HentaiVerse: Difference between revisions
Updated hit chance formulas and clarified battle regen. Also minor edits to the page. |
|||
| Line 13: | Line 13: | ||
<br>Barrier Rating= 1 + END * 1.5 + WIS * 0.5 | <br>Barrier Rating= 1 + END * 1.5 + WIS * 0.5 | ||
<br>Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier | <br>Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier | ||
<br>Health Regen= 5 + END / 5 | <br>Health Regen= 5 + END / 5 per minute | ||
<br>Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier | <br>Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier | ||
<br>Magic Regen= 1 + WIS / 25 | <br>Magic Regen= 1 + WIS / 25 per minute | ||
<br>Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier | <br>Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier | ||
<br>Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 | <br>Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute | ||
<br>Action Speed= 100 + AGI / 3 | <br>Action Speed= 100 + AGI / 3 | ||
<br>Overcharge= 100 | <br>Overcharge= 100 + Overcharge Boost<br> | ||
Attack Hit Calculation: | Attack Hit Calculation: Attack Accuracy + (Physical Hit Bonus / 100) * (100 - Attack Accuracy)<br> | ||
Magic Hit Calculation: | Magic Hit Calculation: Magic Accuracy + (Magical Hit Bonus / 100) * (100 - Magic Accuracy)<br> | ||
Spirit: Always hits<br> | Spirit Attack: Always hits<br> | ||
Physical Hit Bonus = Equipment Physical Hit Chance + Aura Physical Hit Chance<br> | |||
Magical Hit Bonus = Equipment Magical Hit Chance + Aura Magical Hit Chance<br> | |||
Attack damage calculated from Attack Rating vs Shield Rating<br> | Attack damage calculated from Attack Rating vs Shield Rating<br> | ||
Magic damage calculated from Magic Rating vs Barrier Rating<br> | Magic damage calculated from Magic Rating vs Barrier Rating<br> | ||
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks. | Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks. | ||
During battle, regen stats count each turn you take as 2 seconds of game time (30 turns per minute). So, divide your regen stat by 30 to get your regen per turn. | |||
==Abilities== | ==Abilities== | ||
| Line 41: | Line 46: | ||
*Potion: Recovery over 3 turns. | *Potion: Recovery over 3 turns. | ||
*Elixir: Recovery over 10 turns. | *Elixir: Recovery over 10 turns. | ||
* | *Elemental Infusions: Increase the respective elemental rating and converts spirit and physical attack damage to elemental damage for 25 turns. | ||
*Scrolls: | *Scrolls: Provide max-benefit supportive magical effects. | ||
Numerous levels of | Numerous levels of efficiency in items exist for each type of restoration item. | ||
For example, an | For example, an Average Health Potion recovers 18% of your health per turn over 3 turns (54% total). | ||
Keep an eye out for rare items such as elixirs, or even the | Keep an eye out for rare items such as elixirs, or even the artifacts (which are non-consumable). | ||
For more information on the non-consumable equipment go to [[Equipment]] and [[Items#Artifacts|Artifacts]]. | For more information on the non-consumable equipment go to [[Equipment]] and [[Items#Artifacts|Artifacts]]. | ||
| Line 57: | Line 62: | ||
==Combat== | ==Combat== | ||
Combat can be initiated by random encounters (which happen while browsing the site | Combat can be initiated by random encounters (which happen approximately once per hour while browsing the e-hentai site), [[Arena]] battles, [[Grindfest]]s, or by entering the [[Item World]]. Each battle will spawn a number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first. | ||
When it is your time to perform an action, you may choose between 7 selections: | When it is your time to perform an action, you may choose between 7 selections: | ||
| Line 65: | Line 70: | ||
*Spirit: Perform your [[spirit attack]] on a target. | *Spirit: Perform your [[spirit attack]] on a target. | ||
*Skills: Prompts you to select a skill. Currently the only skill implemented is the "Flee" skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape. | *Skills: Prompts you to select a skill. Currently the only skill implemented is the "Flee" skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape. | ||
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory before they can be used. | *Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory while not currently engaged in battle before they can be used. | ||
*Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but | *Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but you skip your action for the turn. | ||
*Focus: Increases your chance | *Focus: Increases your chance of landing a spell on the following turn (+50% hit chance, -25 effective interference), but reduces your your evade, block, and parry to 0% for the current turn. | ||
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies' health is reduced to zero, or you successfully flee from battle. | After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies' health is reduced to zero, or you successfully flee from battle. | ||
Revision as of 04:42, 24 November 2009
HentaiVerse is a computer Role Playing Game (RPG) found on e-hentai.org.
