Stamina

From EHWiki
Revision as of 19:45, 9 October 2011 by Maximum Joe (talk | contribs)
Jump to navigationJump to search

This is primarily an anti-cheating mechanism, but is also used to add a "Rested" EXP bonus.

Effect

Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:

Stamina Status Effect
80-99 Great +50% EXP/Credit Bonus and inflict 25% more damage.
20-79 Normal No bonuses or penalties.
10-19 Poor -50% EXP/Credit Penalty.
<10 Exhausted No EXP, Credit, proficiencies, or drops from monsters.

Note: The EXP bonus is applied separately from everything else, so regardless what other bonuses you have, you will get 50% more.

Stamina Usage

There are two main ways that stamina is used up

It is consumed in battle every round at the following rates:

Battle Type Status
Great Normal
Arena 0.05 0.01
Ring of Blood 0.05 0.01
Grindfest 0.1 0.05
CrysFest 0.025? 0.005
Item World 0.05 0.01
Random Encounter 0.1 0.05

Failing or running out of time on a RiddleMaster puzzle will instantly consume stamina depending on how many times you have failed in a sliding 3 day window.

Failure Stamina Lost
First 1
Second 5
Third 10
Fourth and up 20

Recovering Stamina

Stamina is restored at a base rate of 20 per day.

Stamina does NOT regenerate while in a battle. However, when you clear an Arena / Ring of Blood, stamina will be reimbursed according to how much time you have spent in them.

Stamina can also be restored by 20 points up to the maximum of 99 using the rare item Energy Drink.

See also

RiddleMaster