Spells: Difference between revisions

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added Tier 15-17 spells. changed the supportive and curative descriptions to specifiy "you" instead of "the target," since it can be confusing. also minor editing to the rest of the page.
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This is a list of the known spells in the [[HentaiVerse]].
These are the spells that are available to players in the [[HentaiVerse]].
<br/>Note that spell MP costs are all a percentage of your [[Level]], rounded up.
<br/>Note that spell MP costs are all a percentage of your [[Level]], rounded up.
<br/>For example, 'Cure' has a base cost of 20, meaning its MP cost is 20% of your level. At level 51, Cure costs: 51 * 0.20 = 10.2 -> 11 MP.
<br/>For example, 'Cure' has a ''base cost'' of 20, meaning its MP cost is ''20% of your level''. At level 51, Cure costs: 51 * 0.20 = 10.2 -> 11 MP.


==Offensive magic==
==Offensive Magic==
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there's a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage similar to the single-target spell on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition ability point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration which choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it's MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell's MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].


===Piercing===
===Piercing===
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===[[Fire]]===
===[[Fire]]===
*''Tier 1''
*''Tier 1''
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png '''Fireball''': A ball of fire is hurled at the target, causing Fire damage. ''Base cost is 4. Base cost is 3 when Inferno is maxed.''
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png '''Fireball''': A ball of fire is hurled at the target, causing Fire damage. ''Base cost is 4, reduced to 3 when Inferno is maxed.''
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png '''Inferno''': Unleashes an inferno of flames on all hostile targets, causing Fire damage. ''Base cost is 12. Base cost is 6 when maxed.''
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png '''Inferno''': Unleashes an inferno of flames on all hostile targets, causing Fire damage. ''Base cost is 12, reduced to 6 when maxed.''
 
*''Tier 6''
*''Tier 6''
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png '''Flare''': A powerful fiery blast envelopes the target, causing heavy fire damage. ''Base cost is 9. Base cost is 7 when Meteor is maxed.''
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png '''Flare''': A powerful fiery blast envelopes the target, causing heavy fire damage. ''Base cost is 9, reduced to 6.75 when Meteor is maxed.''
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png '''Meteor''': A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png '''Meteor''': A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.
*''Tier 12''
*''Tier 12''
**http://g.ehgt.org/hv043/img/a/m1130.png '''Nova'''
**http://g.ehgt.org/hv043/img/a/m1130.png '''Nova''': Fire damage. (Single Target)
**http://g.ehgt.org/hv043/img/a/m1131.png '''Flames of Loki'''
**http://g.ehgt.org/hv043/img/a/m1131.png '''Flames of Loki''': Fire damage. (Area of Effect)


===[[Cold]]===
===[[Cold]]===
*''Tier 2''
*''Tier 2''
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png '''Icestrike''': Launches a pillar of ice against the target, causing Cold damage. ''Base cost is 4. Base cost is 3 when Snowstorm is maxed.''
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png '''Icestrike''': Launches a pillar of ice against the target, causing Cold damage. ''Base cost is 4, reduced to 3 when Snowstorm is maxed.''
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png '''Snowstorm''': A snowstorm surrounds all hostile targets, causing Cold damage. ''Base cost is 12. Base cost is 6 when maxed.''
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png '''Snowstorm''': A snowstorm surrounds all hostile targets, causing Cold damage. ''Base cost is 12, reduced to 6 when maxed.''
 
