Spells

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These are the spells that are available to players in the HentaiVerse.

Spell Costs
Note that spell MP costs are all a percentage of your Level, rounded up.
For example, 'Cure' has a base cost of 20, meaning its MP cost is 20% of your level. At level 51, Cure costs: 51 * 0.20 = 10.2 -> 11 MP.

Spell Durations
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant Proficiency. Each additional AP increases the duration by 25%, and each point of proficiency by 1%. These numbers multiply together. Expressed as a formula:

duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)

For deprecating spells, the effect of proficiency is doubled, with each point of proficiency increasing the duration by 2%.

duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 50)

The result is rounded to the nearest whole number of turns.

Offensive Magic

These spells are used to inflict direct damage on monsters. On each Ability tier, there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it's MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell's MP cost (by 25% when maxed). Each type of monster has different levels of resistance to each damage type, which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative status effects.

Piercing

  • Starting spell, no Ability required
    • 001010.png Magic Missile: Fires a basic magic missile against the target. Free to cast. Affected by Elemental Proficiency but does not increase it. In recent iterations of Hentai Verse, however, when this spell cast with a Staff weapon, it has a chance to improve the user's Staff Proficiency.

Fire

  • Tier 1
    • 0130.png Fireball: A ball of fire is hurled at the target, causing Fire damage. Base cost is 4, reduced to 3 when Inferno is maxed.
    • 0132.png Inferno: Unleashes an inferno of flames on all hostile targets, causing Fire damage. Base cost is 12, reduced to 6 when maxed.
  • Tier 6
    • 0630.png Flare: A powerful fiery blast envelopes the target, causing heavy fire damage. Base cost is 9, reduced to 6.75 when Meteor is maxed.
    • 0632.png Meteor: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. Base cost is 27, reduced to 13.5 when maxed.
  • Tier 12
    • m1130.png Nova: Fire damage. (Single Target) Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.
    • m1131.png Flames of Loki: Fire damage. (Area of Effect) Base cost is 39, reduced to 19.5 when maxed.

Cold

  • Tier 2
    • 0230.png Icestrike: Launches a pillar of ice against the target, causing Cold damage. Base cost is 4, reduced to 3 when Snowstorm is maxed.
    • 0232.png Snowstorm: A snowstorm surrounds all hostile targets, causing Cold damage. Base cost is 12, reduced to 6 when maxed.
  • Tier 7
    • 0730.png Freeze: Cold damage. (Single Target) Base cost is 9, reduced to 6.75 when Blizzard is maxed.
    • 0732.png Blizzard: Cold damage. (Area of Effect) Base cost is 27, reduced to 13.5 when maxed.
  • Tier 13
    • m1230.png Cryostasis: Cold damage. (Single Target) Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.
    • m1231.png Fimbulvetr: Cold damage. (Area of Effect) Base cost is 39, reduced to 19.5 when maxed.

Elec

  • Tier 3
    • 0330.png Lightning: A bolt of lightning strikes the target, causing Elec damage. Base cost is 4, reduced to 3 when Thunderstorm is maxed.
    • 0332.png Thunderstorm: A thunderstorm surrounds all hostile targets, causing Elec damage. Base cost is 12, reduced to 6 when maxed.
  • Tier 8
    • 0830.png Ball Lightning: Elec damage. (Single Target) Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.
    • 0832.png Chain Lightning: Elec damage. (Area of Effect) Base cost is 27, reduced to 13.5 when maxed.
  • Tier 15
    • m1330.png Shockblast: Elec damage. (Single Target) Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.
    • m1331.png Wrath of Thor: Elec damage. (Area of Effect) Base cost is 39, reduced to 19.5 when maxed.

Wind

  • Tier 4
    • 0430.png Windblast: A blast of wind hits the target, causing Wind damage. Base cost is 4, reduced to 3 when Cyclone is maxed.
    • 0432.png Cyclone: A cyclone surrounds all hostile targets, causing Wind damage. Base cost is 12, reduced to 6 when maxed.
  • Tier 9
    • 0930.png Gale: Wind damage. (Single Target) Base cost is 9, reduced to 6.75 when Hurricane is maxed.
    • 0932.png Hurricane: Wind damage. (Area of Effect) Base cost is 27, reduced to 13.5 when maxed.
  • Tier 16
    • m1430.png Downburst: Wind damage. (Single Target) Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.
    • m1431.png Storms of Njord: Wind damage. (Area of Effect) Base cost is 39, reduced to 19.5 when maxed.

