Character Stats

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Primary Attributes

Primary Stats are purchased with Experience Points. There are six primary attributes:

  • Strength (STR)
  • Dexterity (DEX)
  • Agility (AGI)
  • Endurance (END)
  • Intelligence (INT)
  • Wisdom (WIS)

The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase your stats higher than your level.

There are additional ways to acquire points in primary attributes.

  • Offering an Artifact to Snowflake at the Shrine can also provide a permanent increase to one of your primary stats for up to 10 points per attribute.
  • Various pieces of equipment provide bonuses to certain attributes when worn. Certain suffixes can increase the attribute bonuses given by the piece or give a bonus to additional attributes.
  • Primary and Spectral Auras give bonuses to certain attributes while active.

Derived Attributes

Derived attributes are stats calculated from the player's primary attributes. These stats are displayed on the player's Character page of the HentaiVerse. These stats can also be calculated using Sonic's EH Calculator.

Attack Accuracy  = 75 + DEX / 25 + AGI / 40
Magic Accuracy   = 75 + INT / 25 + WIS / 40
Attack Crit Chance = 3 + DEX / 25 + AGI / 50
Magic Crit Chance  = 3 + INT / 25 + WIS / 50
Attack Rating  = 1 + STR + DEX * 0.75 + AGI * 0.25
Shield Rating  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END
Magic Rating   = 1 + INT * 1.5 + WIS * 0.5
Barrier Rating = 1 + END * 1.5 + WIS * 0.5
Health Points = (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier
Health Regen  = 5 + END / 5 per minute
Magic Points  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier
Magic Regen   = 1 + WIS / 25 per minute
Spirit Points = (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier
Spirit Regen  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute
Action Speed = 100 + AGI / 3
Overcharge   = 100 + Overcharge Boost

Other Stats

Accuracy Calculations

Attack Hit Calculation: Attack Accuracy + (Physical Hit Bonus / 100) * (100 - Attack Accuracy)

  • Physical Hit Bonus = Equipment Physical Hit Chance + Aura Physical Hit Chance

Magic Hit Calculation: Magic Accuracy + (Magical Hit Bonus / 100) * (100 - Magic Accuracy)

  • Magical Hit Bonus = Equipment Magical Hit Chance + Aura Magical Hit Chance

Spirit Attack: Always hits

Damage Calculations

Attack damage is calculated from Attack Rating vs Shield Rating.
Magic damage is calculated from Magic Rating vs Barrier Rating.
Spirit Attack damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and related Hath Perks.

Battle Regen

During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute). e.g. Magic Regen / 30 = Magic Points gained per turn.

Battle Stats

Primary attributes also provide the following additional benefits:

  • Base Evade is increased by 1% for every 25 points of AGI
  • Base Parry is increased by 1% for every 25 points of DEX
  • Base Resist is increased by 1% for every 25 points of WIS
  • Interference is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)

References

Primary Attributes => Derived Attributes