Monster Lab: Difference between revisions

From EHWiki
Jump to navigationJump to search
Maximum Joe (talk | contribs)
Maximum Joe (talk | contribs)
no need for an "impervious" column
Line 1: Line 1:
The monster lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster, such slots can be unlocked using [[Items#Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class and a primary attack type. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or retarded names.
The monster lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster, such slots can be unlocked using [[Items#Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class and a primary attack type. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.


A list of all player created monsters is available [http://hentaiverse.org/pages/monsterlist.php here]. Some of the highest level player created monsters can be found in the [http://ehwiki.org/wiki/MonsterLab_Bestiary Unofficial MonsterLab Bestiary].
A list of all player-created monsters is available [http://hentaiverse.org/pages/monsterlist.php here]. Some of the highest level (PL 280+) ones are listed in the [[MonsterLab_Bestiary | Unofficial Monster Lab Bestiary]].


A monster can be renamed by paying with additional Chaos Tokens. However, once the monster reached PL 100 this can no longer be done.
A monster can be renamed by paying with additional Chaos Tokens. However, once the monster reached PL 100 this can no longer be done.


=Monster Stats & Power Level=
=Monster Stats & Power Level=
Once a monster is created, it can be enhanced using Crystals (see below). '''A monster must be upgrade this way at least once to become active in battle.''' The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up. The cost to upgrade a monster's stat can be calculated thusly:
Once a monster is created, it can be enhanced using [[items#Crystals | Crystals]]. '''A monster must be upgrade this way at least once to become active in battle.''' The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up. The cost to upgrade a monster's stat can be calculated thusly:
:Let N be the number of times a stat has been upgraded so far, then:
:N is the number of times a stat has been upgraded so far
  Primary stat: round(50*1.9^N)
  Primary stat: round(50*1.9^N)
  Elemental resistance: round(10*1.25^N)
  Elemental resistance: round(10*1.25^N)


=Crystal List=
=Crystal List=
*Crystal of Vigor - Use to increase Strength
Use these to increase a monster's stats as follows:
*Crystal of Finesse - Use to increase Dexterity
*Crystal of Vigor - Strength
*Crystal of Swiftness - Use to increase Agility
*Crystal of Finesse - Dexterity
*Crystal of Fortitude - Use to increase Endurance
*Crystal of Swiftness - Agility
*Crystal of Cunning - Use to increase Intelligence
*Crystal of Fortitude - Endurance
*Crystal of Knowledge - Use to increase Wisdom
*Crystal of Cunning - Intelligence
*Crystal of Flames - Use to increase Fire elemental resistance
*Crystal of Knowledge - Wisdom
*Crystal of Frost - Use to increase Cold elemental resistance
*Crystal of Flames - [[Fire]] elemental resistance
*Crystal of Lightning - Use to increase Elec elemental resistance
*Crystal of Frost - [[Cold]] elemental resistance
*Crystal of Tempest - Use to increase Wind elemental resistance
*Crystal of Lightning - [[Elec]] elemental resistance
*Crystal of Devotion - Use to increase Holy elemental resistance
*Crystal of Tempest - [[Wind]] elemental resistance
*Crystal of Corruption - Use to increase Dark elemental resistance
*Crystal of Devotion - [[Holy]] elemental resistance
*Crystal of Quintessence - Use to increase Soul elemental resistance
*Crystal of Corruption - [[Dark]] elemental resistance
*Crystal of Quintessence - [[Soul]] elemental resistance