*''Tier 7''
*''Tier 7''
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png '''Freeze'''
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png '''Freeze''': Cold damage. (Single Target)
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png '''Blizzard'''
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png '''Blizzard''': Cold damage. (Area of Effect)
 
*''Tier 13''
*''Tier 13''
** http://g.ehgt.org/hv040/img/a/m1230.png '''Cryostasis'''  
** http://g.ehgt.org/hv040/img/a/m1230.png '''Cryostasis''': Cold damage. (Single Target)
** http://g.ehgt.org/hv040/img/a/m1231.png '''Fimbulvetr'''
** http://g.ehgt.org/hv040/img/a/m1231.png '''Fimbulvetr''': Cold damage. (Area of Effect)


===[[Elec]]===
===[[Elec]]===
*''Tier 3''
*''Tier 3''
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png '''Lightning''': A bolt of lightning strikes the target, causing Elec damage. ''Base cost is 4. Base cost is 3 when Thunderstorm is maxed.''
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png '''Lightning''': A bolt of lightning strikes the target, causing Elec damage. ''Base cost is 4, reduced to 3 when Thunderstorm is maxed.''
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png '''Thunderstorm''': A thunderstorm surrounds all hostile targets, causing Elec damage. ''Base cost is 12. Base cost is 6 when maxed.''
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png '''Thunderstorm''': A thunderstorm surrounds all hostile targets, causing Elec damage. ''Base cost is 12, reduced to 6 when maxed.''
 
*''Tier 8''
*''Tier 8''
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png '''Ball Lightning'''
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png '''Ball Lightning''': Elec damage. (Single Target)
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png '''Column Lightning'''
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png '''Column Lightning''': Elec damage. (Area of Effect)
 
*''Tier 15''
** http://g.ehgt.org/hv044/img/a/m1330.png '''Shockblast''': Elec damage. (Single Target)
** http://g.ehgt.org/hv044/img/a/m1331.png '''Wrath of Thor''': Elec damage. (Area of Effect)


===[[Wind]]===
===[[Wind]]===
*''Tier 4''
*''Tier 4''
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png '''Windblast''': A blast of wind hits the target, causing Wind damage. ''Base cost is 4. Base cost is 3 when Cyclone is maxed.''
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png '''Windblast''': A blast of wind hits the target, causing Wind damage. ''Base cost is 4, reduced to 3 when Cyclone is maxed.''
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png '''Cyclone''': A cyclone surrounds all hostile targets, causing Wind damage. ''Base cost is 12. Base cost is 6 when maxed.''
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png '''Cyclone''': A cyclone surrounds all hostile targets, causing Wind damage. ''Base cost is 12, reduced to 6 when maxed.''
 
*''Tier 9''
*''Tier 9''
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png '''Gale'''
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png '''Gale''': Wind damage. (Single Target)
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png '''Hurricane'''
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png '''Hurricane''': Wind damage. (Area of Effect)
 
*''Tier 16''
** http://g.ehgt.org/hv044/img/a/m1430.png '''Downburst''': Wind damage. (Single Target)
** http://g.ehgt.org/hv044/img/a/m1431.png '''Storms of Njord''': Wind damage. (Area of Effect)


===[[Holy]]===
===[[Holy]]===
*''Tier 5''
*''Tier 5''
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png '''Condemn''': Holy Damage. ''Base cost is 9. Base cost is 6.75 when Purge is maxed.''
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png '''Condemn''': Holy damage. ''Base cost is 9, reduced to 6.75 when Purge is maxed.''
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png '''Purge''': Holy Damage. ''Base cost is 27. Base cost is 13.5 when maxed.''
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png '''Purge''': Holy damage. ''Base cost is 27, reduced to 13.5 when maxed.''
 
*''Tier 10''
*''Tier 10''
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png '''Smite'''
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png '''Smite''': Holy damage. (Single Target)
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png '''Banish'''
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png '''Banish''': Holy damage. (Area of Effect)


===[[Soul]]===
===[[Soul]]===
*Tier 11
*''Tier 11''
**http://g.ehgt.org/hv043/img/a/m1720.png '''Soul Reaper'''
**http://g.ehgt.org/hv043/img/a/m1720.png '''Soul Reaper''': Soul damage. (Single Target)
**http://g.ehgt.org/hv043/img/a/m1721.png '''Soul Harvest'''
**http://g.ehgt.org/hv043/img/a/m1721.png '''Soul Harvest''': Soul damage. (Area of Effect)


