Monster Stats: Difference between revisions

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'''Magic Points''' = 10 + Level + INT * 0.25 + WIS * 0.75
'''Magic Points''' = 10 + Level + INT * 0.25 + WIS * 0.75
'''Spirit Points''' = 1 + ([[HentaiVerse_Bestiary#Stats|Power]] / 7) + (STR + DEX + AGI + END + INT + WIS) / 10</pre>
'''Spirit Points''' = 1 + ([[HentaiVerse_Bestiary#Stats|Power]] / 7) + (STR + DEX + AGI + END + INT + WIS) / 10</pre>
*''class_mod'' = 1 for [[Monster Lab]] monsters and common monsters and [[HentaiVerse_Bestiary#Stats|varies]] for bosses, legndaries, and gods</pre>
*''class_mod'' = 1 for [[Monster Lab]] monsters and common monsters and [[HentaiVerse_Bestiary#Stats|varies]] for bosses, legndaries, and gods


====Battle Regen====
====Battle Regen====

Revision as of 18:36, 23 February 2013

In HentaiVerse, the calculation of monsters' stats are closely related to that of characters' stats, with a few notable differences.

Primary Attributes

Every monster has a base stat between 1 and 25. The base stat is then scaled to the actual stats by the following formula:

Scaled_Stats = 0.1 * Base_Stat * level + y

where

  • level = monster's level when it is spanned. Must be within 5 levels of the current player's level.
  • y = [(level^1.1)-10]*.293 if monster's level is greater then 10, and 0 otherwise

Then the scaled stats is used to calculate other derived attributes.


Strength (STR)
  • Every point raises base Health Points by 1
  • Every point raises Physical Base Damage by 2
  • Every point adds half a point to Physical Mitigation formula
Endurance (END)
Dexterity (DEX)
  • Every point raises Physical Base Damage by 1
  • Every 25 points raises Attack Accuracy and Attack Crit Rate by 1%
Intelligence (INT)
  • Every point raises Magical Base Damage by 2
  • Every 4 points raises base Magic Points by 1
  • Every 70 points raises Magic Crit Rate by 1%
Agility (AGI)
  • Every 100 points raises base Evade chance by 1%
  • Every 50 points raises Attack Crit Rate by 1%
Wisdom (WIS)
  • Every point raises base Magic Points by 1 except for every fourth point
  • Every point raises Magical Base Damage by 1
  • Every point raises Magical Mitigation by 0.04%
  • Every 25 points raises Magic Accuracy by 1%
  • Every 35 points raises Magic Crit Rate by 1%

Notes:

  • Mitigation gains from Primary Attributes (STR/END/WIS) are capped at 80%.
  • Any percentage effects on Crit Rate, Avoidance, and Mitigation stats are added multiplicatively.

Derived Attributes

Derived attributes are stats calculated from the monster's primary attributes. Most of these formulas are affected by Chaos Upgrades. Note that these formulas may be partially inaccurate.

Bases

Note that every monsters' normal attacks are physical.

Base physical damage = ((STR * 2) + (DEX * 1)) * (Chaos_Brutality_Rank * 2.5%)

Evade

Evade = (AGI/100)% + Chaos_Evasion_Rank * 0.5% 

Mitigation

Physical Mitigation = 1 - (1200/(1200 + END + STR/2)) * ( 1- Chaos_Defense_Rank * 1%)
Magical Mitigation = 1 - (1 - WIS * 0.04%) * (1 - END * 0.07%) * ( 1- Chaos_Warding_Rank * 1%)

Points

Health Points = (50 + Level * 10 + STR + END * 5) * difficulty_mod * class_mod
Magic Points = 10 + Level + INT * 0.25 + WIS * 0.75
Spirit Points = 1 + (Power / 7) + (STR + DEX + AGI + END + INT + WIS) / 10
  • class_mod = 1 for Monster Lab monsters and common monsters and varies for bosses, legndaries, and gods

Battle Regen

During battle, monsters gain 5% of MP and SP per move.

See also