=Monster Classes (Starting Attributes)=
=Monster Classes (Starting Attributes)=
Line 30: Line 31:
!rowspan="2" style="background:#f0f0f0;"|Monster Class
!rowspan="2" style="background:#f0f0f0;"|Monster Class
!colspan="6" style="background:#f0f0f0;"|Attributes
!colspan="6" style="background:#f0f0f0;"|Attributes
!colspan="4" style="background:#f0f0f0;"|Resistance
!colspan="3" style="background:#f0f0f0;"|Resistance
!colspan="3" style="background:#f0f0f0;"|Weakness
!colspan="3" style="background:#f0f0f0;"|Weakness
!rowspan="2" style="background:#f0f0f0;"|Damage Type
!rowspan="2" style="background:#f0f0f0;"|Damage Type
Line 40: Line 41:
!style="background:#f0f0f0;"|INT
!style="background:#f0f0f0;"|INT
!style="background:#f0f0f0;"|WIS
!style="background:#f0f0f0;"|WIS
!style="background:#f0f0f0;"|Impervious
!style="background:#f0f0f0;"|Major
!style="background:#f0f0f0;"|Major
!style="background:#f0f0f0;"|Minor
!style="background:#f0f0f0;"|Minor
Line 55: Line 55:
|4
|4
|4
|4
|
|
|
|Slashing
|Slashing
Line 71: Line 70:
|6
|6
|5
|5
|
|
|
|[[Elec]]
|[[Elec]]
Line 87: Line 85:
|3
|3
|2
|2
|
|
|
|[[Wind]]
|[[Wind]]
Line 103: Line 100:
|10
|10
|8
|8
|
|[[Holy]]
|[[Holy]]
|
|
Line 119: Line 115:
|6
|6
|5
|5
|
|[[Dark]]
|[[Dark]]
|
|
Line 135: Line 130:
|5
|5
|6
|6
|
|
|
|[[Fire]], Crushing
|[[Fire]], Crushing
Line 151: Line 145:
|8
|8
|12
|12
|
|
|
|[[Fire]], [[Cold]], [[Elec]], [[Wind]]
|[[Fire]], [[Cold]], [[Elec]], [[Wind]]
Line 167: Line 160:
|2
|2
|1
|1
|
|
|
|Crushing
|Crushing
Line 183: Line 175:
|8
|8
|7
|7
|
|
|
|
|
Line 199: Line 190:
|4
|4
|3
|3
|
|[[Holy]], [[Soul]]
|[[Holy]], [[Soul]]
|[[Fire]], [[Cold]], [[Wind]], Piercing
|[[Fire]], [[Cold]], [[Wind]], Piercing
Line 215: Line 205:
|6
|6
|4
|4
|
|
|
|
|
Line 231: Line 220:
|7
|7
|6
|6
|
|
|
|Piercing
|Piercing
Line 247: Line 235:
|2
|2
|2
|2
|
|[[Cold]], [[Elec]], [[Wind]], [[Dark]]
|[[Cold]], [[Elec]], [[Wind]], [[Dark]]
|Piercing
|Piercing
Line 268: Line 255:


==Gift List==
==Gift List==
===Materials===
===Basic Materials===
These come in '''Low''', '''Mid''', and '''High'''-grade varieties. Their assumed relations to [[equipment]] are in parentheses.
These come in '''Low''', '''Mid''', and '''High'''-grade varieties. Their assumed relations to [[equipment]] are in parentheses.



Revision as of 15:27, 1 October 2011

The monster lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster, such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class and a primary attack type. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.

A list of all player-created monsters is available here. Some of the highest level (PL 280+) ones are listed in the Unofficial Monster Lab Bestiary.

A monster can be renamed by paying with additional Chaos Tokens. However, once the monster reached PL 100 this can no longer be done.

Monster Stats & Power Level

Once a monster is created, it can be enhanced using Crystals. A monster must be upgrade this way at least once to become active in battle. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up. The cost to upgrade a monster's stat can be calculated thusly:

N is the number of times a stat has been upgraded so far
Primary stat: round(50*1.9^N)
Elemental resistance: round(10*1.25^N)

Crystal List

Use these to increase a monster's stats as follows:

  • Crystal of Vigor - Strength
  • Crystal of Finesse - Dexterity
  • Crystal of Swiftness - Agility
  • Crystal of Fortitude - Endurance
  • Crystal of Cunning - Intelligence
  • Crystal of Knowledge - Wisdom
  • Crystal of Flames - Fire elemental resistance
  • Crystal of Frost - Cold elemental resistance
  • Crystal of Lightning - Elec elemental resistance
  • Crystal of Tempest - Wind elemental resistance
  • Crystal of Devotion - Holy elemental resistance
  • Crystal of Corruption - Dark elemental resistance
  • Crystal of Quintessence - Soul elemental resistance