Stats
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.
From the forums, info may be outdated:
Attack Hit Chance= 75 + DEX / 25 + AGI / 40
Magic Hit Chance= 75 + INT / 25 + WIS / 40
Attack Crit Chance= 3 + DEX / 25 + AGI / 50
Magic Crit Chance= 3 + INT / 25 + WIS / 50
Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25
Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END
Magic Rating= 1 + INT * 1.5 + WIS * 0.5
Barrier Rating= 1 + END * 1.5 + WIS * 0.5
Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier
Health Regen= 5 + END / 5 per minute
Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier
Magic Regen= 1 + WIS / 25 per minute
Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier
Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute
Action Speed= 100 + AGI / 3
Overcharge= 100 + Overcharge Boost
Attack Hit Calculation: Attack Accuracy + (Physical Hit Bonus / 100) * (100 - Attack Accuracy)
Magic Hit Calculation: Magic Accuracy + (Magical Hit Bonus / 100) * (100 - Magic Accuracy)
Spirit Attack: Always hits
Physical Hit Bonus = Equipment Physical Hit Chance + Aura Physical Hit Chance
Magical Hit Bonus = Equipment Magical Hit Chance + Aura Magical Hit Chance
Attack damage calculated from Attack Rating vs Shield Rating
Magic damage calculated from Magic Rating vs Barrier Rating
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.
During battle, regen stats count each turn you take as 2 seconds of game time (30 turns per minute). So, divide your regen stat by 30 to get your regen per turn.
Abilities
Spells
Items
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the Healer. The majority of items are consumables; that is, use one and it's gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:
- Draught: Recovery over 12 turns (15 for Health Draughts).
- Potion: Recovery over 3 turns.
- Elixir: Recovery over 10 turns.
- Elemental Infusions: Increase the respective elemental rating and converts spirit and physical attack damage to elemental damage for 25 turns.
- Scrolls: Provide max-benefit supportive magical effects.
Numerous levels of efficiency in items exist for each type of restoration item.
For example, an Average Health Potion recovers 18% of your health per turn over 3 turns (54% total).
Keep an eye out for rare items such as elixirs, or even the artifacts (which are non-consumable).
For more information on the non-consumable equipment go to Equipment and Artifacts.
Combat
Combat can be initiated by random encounters (which happen approximately once per hour while browsing the e-hentai site), Arena battles, Grindfests, or by entering the Item World. Each battle will spawn a number of monsters for you to fight. You will always act first.
When it is your time to perform an action, you may choose between 7 selections:
- Attack: Basic physical attack, applying attack stats against your target's defense stats.
- Magic: Prompts you to select a spell to cast. See the spells section above for details.
- Spirit: Perform your spirit attack on a target.
- Skills: Prompts you to select a skill. Currently the only skill implemented is the "Flee" skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape.
- Items: Prompts you to use an item from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory while not currently engaged in battle before they can be used.
- Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but you skip your action for the turn.
- Focus: Increases your chance of landing a spell on the following turn (+50% hit chance, -25 effective interference), but reduces your your evade, block, and parry to 0% for the current turn.
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies' health is reduced to zero, or you successfully flee from battle.