Holy

  • Tier 5
    • m1510.png Condemn: Holy damage. (Single Target) Base cost is 9, reduced to 6.75 when Purge is maxed.
    • m1511.png Purge: Holy damage. (Area of Effect) Base cost is 27, reduced to 13.5 when maxed.
  • Tier 10
    • 1130.png Smite: Holy damage. (Single Target) Base cost is 13, reduced to 9.75 when Banish is maxed.
    • 1132.png Banish: Holy damage. (Area of Effect) Base cost is 39, reduced to 19.5 when maxed.

Soul

  • Tier 11
    • m1720.png Soul Reaper: Soul damage. (Single Target) Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.
    • m1721.png Soul Harvest: Soul damage. (Area of Effect) Base cost is 33, reduced to 16.5 when maxed.
  • Tier 18
    • m1740.png Soul Fire - Soul damage. (Single Target) Base cost is 24, reduced to 18 when Soul Burst is maxed.
    • m1741.png Soul Burst (x5) - Soul damage. (Area of Effect) Base cost is 87, reduced to 43.5 when maxed.

Dark

  • Tier 14
    • 1230.png Corruption: Dark damage. (Single Target) Base cost is 13, reduced to 9.75 when Pestilence is maxed.
    • 1232.png Pestilence: Dark damage. (Area of Effect) Base cost is 39, reduced to 19.5 when maxed.
  • Tier 17
    • 1330.png Disintegrate: Dark damage. (Single Target) Base cost is 18, reduced to 13.5 when Ragnarok is maxed.
    • 1332.png Ragnarok: Dark damage. (Area of Effect) Base cost is 54, reduced to 27 when maxed.

Deprecating Magic

  • Tier 1
    • 0133.png Poison: Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates. Base cost is 15. Base duration is 15.
  • Tier 2
    • 0233.png Slow: The target is slowed, making it attack less frequently. Base cost is 18. Base duration is 3.
  • Tier 3
    • 0333.png Weaken: The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes. Reduces physical damage dealt by 50% when maxed (10% per AP). Base cost is 10. Base duration is 5.
  • Tier 4
    • 0433.png Sleep: The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged. Base cost is 22. Base duration is 3.
Additional points decrease chance of breaking on damage by 10% (90% base chance, 50% when maxed). 
  • Tier 7
    • 0733.png Confuse: Confuses the target, making it lunge out wildly and strike friends and foes alike. Base cost is 25.
Additional points decrease chance of breaking on damage by 10% (90% base chance, 50% when maxed). 
Additional points decrease chance of monster hitting itself by 25% (won't hit itself when maxed).
  • Tier 8
    • m2040.png Bewilder: The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes. Magical damage dealt is reduced by 50% when maxed (10% per AP). Base cost is 10. Base duration is 5.
  • Tier 9
    • 0933.png Blind: Blinds the target, reducing the chance of landing attacks and magic spells. Base cost is 18. Base duration is 5.
      • Base attack/magic hit chance = -25%.
  • Tier 12
    • 0833.png Silence: The target is silenced, preventing it from using special attacks and magic. Base cost is 18. Base duration is 7.
  • Tier 14
    • 1233.png Nerf: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. Base cost is 20. Base duration is 5.
  • Tier 17
    • 1333.png X-Nerf - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. Base cost is 60. Base duration is 5.
  • Tier 18
    • m2082.png MagNet - A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells. Base cost is 22.
    • m2090.png Lifestream - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn. Base cost is 25.
      • Cannot reduce monster below 1 HP by itself.
  • There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster. The Tactical Pane of the Magic menu also shows which spells cannot be simultaneously cast by dividing the spells into columns.
    • A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.
    • Because of this rule for Silence, Blind, Bewilder, and Weaken, the only useful combinations are: Weaken + Blind, Weaken + Bewilder, or Silence alone.

Curative Magic

  • Tier 2
    • 0530.png Cure: Restores a moderate amount of HP to yourself. Base cost is 20.
  • Tier 8
    • 1030.png Regen: Places a heal over time effect on yourself, healing you for a small amount of HP every turn. Base cost is 25. Base duration is 10.
  • Tier 11
    • 0530.png Cure II: Restores a large amount of HP to yourself. Base cost is 55. Requires Cure.
  • Tier 14
    • 1030.png Regen II: Places a long heal over time effect on yourself, healing you for a small amount of HP every turn. Base cost is 75. Base duration is 25. Requires Regen.
  • Tier 17
    • 0530.png Cure III: Restores a huge amount of HP to yourself. Base cost is 100. Requires Cure I and II.

