemental resistance
|-
| Crystal of Quintessence ||colspan="2"| [[Soul]] elemental resistance
|}


==Monster Classes (Starting Attributes)==
==Monster Classes (Starting Attributes)==

Revision as of 00:02, 20 October 2011

The Monster Lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class, and a primary attack type.

Naming

Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names. Only 1 monster should be named directly after an E-Hentai player. In addition, do not use names that:

  • Would otherwise break the RoE (e.g. racist or hateful names)
  • Consists of gibberish
  • Are misspellings of existing monsters' names
  • Are misleading (e.g. "Weak Against Holy" or "Bob the Dragon" on a non-dragon monster)

A list of all player-created monsters is available here. Some of the highest level (PL 300+) ones are listed in the Unofficial Monster Lab Bestiary.

A monster can be renamed by paying with additional Chaos Tokens. However, once the monster reached PL 100 this can no longer be done. The monster cannot be deleted at this point as well.

Monster Stats & Power Level

Once a monster is created, it can be strengthened using Crystals. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up.

Where N is the number of times a stat has been upgraded so far
Stat type Crystal cost to upgrade PL increase per upgrade Total PL (per stat) Cap (per stat)
Primary round(50*1.9^N) 3 + N N*(N+1)/2 + 2N 25
Elemental round(10*1.25^N) 1 N 75

At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster's piercing, crushing, or slashing defenses.

Monster PL vs. Player Level

A monster must have a PL of at least 1 to become active in battle, though it is exceedingly unlikely to win many fights at that PL. Monsters give an additional EXP bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP. It is possible to fight monsters you have created, as the system is biased towards picking monsters that are closer to your PL cap, with the the maximum PL of monsters that you can face given below:

Your Level Max Monster PL
1-99 Your current level
100-199 ((Your current level ^ 1.2) - 151)
200+ Any

Crystal List

Use these to increase a monster's stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.

Crystal Stat increased Effects (incomplete)
Crystal of Vigor Strength Physical attack strength
Crystal of Finesse Dexterity Magic attack strength of non-Elementals
Crystal of Swiftness Agility Action Speed
Crystal of Fortitude Endurance Health
Crystal of Cunning Intelligence Magic attack strength of Elementals
Crystal of Knowledge Wisdom Magical mitigation
Crystal of Flames Fire elemental resistance
Crystal of Frost Cold elemental resistance
Crystal of Lightning Elec elemental resistance
Crystal of Tempest Wind elemental resistance
Crystal of Devotion Holy elemental resistance
Crystal of Corruption Dark elemental resistance
Crystal of Quintessence Soul elemental resistance

Monster Classes (Starting Attributes)

Monster Class Attributes Resistances Weaknesses Damage Types
STR DEX AGI END INT WIS Major Minor Light Light Minor Major
 Arthropod 8 5 7 10 4 4 Slashing Elec, Fire, Wind Cold, Crushing Crushing, Piercing
 Avion 5 8 14 4 6 5 Elec Fire Wind Piercing, Slashing
 Beast 8 9 9 7 3 2 Wind Cold, Crushing Fire Slashing, Piercing
 Celestial 5 5 10 5 10 8 Holy Fire, Cold, Elec, Wind Soul, Crushing, Slashing, Piercing Dark Slashing Crushing
 Daimon 9 9 8 4 6 5 Dark Fire, Cold, Elec, Wind Soul, Crushing, Slashing, Piercing Holy Slashing, Piercing
 Dragonkin 10 5 3 9 5 6 Fire, Crushing Elec, Slashing Wind Cold Piercing Crushing
 Elemental 3 6 6 4 8 12 Fire, Cold, Elec, Wind Holy, Dark, Crushing, Piercing Soul Fire, Cold, Elec, Wind
 Giant 10 8 3 14 2 1 Crushing Fire, Cold, Slashing Elec, Wind Crushing
 Humanoid 5 10 8 5 8 7 Dark Piercing, Slashing, Crushing
 Mechanoid 9 7 4 7 4 3 Holy, Soul Fire, Cold, Wind, Piercing Slashing Elec Piercing, Slashing
 Reptilian 7 10 6 8 6 4 Fire, Elec, Crushing, Slashing Cold Piercing, Slashing
 Sprite 3 12 12 2 7 6 Piercing Fire, Cold, Elec, Wind, Holy Crushing Dark Piercing, Slashing
 Undead 9 7 4 10 2 2 Cold, Elec, Wind, Dark Piercing Crushing Fire Holy Crushing, Slashing

Gifts

Player-created monsters have a chance of bringing items to their owner after at least one hour. The chance is calculated as such when you check on them:

Gift chance (%) = Hours elapsed since last check * Battles won since last gift

Monsters can bring gifts without getting any wins, but the odds are very low (1%).[1] "Battles won" does not count:

  • Players who successfully flee
  • Deaths to your own monsters (to prevent abuse)
  • Spark of Life being triggered

Power Level helps with the quality of the gift. Whenever you receive a non-rare material, material quality is determined as such:

Roll = random(1..1000) + Power Level

You must roll 750+ for medium-grade or 1250+ for high-grade. Thus to receive a high-grade item your monster's minimum PL must be 250, and the chance maxes out at PL 1250.

Materials currently have no use. They are to be used for reforging in a future version of the HentaiVerse.

Gift List

Basic Materials

These come in Low, Mid, and High-grade varieties. Their assumed relations to equipment are in parentheses.

  • Cloth (Cloth, Gossamer)
  • Leather (Leather)
  • Metals (Most Melee Weapons, Plate)
  • Wood (Staffs, Clubs)

Rares

These are rarer gifts. Their assumed relations to equipment are in parentheses.

  • Crystallized Phazon (Phase Cloth)
  • Shielding Rune (Shield Plate)
  • Repurposed Actuator (Power Plate)
  • Kevlar Piece (Kevlar Leather)
  • Shade Fragment (Shade Leather)

Bindings

These are assumed to be related to Equipment Suffixes.

  • Binding of Slaughter
  • Binding of Balance
  • Binding of Destruction
  • Binding of Focus
  • Binding of the Stone-Skinned
  • Binding of the Fleet
  • Binding of the Barrier
  • Binding of the Nimble
  • Binding of the Elementalist
  • Binding of the Heaven-sent
  • Binding of the Demon-fiend
  • Binding of the Curse-Weaver
  • Binding of the Earth-walker
  • Binding of the Priestess
  • Binding of Surtr
  • Binding of Niflheim
  • Binding of Mjolnir
  • Binding of Freyr
  • Binding of Heimdall
  • Binding of Fenrir
  • Binding of Dampening
  • Binding Of Protection
  • Binding of Deflection
  • Binding of the Fire-eater
  • Binding of the Frost-born
  • Binding of the Thunder-child
  • Binding of the Wind-waker
  • Binding of the Thrice-blessed
  • Binding of the Spirit-ward
  • Binding of the Ox
  • Binding of the Raccoon
  • Binding of the Cheetah
  • Binding of the Turtle
  • Binding Of The Fox
  • Binding of the Owl
  • Binding of Warding
  • Binding of Negation

Bazaar Selling Prices

  • Low-Grades: 20C
  • Mid-Grades: 200C
  • High-Grades: 2000C
  • Rares: 10,000C
  • Bindings: 200C

See also