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==Battles==
==Battles==
Battles can be initiated by [[Random Encounter]]s (which happen approximately once per hour while browsing the E-Hentai site), by entering [[Arena]] battles, by starting [[Grindfest]]s, or by visiting the [[Item World]]. Each battle will spawn a number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.
[[HentaiVerse]] battles are initiated by [[Random Encounter]]s which happen approximately once per hour while browsing the E-Hentai site, or by the player entering one of the battle modes. Each battle will spawn a number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.


A "round" refers to a single fight with a set of monsters that ends once they are defeated or the players flees or dies. A "battle series" refers to a set of battle rounds that last until completed or until the player flees or dies. e.g. The "Graduation" [[Arena]] challenge is a battle series with 5 rounds. [[Random Encounter]]s, the [[Ring of Blood]] challenges, and the first [[Arena]] challenge all contain only 1 round.
==Combat==
When it is your time to perform an action, you may choose between 7 different actions:
When it is your time to perform an action, you may choose between 7 different actions:


*Attack: Basic physical attack, applying attack stats against your target's defense stats. Hotkey is 'Q'.
*'''Attack''': Basic physical attack, applying attack stats against your target's defense stats. Hotkey is 'Q'.
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details. Hotkey is 'W'.
*'''Magic''': Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details. Hotkey is 'W'.
**Pressing the hotkey 'R' will recast the previously cast spell on the previously selected target, or yourself if a friendly spell was cast. If no spell was cast, hitting R will have same effect as selecting Magic. If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it. Recast works even if you do other actions in between.
**Pressing the hotkey 'R' will recast the previously cast spell on the previously selected target, or yourself if a friendly spell was cast. If no spell was cast, hitting R will have same effect as selecting Magic. If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it. Recast works even if you do other actions in between.
*Spirit: Perform your [[Spirit Attack]] on a target. Hotkey is 'E'.
*'''Spirit''': Perform your [[Spirit Attack]] on a target. Hotkey is 'E'.
*Skills: Prompts you to select a skill. Currently the only skill implemented is the "Flee" skill, which you can double-click to run from the battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape. Hotkey is 'A'.
*'''Skills''': Prompts you to select a skill. Currently the only skill implemented is the "Flee" skill, which you can double-click to run from the battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape. Hotkey is 'A'.
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory, before they can be used. This is accomplished from the [[Character Menu|Items page]]. Hotkey is 'S'.
*'''Items''': Prompts you to use an [[Items|item]] from your battle inventory. Note that items in the item inventory must be moved to the battle inventory before they can be used this way. This is accomplished from the Character's Item page. [[Items#Infusions|Infusions]] and [[Items#Scrolls|Scrolls]] can be set to restock themselves during the battle but [[Items#Restoratives|restorative items]] can only do so once a battle series has ended. Hotkey is 'S'.
*Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but you skip your action for the turn. Hotkey is 'D'.
*'''Defend''': Increases your defenses for the turn (+25% physical and magical mitigation), but you skip your action for the turn. Hotkey is 'D'.
*Focus: Increases your chance of landing a spell on the following turn (+50% hit chance, -25 effective interference), but reduces your your evade, block, and parry chances to 0% for the current turn. Hotkey is 'F'.
*'''Focus''': Increases your chance of landing a [[spell]] on the following turn (+50% hit chance, -25 effective [[Interference|interference]]), but reduces your your evade, block, and parry chances to 0% for the current turn. Hotkey is 'F'.


Enemies can also be targeted using the hotkeys '1' through '0' (either on the home row or number pad), with 1 corresponding to the Monster A and 0 to Monster J.
Enemies can also be targeted using the hotkeys '1' through '0' (either on the home row or number pad), with 1 corresponding to the Monster A and 0 to Monster J.
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The Quickcast spells can also be selected using the hotkeys 'Alt+1' through 'Alt+0', where the number corresponds to the spell's slot number.
The Quickcast spells can also be selected using the hotkeys 'Alt+1' through 'Alt+0', where the number corresponds to the spell's slot number.


After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like Area-of-Effect spells. In this case, some enemies may act a second time before you can respond. Combat ends when you or your enemies' health is reduced to zero, or you successfully flee from battle.   
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities [[Action Speed|take longer to perform]] than others, like Area-of-Effect spells. In this case, some enemies may act a second time before you can respond. Combat ends when either you or your enemies' health is reduced to zero, or you successfully flee from battle.   


There is no penalty if your health is reduced to zero, except that you'll be ejected from the Grindfest/Item World/Arena battle you are currently fighting. You need only spend a few credits at the [[Bazaar#Healer|Healer]] to be restored to full, or just wait for your regen stats to restore you over time.
'''There is no penalty if your health is reduced to zero''', except that you'll be ejected from the battle series that you were currently fighting. You need only spend a few potions to be restored to full health, or simply wait for your regen stats to restore your health over time while not in a battle. You may also choose to restore your mana and spirit, likewise these restore themselves over time.


==Battle Window==
==Battle Window==
  ''Image Placeholder''
''(Image Placeholder)''
 
===Status Effects===
Displays all the status effects currently on the player. Displays a maximum of eight status effects, though more can be active. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after Auto-cast spells. Effects that expire in 1 turn will blink. Placing the cursor over the icon provides information on the status effect.
 
===Health Points===
If this reaches 0 the battle series the player is in will end.


===Turn Indicator===
===Mana Points===
Displays the order in which actions will be taken.
Used to cast [[Spells]].


===Status Effects===
===Spirit Points===
Displays all the status effects currently on the player. Displays a maximum of eight status effects, though more can be active. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after Auto-cast spells. Placing the cursor over the icon provides information on the status effect.
Used for [[Spirit Attack]]s and as a cost to certain supportive spells.