===[[Dark]]===
===[[Dark]]===
*Tier 14
*''Tier 14''
**http://g.ehgt.org/hv044/img/a/1230.png '''Corruption''': Dark damage.
**http://g.ehgt.org/hv044/img/a/1230.png '''Corruption''': Dark damage. (Single Target)
**http://g.ehgt.org/hv044/img/a/1232.png '''Pestillence''': Dark damage.
**http://g.ehgt.org/hv044/img/a/1232.png '''Pestillence''': Dark damage. (Area of Effect)


==Deprecating magic==
*''Tier 17''
** http://g.ehgt.org/hv044/img/a/1330.png '''Disintigrate''': Dark damage. (Single Target)
** http://g.ehgt.org/hv044/img/a/1332.png '''Ragnarok''': Dark damage. (Area of Effect)
 
==Deprecating Magic==
*''Tier 1''
*''Tier 1''
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png '''[[Poison]]''': Inflicts Spreading Poison on one target, causing heavy damage over time and lowering it's MP and SP regen rate. ''Base cost is 15.''
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png '''[[Poison]]''': Inflicts Spreading Poison on the target, causing damage over time, reducing it's evade chance, and halving it's MP and SP regen rates. ''Base cost is 15.''
 
*''Tier 2''
*''Tier 2''
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png '''Slow''': The target is slowed, making it attack less frequently. ''Base cost is 18.''
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png '''Slow''': The target is slowed, making it attack less frequently. ''Base cost is 18.''
*''Tier 3''
*''Tier 3''
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png '''Weaken''': The target is weakened, making it deal less damage with physical attacks. ''Base cost is 10.''
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png '''Weaken''': The target is weakened, making it's physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed. ''Base cost is 10.''
 
*''Tier 4''
*''Tier 4''
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png '''Sleep''': The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png '''Sleep''': The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.
*''Tier 7''
*''Tier 7''
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png '''Confuse''': Confuses the target, making it lunge out wildly and strike friends and foes alike.
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png '''Confuse''': Confuses the target, making it lunge out wildly and strike friends and foes alike.
*''Tier 8''
*''Tier 8''
**http://g.ehgt.org/hv043/img/a/m2040.png '''Bewilder''': The target is bewildered, making it deal less damage with magical attacks.
**http://g.ehgt.org/hv043/img/a/m2040.png '''Bewilder''': The target is bewildered, making it's magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed.  '' Base cost is 10.''
 
*''Tier 9''
*''Tier 9''
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png '''Blind''': Blinds the target, reducing the chance of landing attacks and hitting with magic spells.
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png '''Blind''': Blinds the target, reducing the chance of landing attacks and magic spells.
 
*''Tier 12''
*''Tier 12''
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png '''Silence''': The target is silenced, preventing it from using special attacks and magic.
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png '''Silence''': The target is silenced, preventing it from using special attacks and magic.
*''Tier 14''
*''Tier 14''
**http://g.ehgt.org/hv044/img/a/1233.png '''Nerf''': The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating and barrier rating.
**http://g.ehgt.org/hv044/img/a/1233.png '''Nerf''': The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.


*''Tier 17''
** http://g.ehgt.org/hv044/img/a/1333.png '''X-Nerf''' - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.


*There are some special rules regarding which Deprecating spells can be in effect on an enemy at the same time.
 
**You cannot have more than one of: Slow, Sleep, and Confuse. Casting any one of these wil dispel any other that was previously in effect.
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.
**Casting Blind will dispel both Bewilder and Silence.
**Casting Blind will dispel both Bewilder and Silence.
**Casting Silence will dispel both Weaken and Blind.
**Casting Silence will dispel both Weaken and Blind.
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**Casting Bewilder will dispel Blind.
**Casting Bewilder will dispel Blind.


