Character Stats

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Revision as of 03:44, 11 July 2011 by Maximum Joe (talk | contribs) (thanks nwbell6 & skillchip for the math)
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Primary Attributes

Primary Attributes are purchased with Experience Points. There are six primary attributes:

  • Strength (STR)
    • Every point raises your Attack Rating by 1.
    • Every 2 points raises your Shield Rating by 1.
    • Every point raises your Health Points by 1 (before HP Tank Modifier).
  • Dexterity (DEX)
    • Every 10 points raises your Attack Accuracy by 1%.
    • Every 25 points raises your Attack Crit Rate by 1%.
    • Every point raises your Attack Rating by 1, except for every fourth point.
    • Every 4 points raises your Shield Rating by 1.
    • Every 25 points raises your base chance to parry enemy attacks by 1%.
  • Agility (AGI)
    • Every 3 points raises your Action Speed by 1.
    • Every 10 points raises your Attack Accuracy by 0.5%.
    • Every 50 points raises your Attack Crit Rate by 1%.
    • Every 4 points raises your Attack Rating by 1.
    • Every 4 points raises your Shield Rating by 1.
    • Every 25 points raises your base chance to evade enemy attacks by 1%.
  • Endurance (END)
    • Every point raises your Shield Rating by 1.
    • Every point raises your Barrier Rating by 1 or 2, alternately.
    • Every point raises your Health Points by 4 (before HP Tank Modifier).
    • Every point raises your Health Regen by 0.2/minute.
  • Intelligence (INT)
    • Every 10 points raises your Magic Accuracy by 0.5%.
    • Every 25 points raises your Magic Crit Rate by 1%.
    • Every point raises your Magic Rating by 1 or 2, alternately.
    • Every 4 points raises your Magic Points by 1 (before MP Tank Modifier)
    • Every 25 points reduces Interference by 1 point.
  • Wisdom (WIS)
    • Every point raises your Magic Points by 1, except for every fourth point (before MP Tank Modifier).
    • Every point raises your Magic Regen by 0.04/minute.
    • Every 10 points raises your Magic Accuracy by 1%.
    • Every 50 points raises your Magic Crit Rate by 1%.
    • Every 2 points raises your Magic Rating by 1.
    • Every 2 points raises your Barrier Rating by 1.
    • Every 25 points raises your base chance to resist enemy spells by 1%.
    • Every 25 points reduces Interference by 1 point.

(All stats raise your Spirit Points and Spirit Regen equally.)

Note that any percentage effects on accuracy, avoidance, and mitigation stats are added multiplicatively.

For instance, the first 20 INT increases magic accuracy from 80% to (80% + (100%-80%)*.01) = 80.2%, not to 81%. Each INT/20 (and WIS/10) adds 1% of the remaining distance between your magic hit percentage and 100%. This means it becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through primary stats alone, but it can be done with the use of certain items.

The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase only some of your stats higher than your level. It is impossible to raise all of them beyond your level.

There are additional ways to acquire points in primary attributes.

  • Offering an Artifact to Snowflake at the Shrine can also provide a permanent increase to one of your primary stats for up to 20 points per attribute.
  • Various pieces of equipment provide bonuses to certain attributes when worn. Certain suffixes can increase the attribute bonuses given by the piece or give a bonus to additional attributes.
  • Primary and Spectral Auras give bonuses to certain attributes while active.

You can readjust your primary stats on your character screen up to a maximum of 10 per day. These "do-over" points recover at a rate of 1 every 8640 seconds.

Derived Attributes

Derived attributes are stats calculated from the player's primary attributes. These stats are displayed on the player's Character page of the HentaiVerse. These stats can also be calculated using Sonic's EH Calculator. Note that as of patch 0.6.0 some of these formulas may be inaccurate.

Attack Accuracy  = 1-(1-base %)*(1-Equipment Bonus %)*(1-Aura Bonus %)*(1-prof bonus %)*(1-DEX/10 %)*(1-AGI/20 %)
Magic Accuracy   = 1-(1-base %)*(1-Equipment Bonus %)*(1-Aura Bonus %)*(1-prof bonus %)*(1-WIS/10 %)*(1-INT/20 %)
Attack Crit Chance = 5 + DEX / 25 + AGI / 50
Magic Crit Chance  = 5 + INT / 25 + WIS / 50
Attack Rating  = 1 + STR + DEX * 0.75 + AGI * 0.25
Shield Rating  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END
Magic Rating   = 1 + INT * 1.5 + WIS * 0.5
Barrier Rating = 1 + END * 1.5 + WIS * 0.5
Health Points = (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier
Health Regen  = 5 + END / 5 per minute
Magic Points  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier
Magic Regen   = 1 + WIS / 25 per minute
Spirit Points = (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier
Spirit Regen  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute
Action Speed = 100 + AGI / 3
Overcharge   = 100 + Overcharge Boost

Other Stats

Accuracy Calculations

The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance. Your Attack Accuracy and Magic Accuracy are displayed on your Character page. Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS. Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras. Your +hit chance percentage is subtracted from your "chance to miss" (100 - Accuracy), resulting in your Chance to Hit:

Attack Chance to Hit = Attack Accuracy + (Physical +Hit Chance / 100) * (100 - Attack Accuracy)
Magic Chance to Hit = Magic Accuracy + (Magical +Hit Chance / 100) * (100 - Magic Accuracy)
Spirit Attack Chance to Hit = 100%

For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.

Damage Calculations

Attack damage is calculated from Attack Rating vs Shield Rating.
Magic damage is calculated from Magic Rating vs Barrier Rating.
Spirit Attack damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge, your target's Barrier and Shield Ratings, and related Hath Perks.

Battle Regen

During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute). e.g. Magic Regen / 30 = Magic Points gained per turn. It should be noted that battle regen does not occur during the turn the Defend or Focus commands are used.

As of 0.5.1, health regen in battle has been removed and mana regen in battle is doubled

Battle Stats

Primary attributes also provide the following additional benefits:

  • Base Evade is increased by 1% for every 25 points of AGI
  • Base Parry is increased by 1% for every 25 points of DEX
  • Base Resist is increased by 1% for every 25 points of WIS
  • Interference is decreased by 1 point for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)

Elemental Rating

Elemental Rating (now also known as Elemental Resistance since 0.5.3) is a stat that is provided by various Auras and Abilities.

  • Each % of Rating increases the player's mitigation against spells of that element by 1%.
  • These ratings are before any effects of equipment. Magic absorption and mitigation, and elemental resistance multipliers are in addition to these base ratings.

References

Primary Attributes => Derived Attributes