Supportive Magic

  • Tier 4
    • 0532.png Shield: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. Base cost is 21. Base duration is 15.
Physical damage absorbed = 3 x ( 1 + supportive proficiency/10 ). 
Absorb effects cannot reduce the damage a player takes from an attack to less than 1.
  • Tier 5
    • 0533.png Haste: You are hastened, allowing you to attack more frequently. Base cost is 30. Base duration is 10.
Action speed boost = +50%.
  • Tier 6
    • 1032.png Barrier: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you. Base cost is 23.
Magical damage absorbed = 7 x ( 1 + supportive proficiency/10 )
    • 0633.png Shadow Veil: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks. Base cost is 30. Base duration is 10.
Evade boost = 5 + supportive proficiency/10
  • Tier 10
    • 1033.png Absorb: The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell. Base cost is 30. Base duration is 15.
      • The absorbed MP is between 5% and 10% of your base max MP.
        • Additional AP increases the MP absorbed by a factor of 1.125 per additional point for a maximum of 7.5% to 15% of your base max MP with 5 points.
      • Critical hits cannot be absorbed.
  • Tier 11
    • 1133.png Spark of Life: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player's base SP is consumed. If the player does not have enough SP remaining, the trigger will fail, and the player will die. Base cost is 50. Base duration is 15.
      • First AP invested will restore you to life with 10% max HP, subsequent points: 15/20/25/30% max HP.
      • fallenshield.png Cloak of the Fallen: Is a proc added when Spark of Life triggers. This effect grants full immunity to damage only the turn Spark triggers. Each point put in Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.
  • Tier 12
    • m4050.png Flame Spikes: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc. Base cost is 15. Base duration is 20.
      • Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.
  • Tier 13
    • m4020.png Arcane Focus (Also called Arcane Meditation) - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Casting Arcane Focus will dispel Heartseeker. Base cost is 100. Base duration is 50.
Magical damage & crit chance buff = 10 + ( supportive proficiency/25 )? Magical hit change = +50%.
    • m4051.png Frost Spikes - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc. Base cost is 15. Base duration is 20.
      • Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Reflected damage increases with proficiency.
  • Tier 15
    • m4021.png Heartseeker - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance. Casting Heartseeker will dispel Arcane Focus. Base cost is 100. Base duration is 50.
Physical damage & crit chance buff = 10 + ( supportive proficiency/25 )? Physical hit change = +50%.
    • m4060.png Lightning Spikes - A shield of lightning surrounds you. Elec mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc. Base cost is 15. Base duration is 20.
      • Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Reflected damage increases with proficiency.
  • Tier 16
    • m4040.png Spirit Shield - Incoming soul attacks will damage your spirit gauge instead of health. Base cost is 25. Base duration is 15.
      • Any attack that hits for more than 25% of max Health is reduced to 25% Health damage. The remainder is absorbed as damage to your Spirit.
      • The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reduceable to 20% with 5 AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.
      • The spell will fail if you don't have sufficient Spirit.
    • m4061.png Storm Spikes - A shield of storms surrounds you. Wind mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc. Base cost is 15. Base duration is 20.
      • Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Reflected damage increases with proficiency.

Status Effects

When an offensive spell hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the same elemental spell. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Fire spell.

  • 0630.png Searing Skin: The skin of the target has been ignited, causing (Fire) damage over time. Cold resistance is lowered.
  • 0730.png Freezing Limbs: The limbs of the target have been frozen, causing slower movement. Wind resistance is lowered.
  • 0330.png Deep Burns: Internal damage causes slower reactions and lowers evade and resist chance. Fire resistance is lowered.
  • 0930.png Turbulent Air: The air around the target has been upset, blowing up dust and increasing its miss chance. Elec resistance is lowered.
  • 1130.png Breached Defense: The holy attack has penetrated the target's defenses, making it take more damage. Dark resistance is lowered.
  • darknerf.png Blunted Attack: The decaying effects of the spell has blunted the target's offenses, making it deal less damage. Holy resistance is lowered.
  • ripesoul.png Ripened Soul: Attacking this target will restore your spirit by a small amount.
  • soulfire.png Soul Fire: The very life essence of the target has been set ablaze, damaging it over time. Using Soul Burst will cause this effect to explode.

See also