==Curative magic==
==Curative Magic==
*''Tier 2''
*''Tier 2''
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png '''Cure''': Restores a moderate amount of HP to yourself. ''Base cost is 20.''
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png '''Cure''': Restores a moderate amount of HP to yourself. ''Base cost is 20.''
*''Tier 8''
*''Tier 8''
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png '''Regen''': Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  ''Base cost is 25.''
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png '''Regen''': Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  ''Base cost is 25.''
*''Tier 11''
*''Tier 11''
**http://g.ehgt.org/hv043/img/a/0530.png '''Cure II''': Restores a large amount of Health on the target.
**http://g.ehgt.org/hv043/img/a/0530.png '''Cure II''': Restores a large amount of HP to yourself.
 
*''Tier 14''
*''Tier 14''
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png '''Regen II''': Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn.  ''Base cost is 75.''
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png '''Regen II''': Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn.  ''Base cost is 75.''


==Supportive magic==
*''Tier 17''
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png '''Cure III''': Restores a huge amount of HP to yourself.
 
 
==Supportive Magic==
*''Tier 4''
*''Tier 4''
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png '''Shield''': Places a shield effect on the target, protecting it from physical attacks. ''Base cost is 21.''
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png '''Shield''': Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. ''Base cost is 21.''
 
*''Tier 5''
*''Tier 5''
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png '''Haste''': The target is hastened, allowing it to attack more frequently. ''Base cost is 30.''
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png '''Haste''': You are hastened, allowing you to attack more frequently. ''Base cost is 30.''
 
*''Tier 6''
*''Tier 6''
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png '''Barrier''': Places a barrier effect on the target, protecting it from magical attacks.
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png '''Barrier''': Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png '''Shadow Veil''': A veil of shadows surrounds the target, making it harder to hit with physical attacks.
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png '''Shadow Veil''': A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.
 
*''Tier 10''
*''Tier 10''
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png '''Absorb''': The next magical attack against the target will be absorbed and partially converted to MP.
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png '''Absorb''': The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.
***Critical hits bypass this defense.
***Critical hits cannot be absorbed.
 
*''Tier 11''
*''Tier 11''
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png '''Spark of Life''': Any attack that would normally kill the target leaves it alive with 1 HP.
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png '''Spark of Life''': Any attack that would normally kill you leaves you alive with 1 HP.
 
*''Tier 12''
*''Tier 12''
** http://g.ehgt.org/hv043/img/a/m4050.png '''Flame Spikes''': A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage.
** http://g.ehgt.org/hv043/img/a/m4050.png '''Flame Spikes''': A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage.
 
*''Tier 13''
*''Tier 13''
** http://g.ehgt.org/hv040/img/a/m4020.png '''Arcane Meditation''' - The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Additional points increase the duration and power of the spell.
** http://g.ehgt.org/hv040/img/a/m4020.png '''Arcane Meditation''' - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.
** http://g.ehgt.org/hv040/img/a/m4051.png '''Frost Spikes''' - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage.
** http://g.ehgt.org/hv040/img/a/m4051.png '''Frost Spikes''' - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage.
 
*''Tier 15''
** http://g.ehgt.org/hv044/img/a/m4021.png '''Heartseeker''' - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.
** http://g.ehgt.org/hv044/img/a/m4060.png '''Lightning Spikes''' - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage.
 
*''Tier 16''
** http://g.ehgt.org/hv044/img/a/m4040.png '''Spirit Shield''' - Incoming soul attacks will damage your spirit gauge instead of health.
** http://g.ehgt.org/hv044/img/a/m4061.png '''Storm Spikes''' - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage.
 


==Status effects==
==Status Effects==
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.



Revision as of 19:03, 1 January 2010

These are the spells that are available to players in the HentaiVerse.
Note that spell MP costs are all a percentage of your Level, rounded up.
For example, 'Cure' has a base cost of 20, meaning its MP cost is 20% of your level. At level 51, Cure costs: 51 * 0.20 = 10.2 -> 11 MP.