===Overcharge Gauge===
===Overcharge Gauge===
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A log of all the events during the battle. Only shows the last 100 lines.
A log of all the events during the battle. Only shows the last 100 lines.


When a battle starts, the system prints information about the battle, which can include the type of battle, the current round (if a multi-round battle such as an arena), and monster spawn information.
When a battle starts, the system prints information about the battle, which includes the type of battle, the current round (if a multi-round battle series such as an arena), and monsters' spawn information.


Monster spawn information contains the following:
Monsters' spawn information contains the following:
*MID: The monster's ID number. The monster's name is also listed in parentheses.
*MID: The monster's ID number. The monster's name is also listed in parentheses.
*LV: The monster's level.
*LV: The monster's level.
*HP: The monster's starting HP.
*HP: The monster's starting HP.
*MP: The monster's starting MP.
*SP: The monster's starting SP.
*NA: Next Action. The number of "ticks" until it takes its first turn, so a monster with lower NA is faster.
*Type: Currently, only hostile monsters spawn.


===Monster Pane===
===Monster Pane===
*Monster Letter: Refers to the monster's position for targeting purposes.
*Monster Level
*Monster Color: Indicates the monster's class/rarity.
*Monster HP
*Monster MP: Indicates how close a monster is to using its magic attack. Monsters can only cast when they have at least 50% mana.
*Monster SP: Most monsters will not have one as they do not have a spirit attack. Monsters can only spirit attack when they have 100% spirit.


==See Also==
==See Also==
*[[HentaiVerse]]
*[[HentaiVerse]]
*[[HentaiVerse Hotkeys]]
*[[HentaiVerse Hotkeys]]
[[Category:HentaiVerse]]

Revision as of 04:51, 11 October 2011

Battles

HentaiVerse battles are initiated by Random Encounters which happen approximately once per hour while browsing the E-Hentai site, or by the player entering one of the battle modes. Each battle will spawn a number of monsters for you to fight. You will always act first.

A "round" refers to a single fight with a set of monsters that ends once they are defeated or the players flees or dies. A "battle series" refers to a set of battle rounds that last until completed or until the player flees or dies. e.g. The "Graduation" Arena challenge is a battle series with 5 rounds. Random Encounters, the Ring of Blood challenges, and the first Arena challenge all contain only 1 round.

Combat

When it is your time to perform an action, you may choose between 7 different actions:

  • Attack: Basic physical attack, applying attack stats against your target's defense stats. Hotkey is 'Q'.
  • Magic: Prompts you to select a spell to cast. See the spells section above for details. Hotkey is 'W'.
    • Pressing the hotkey 'R' will recast the previously cast spell on the previously selected target, or yourself if a friendly spell was cast. If no spell was cast, hitting R will have same effect as selecting Magic. If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it. Recast works even if you do other actions in between.
  • Spirit: Perform your Spirit Attack on a target. Hotkey is 'E'.
  • Skills: Prompts you to select a skill. Currently the only skill implemented is the "Flee" skill, which you can double-click to run from the battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape. Hotkey is 'A'.
  • Items: Prompts you to use an item from your battle inventory. Note that items in the item inventory must be moved to the battle inventory before they can be used this way. This is accomplished from the Character's Item page. Infusions and Scrolls can be set to restock themselves during the battle but restorative items can only do so once a battle series has ended. Hotkey is 'S'.
  • Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but you skip your action for the turn. Hotkey is 'D'.
  • Focus: Increases your chance of landing a spell on the following turn (+50% hit chance, -25 effective interference), but reduces your your evade, block, and parry chances to 0% for the current turn. Hotkey is 'F'.

Enemies can also be targeted using the hotkeys '1' through '0' (either on the home row or number pad), with 1 corresponding to the Monster A and 0 to Monster J.

The Quickcast spells can also be selected using the hotkeys 'Alt+1' through 'Alt+0', where the number corresponds to the spell's slot number.

After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like Area-of-Effect spells. In this case, some enemies may act a second time before you can respond. Combat ends when either you or your enemies' health is reduced to zero, or you successfully flee from battle.

There is no penalty if your health is reduced to zero, except that you'll be ejected from the battle series that you were currently fighting. You need only spend a few potions to be restored to full health, or simply wait for your regen stats to restore your health over time while not in a battle. You may also choose to restore your mana and spirit, likewise these restore themselves over time.

Battle Window

(Image Placeholder)

Status Effects

Displays all the status effects currently on the player. Displays a maximum of eight status effects, though more can be active. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after Auto-cast spells. Effects that expire in 1 turn will blink. Placing the cursor over the icon provides information on the status effect.

Health Points

If this reaches 0 the battle series the player is in will end.

Mana Points

Used to cast Spells.

Spirit Points

Used for Spirit Attacks and as a cost to certain supportive spells.

Overcharge Gauge

Displays the player's current Overcharge level.

Actions

Buttons for executing the basic battle actions.

Battle Log

A log of all the events during the battle. Only shows the last 100 lines.

When a battle starts, the system prints information about the battle, which includes the type of battle, the current round (if a multi-round battle series such as an arena), and monsters' spawn information.

Monsters' spawn information contains the following:

  • MID: The monster's ID number. The monster's name is also listed in parentheses.
  • LV: The monster's level.
  • HP: The monster's starting HP.

Monster Pane

  • Monster Letter: Refers to the monster's position for targeting purposes.
  • Monster Level
  • Monster Color: Indicates the monster's class/rarity.
  • Monster HP
  • Monster MP: Indicates how close a monster is to using its magic attack. Monsters can only cast when they have at least 50% mana.
  • Monster SP: Most monsters will not have one as they do not have a spirit attack. Monsters can only spirit attack when they have 100% spirit.

See Also