Spells
This is a list of the known spells in the HentaiVerse.
Note that spell MP costs are all a percentage of your Level, rounded up.
For example, 'Cure' has a base cost of 20, meaning its MP cost is 20% of your level. At level 51, Cure costs: 51 * 0.20 = 10.2 -> 11 MP.
Offensive magic
These spells are used to inflict direct damage on monsters. On each Ability tier, there's a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage similar to the single-target spell on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition ability point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each type of monster has different levels of resistance to each damage type, something that should be taken into consideration which choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative status effects.
Piercing
- Starting spell, no Ability required
Magic Missile: Fires a basic magic missile against the target. Base cost is 5. Casting this may increase Elemental proficiency.
Fire
- Tier 1
Fireball: A ball of fire is hurled at the target, causing Fire damage. Base cost is 4. Base cost is 3 when Inferno is maxed.
Inferno: Unleashes an inferno of flames on all hostile targets, causing Fire damage. Base cost is 12. Base cost is 6 when maxed.
- Tier 6
Flare: A powerful fiery blast envelopes the target, causing heavy fire damage. Base cost is 9. Base cost is 7 when Meteor is maxed.
Meteor: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.
- Tier 12
Nova
Flames of Loki
Cold
- Tier 2
Icestrike: Launches a pillar of ice against the target, causing Cold damage. Base cost is 4. Base cost is 3 when Snowstorm is maxed.
Snowstorm: A snowstorm surrounds all hostile targets, causing Cold damage. Base cost is 12. Base cost is 6 when maxed.
- Tier 7
Freeze
Blizzard
- Tier 13
Cryostasis
Fimbulvetr
Elec
- Tier 3
Lightning: A bolt of lightning strikes the target, causing Elec damage. Base cost is 4. Base cost is 3 when Thunderstorm is maxed.
Thunderstorm: A thunderstorm surrounds all hostile targets, causing Elec damage. Base cost is 12. Base cost is 6 when maxed.
- Tier 8
Ball Lightning
Column Lightning
Wind
- Tier 4
Windblast: A blast of wind hits the target, causing Wind damage. Base cost is 4. Base cost is 3 when Cyclone is maxed.
Cyclone: A cyclone surrounds all hostile targets, causing Wind damage. Base cost is 12. Base cost is 6 when maxed.
- Tier 9
Gale
Hurricane
Holy
- Tier 5
Condemn: Holy Damage. Base cost is 9. Base cost is 6.75 when Purge is maxed.
Purge: Holy Damage. Base cost is 27. Base cost is 13.5 when maxed.
- Tier 10
Smite
Banish
Soul
- Tier 11
Soul Reaper
Soul Harvest
Deprecating magic
- Tier 1
Poison: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering it's MP and SP regen rate. Base cost is 15.
- Tier 2
Slow: The target is slowed, making it attack less frequently. Base cost is 18.
- Tier 3
Weaken: The target is weakened, making it deal less damage with physical attacks. Base cost is 10.
- Tier 4
Sleep: The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.
- Tier 7
Confuse: Confuses the target, making it lunge out wildly and strike friends and foes alike.
- Tier 8
Bewilder: The target is bewildered, making it deal less damage with magical attacks.
- Tier 9
Blind: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.
- Tier 12
Silence: The target is silenced, preventing it from using special attacks and magic.
- There are some special rules regarding which Deprecating spells can be in effect on an enemy at the same time.
- You cannot have more than one of: Slow, Sleep, and Confuse. Casting any one of these wil dispel any other that was previously in effect.
- Casting Blind will dispel both Bewilder and Silence.
- Casting Silence will dispel both Weaken and Blind.
- Casting Weaken will dispel Silence.
- Casting Bewilder will dispel Blind.
Curative magic
- Tier 2
Cure: Restores a moderate amount of HP to yourself. Base cost is 20.
- Tier 8
Regen: Places a heal over time effect on yourself, healing you for a small amount of HP every turn. Base cost is 25.
- Tier 11
Cure II: Restores a large amount of Health on the target.
- Tier 14
Regen II: Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn. Base cost is 75.
Supportive magic
- Tier 4
Shield: Places a shield effect on the target, protecting it from physical attacks. Base cost is 21.
- Tier 5
Haste: The target is hastened, allowing it to attack more frequently. Base cost is 30.
- Tier 6
Barrier: Places a barrier effect on the target, protecting it from magical attacks.
Shadow Veil: A veil of shadows surrounds the target, making it harder to hit with physical attacks.
- Tier 10
Absorb: The next magical attack against the target will be absorbed and partially converted to MP.
- Critical hits bypass this defense.
- Tier 11
Spark of Life: Any attack that would normally kill the target leaves it alive with 1 HP.
- Tier 12
Flame Spikes: A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage.
- Tier 13
Arcane Meditation - The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Additional points increase the duration and power of the spell.
Frost Spikes - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage.
Status effects
When an offensive spell is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.
Searing Skin: The skin of the target has been ignited, causing (Fire) damage over time. Cold resistance is lowered.
Freezing Limbs: The limbs of the target have been frozen, causing slower movement. Wind resistance is lowered.
Deep Burns: Internal damage causes slower reactions and lowers evade and resist chance. Fire resistance is lowered.
Turbulent Air: The air around the target has been upset, blowing up dust and increasing its miss chance. Elec resistance is lowered.
Breached Defense: The holy attack has penetrated the target defenses, making it take more damage. Dark resistance is lowered.
Ripened Soul: Attacking this target will restore your health by a small amount.