Offensive Magic

These spells are used to inflict direct damage on monsters. On each Ability tier, there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it's MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell's MP cost (by 25% when maxed). Each type of monster has different levels of resistance to each damage type, which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative status effects.

Piercing

  • Starting spell, no Ability required
    • 001010.png Magic Missile: Fires a basic magic missile against the target. Base cost is 5. Casting this may increase Elemental proficiency.

Fire

  • Tier 1
    • 0130.png Fireball: A ball of fire is hurled at the target, causing Fire damage. Base cost is 4, reduced to 3 when Inferno is maxed.
    • 0132.png Inferno: Unleashes an inferno of flames on all hostile targets, causing Fire damage. Base cost is 12, reduced to 6 when maxed.
  • Tier 6
    • 0630.png Flare: A powerful fiery blast envelopes the target, causing heavy fire damage. Base cost is 9, reduced to 6.75 when Meteor is maxed.
    • 0632.png Meteor: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.
  • Tier 12
    • m1130.png Nova: Fire damage. (Single Target)
    • m1131.png Flames of Loki: Fire damage. (Area of Effect)

Cold

  • Tier 2
    • 0230.png Icestrike: Launches a pillar of ice against the target, causing Cold damage. Base cost is 4, reduced to 3 when Snowstorm is maxed.
    • 0232.png Snowstorm: A snowstorm surrounds all hostile targets, causing Cold damage. Base cost is 12, reduced to 6 when maxed.
  • Tier 7
    • 0730.png Freeze: Cold damage. (Single Target)
    • 0732.png Blizzard: Cold damage. (Area of Effect)
  • Tier 13
    • m1230.png Cryostasis: Cold damage. (Single Target)
    • m1231.png Fimbulvetr: Cold damage. (Area of Effect)

Elec

  • Tier 3
    • 0330.png Lightning: A bolt of lightning strikes the target, causing Elec damage. Base cost is 4, reduced to 3 when Thunderstorm is maxed.
    • 0332.png Thunderstorm: A thunderstorm surrounds all hostile targets, causing Elec damage. Base cost is 12, reduced to 6 when maxed.
  • Tier 8
    • 0830.png Ball Lightning: Elec damage. (Single Target)
    • 0832.png Column Lightning: Elec damage. (Area of Effect)
  • Tier 15
    • m1330.png Shockblast: Elec damage. (Single Target)
    • m1331.png Wrath of Thor: Elec damage. (Area of Effect)

Wind

  • Tier 4
    • 0430.png Windblast: A blast of wind hits the target, causing Wind damage. Base cost is 4, reduced to 3 when Cyclone is maxed.
    • 0432.png Cyclone: A cyclone surrounds all hostile targets, causing Wind damage. Base cost is 12, reduced to 6 when maxed.
  • Tier 9
    • 0930.png Gale: Wind damage. (Single Target)
    • 0932.png Hurricane: Wind damage. (Area of Effect)
  • Tier 16
    • m1430.png Downburst: Wind damage. (Single Target)
    • m1431.png Storms of Njord: Wind damage. (Area of Effect)

Holy

  • Tier 5
    • m1510.png Condemn: Holy damage. Base cost is 9, reduced to 6.75 when Purge is maxed.
    • m1511.png Purge: Holy damage. Base cost is 27, reduced to 13.5 when maxed.
  • Tier 10
    • 1130.png Smite: Holy damage. (Single Target)
    • 1132.png Banish: Holy damage. (Area of Effect)

Soul

  • Tier 11
    • m1720.png Soul Reaper: Soul damage. (Single Target)
    • m1721.png Soul Harvest: Soul damage. (Area of Effect)

Dark

  • Tier 14
    • 1230.png Corruption: Dark damage. (Single Target)
    • 1232.png Pestillence: Dark damage. (Area of Effect)
  • Tier 17
    • 1330.png Disintigrate: Dark damage. (Single Target)
    • 1332.png Ragnarok: Dark damage. (Area of Effect)

