Spells

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This is a list of the known spells in the HentaiVerse.
Note that spell MP costs are all a percentage of your Level, rounded up.
For example, 'Cure' has a base cost of 20, meaning its MP cost is 20% of your level. At level 51, Cure costs: 51 * 0.20 = 10.2 -> 11 MP.

Offensive magic

These spells are used to inflict direct damage on monsters. On each Ability tier, there's a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage similar to the single-target spell on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition ability point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each type of monster has different levels of resistance to each damage type, something that should be taken into consideration which choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative status effects.

Piercing

  • Starting spell, no Ability required
    • 001010.png Magic Missile: Fires a basic magic missile against the target. Base cost is 5. Casting this may increase Elemental proficiency.

Fire

  • Tier 1
    • 0130.png Fireball: A ball of fire is hurled at the target, causing Fire damage. Base cost is 4. Base cost is 3 when Inferno is maxed.
    • 0132.png Inferno: Unleashes an inferno of flames on all hostile targets, causing Fire damage. Base cost is 12. Base cost is 6 when maxed.
  • Tier 6
    • 0630.png Flare: A powerful fiery blast envelopes the target, causing heavy fire damage. Base cost is 9. Base cost is 7 when Meteor is maxed.
    • 0632.png Meteor: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.
  • Tier 12
    • m1130.png Nova
    • m1131.png Flames of Loki

Cold

  • Tier 2
    • 0230.png Icestrike: Launches a pillar of ice against the target, causing Cold damage. Base cost is 4. Base cost is 3 when Snowstorm is maxed.
    • 0232.png Snowstorm: A snowstorm surrounds all hostile targets, causing Cold damage. Base cost is 12. Base cost is 6 when maxed.
  • Tier 7
    • 0730.png Freeze
    • 0732.png Blizzard
  • Tier 13
    • m1230.png Cryostasis
    • m1231.png Fimbulvetr

Elec

  • Tier 3
    • 0330.png Lightning: A bolt of lightning strikes the target, causing Elec damage. Base cost is 4. Base cost is 3 when Thunderstorm is maxed.
    • 0332.png Thunderstorm: A thunderstorm surrounds all hostile targets, causing Elec damage. Base cost is 12. Base cost is 6 when maxed.
  • Tier 8
    • 0830.png Ball Lightning
    • 0832.png Column Lightning

Wind

  • Tier 4
    • 0430.png Windblast: A blast of wind hits the target, causing Wind damage. Base cost is 4. Base cost is 3 when Cyclone is maxed.
    • 0432.png Cyclone: A cyclone surrounds all hostile targets, causing Wind damage. Base cost is 12. Base cost is 6 when maxed.
  • Tier 9
    • 0930.png Gale
    • 0932.png Hurricane

Holy

  • Tier 5
    • m1510.png Condemn: Holy Damage. Base cost is 9. Base cost is 6.75 when Purge is maxed.
    • m1511.png Purge: Holy Damage. Base cost is 27. Base cost is 13.5 when maxed.
  • Tier 10
    • 1130.png Smite
    • 1132.png Banish

Soul

  • Tier 11
    • m1720.png Soul Reaper
    • m1721.png Soul Harvest

Deprecating magic

  • Tier 1
    • 0133.png Poison: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering it's MP and SP regen rate. Base cost is 15.
  • Tier 2
    • 0233.png Slow: The target is slowed, making it attack less frequently. Base cost is 18.
  • Tier 3
    • 0333.png Weaken: The target is weakened, making it deal less damage with physical attacks. Base cost is 10.
  • Tier 4
    • 0433.png Sleep: The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.
  • Tier 7
    • 0733.png Confuse: Confuses the target, making it lunge out wildly and strike friends and foes alike.
  • Tier 8
    • m2040.png Bewilder: The target is bewildered, making it deal less damage with magical attacks.
  • Tier 9
    • 0933.png Blind: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.
  • Tier 12
    • 0833.png Silence: The target is silenced, preventing it from using special attacks and magic.


  • There are some special rules regarding which Deprecating spells can be in effect on an enemy at the same time.
    • You cannot have more than one of: Slow, Sleep, and Confuse. Casting any one of these wil dispel any other that was previously in effect.
    • Casting Blind will dispel both Bewilder and Silence.
    • Casting Silence will dispel both Weaken and Blind.
    • Casting Weaken will dispel Silence.
    • Casting Bewilder will dispel Blind.

Curative magic

  • Tier 2
    • 0530.png Cure: Restores a moderate amount of HP to yourself. Base cost is 20.
  • Tier 8
    • 1030.png Regen: Places a heal over time effect on yourself, healing you for a small amount of HP every turn. Base cost is 25.
  • Tier 11
    • 0530.png Cure II: Restores a large amount of Health on the target.

Supportive magic

  • Tier 4
    • 0532.png Shield: Places a shield effect on the target, protecting it from physical attacks. Base cost is 21.
  • Tier 5
    • 0533.png Haste: The target is hastened, allowing it to attack more frequently. Base cost is 30.
  • Tier 6
    • 1032.png Barrier: Places a barrier effect on the target, protecting it from magical attacks.
    • 0633.png Shadow Veil: A veil of shadows surrounds the target, making it harder to hit with physical attacks.
  • Tier 10
    • 1033.png Absorb: The next magical attack against the target will be absorbed and partially converted to MP.
      • Critical hits bypass this defense.
  • Tier 11
    • 1133.png Spark of Life: Any attack that would normally kill the target leaves it alive with 1 HP.
  • Tier 12
    • m4050.png Flame Spikes: A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage.
  • Tier 13
    • m4051.png Frost Spikes - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage.

Status effects

When an offensive spell is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.

  • 0630.png Searing Skin: The skin of the target has been ignited, causing (Fire) damage over time. Cold resistance is lowered.
  • 0730.png Freezing Limbs: The limbs of the target have been frozen, causing slower movement. Wind resistance is lowered.
  • 0330.png Deep Burns: Internal damage causes slower reactions and lowers evade and resist chance. Fire resistance is lowered.
  • 0930.png Turbulent Air: The air around the target has been upset, blowing up dust and increasing its miss chance. Elec resistance is lowered.
  • 1130.png Breached Defense: The holy attack has penetrated the target defenses, making it take more damage. Dark resistance is lowered.
  • ripesoul.png Ripened Soul: Attacking this target will restore your health by a small amount.

See also