Deprecating Magic

  • Tier 1
    • 0133.png Poison: Inflicts Spreading Poison on the target, causing damage over time, reducing it's evade chance, and halving it's MP and SP regen rates. Base cost is 15.
  • Tier 2
    • 0233.png Slow: The target is slowed, making it attack less frequently. Base cost is 18.
  • Tier 3
    • 0333.png Weaken: The target is weakened, making it's physical attacks deal less damage and preventing them from being critical strikes. Reduces physical damage dealt by 50% when maxed. Base cost is 10.
  • Tier 4
    • 0433.png Sleep: The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.
  • Tier 7
    • 0733.png Confuse: Confuses the target, making it lunge out wildly and strike friends and foes alike.
  • Tier 8
    • m2040.png Bewilder: The target is bewildered, making it's magical attacks deal less damage and preventing them from being critical strikes. Magical damage dealt is reduced by 50% when maxed. Base cost is 10.
  • Tier 9
    • 0933.png Blind: Blinds the target, reducing the chance of landing attacks and magic spells.
  • Tier 12
    • 0833.png Silence: The target is silenced, preventing it from using special attacks and magic.
  • Tier 14
    • 1233.png Nerf: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.
  • Tier 17
    • 1333.png X-Nerf - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.


  • There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.
    • A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.
    • Casting Blind will dispel both Bewilder and Silence.
    • Casting Silence will dispel both Weaken and Blind.
    • Casting Weaken will dispel Silence.
    • Casting Bewilder will dispel Blind.

Curative Magic

  • Tier 2
    • 0530.png Cure: Restores a moderate amount of HP to yourself. Base cost is 20.
  • Tier 8
    • 1030.png Regen: Places a heal over time effect on yourself, healing you for a small amount of HP every turn. Base cost is 25.
  • Tier 11
    • 0530.png Cure II: Restores a large amount of HP to yourself.
  • Tier 14
    • 1030.png Regen II: Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn. Base cost is 75.
  • Tier 17
    • 0530.png Cure III: Restores a huge amount of HP to yourself.


Supportive Magic

  • Tier 4
    • 0532.png Shield: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. Base cost is 21.
  • Tier 5
    • 0533.png Haste: You are hastened, allowing you to attack more frequently. Base cost is 30.
  • Tier 6
    • 1032.png Barrier: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.
    • 0633.png Shadow Veil: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.
  • Tier 10
    • 1033.png Absorb: The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.
      • Critical hits cannot be absorbed.
  • Tier 11
    • 1133.png Spark of Life: Any attack that would normally kill you leaves you alive with 1 HP.
  • Tier 12
    • m4050.png Flame Spikes: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage.
  • Tier 13
    • m4020.png Arcane Meditation - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.
    • m4051.png Frost Spikes - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage.
  • Tier 15
    • m4021.png Heartseeker - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.
    • m4060.png Lightning Spikes - A shield of lightning surrounds you. Elec mitigation is increased, and physical attackers take minor elec damage.
  • Tier 16
    • m4040.png Spirit Shield - Incoming soul attacks will damage your spirit gauge instead of health.
    • m4061.png Storm Spikes - A shield of storms surrounds you. Wind mitigation is increased, and physical attackers take minor wind damage.


Status Effects

When an offensive spell is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.

  • 0630.png Searing Skin: The skin of the target has been ignited, causing (Fire) damage over time. Cold resistance is lowered.
  • 0730.png Freezing Limbs: The limbs of the target have been frozen, causing slower movement. Wind resistance is lowered.
  • 0330.png Deep Burns: Internal damage causes slower reactions and lowers evade and resist chance. Fire resistance is lowered.
  • 0930.png Turbulent Air: The air around the target has been upset, blowing up dust and increasing its miss chance. Elec resistance is lowered.
  • 1130.png Breached Defense: The holy attack has penetrated the target defenses, making it take more damage. Dark resistance is lowered.
  • ripesoul.png Ripened Soul: Attacking this target will restore your health by a small amount.

See also