Monster Classes (Starting Attributes)

Monster Class Attributes Resistance Weakness Damage Type
STR DEX AGI END INT WIS Major Minor Light Light Minor Major
 Arthropod 8 5 7 10 4 4 Slashing Elec, Fire, Wind Cold, Crushing Crushing, Piercing
 Avion 5 8 14 4 6 5 Elec Fire Wind Piercing, Slashing
 Beast 8 9 9 7 3 2 Wind Cold, Crushing Fire Slashing, Piercing
 Celestial 5 5 10 5 10 8 Holy Fire, Cold, Elec, Wind Soul, Crushing, Slashing, Piercing Dark Slashing Crushing
 Daimon 9 9 8 4 6 5 Dark Fire, Cold, Elec, Wind Soul, Crushing, Slashing, Piercing Holy Slashing, Piercing
 Dragonkin 10 5 3 9 5 6 Fire, Crushing Elec, Slashing Wind Cold Piercing Crushing
 Elemental 3 6 6 4 8 12 Fire, Cold, Elec, Wind Holy, Dark, Crushing, Piercing Soul Fire, Cold, Elec, Wind
 Giant 10 8 3 14 2 1 Crushing Fire, Cold, Slashing Elec, Wind Crushing
 Humanoid 5 10 8 5 8 7 Dark Piercing, Slashing, Crushing
 Mechanoid 9 7 4 7 4 3 Holy, Soul Fire, Cold, Wind, Piercing Slashing Elec Piercing, Slashing
 Reptilian 7 10 6 8 6 4 Fire, Elec, Crushing, Slashing Cold Piercing, Slashing
 Sprite 3 12 12 2 7 6 Piercing Fire, Cold, Elec, Wind, Holy Crushing Dark Piercing, Slashing
 Undead 9 7 4 10 2 2 Cold, Elec, Wind, Dark Piercing Crushing Fire Holy Crushing, Slashing

Gifts

Player-created monsters have a chance of bringing gifts to their owner after at least one hour. The chance is calculated as such when you check on them:

Gift chance (%) = Hours elapsed since last check * Battles won since last gift

Power Level helps with material quality. Whenever you receive a non-rare material, material quality is determined as such:

Roll = random(1..1000) + Power Level

You must roll 1250 or more for high-grade, 750 or more for medium-grade. Thus to receive a high-grade item your monsters minimum PL must be 250, and the chance maxes out at PL 1250.

Materials currently have no use, but may be used for item enhancement in a future version.

Gift List

Basic Materials

These come in Low, Mid, and High-grade varieties. Their assumed relations to equipment are in parentheses.

  • Cloth (Cloth, Gossamer)
  • Leather (Leather)
  • Metals (Most Melee Weapons, Plate)
  • Wood (Staffs, Clubs)

Rares

These are rarer gifts. Their assumed relations to equipment are in parentheses.

  • Crystallized Phazon (Phase Cloth)
  • Shielding Rune (Shield Plate)
  • Repurposed Actuator (Power Plate)
  • Kevlar Piece (Kevlar Leather)
  • Shade Fragment (Shade Leather)

Bindings

These are assumed to be related to Equipment Suffixes.

  • Binding Of Fenrir
  • Binding Of Focus
  • Binding Of Freyr
  • Binding Of Heimdall
  • Binding Of Mjolnir
  • Binding Of Niflheim
  • Binding Of Surtr
  • Binding Of Balance
  • Binding Of Dampening
  • Binding Of Deflection
  • Binding Of Protection
  • Binding Of Slaughter
  • Binding Of Destruction
  • Binding Of The Barrier
  • Binding Of The Fleet
  • Binding Of The Nimble
  • Binding Of The Stone-Skinned
  • Binding Of The Turtle
  • Binding Of The Fox
  • Binding Of The Owl
  • Binding Of The Ox
  • Binding Of The Cheetah
  • Binding Of The Elementalist
  • Binding Of The Demon-Fiend
  • Binding Of The Curse-Weaver
  • Binding Of The Earth-Walker
  • Binding Of The Heaven-Sent
  • Binding Of The Priestess
  • Binding Of The Thunder-Child
  • Binding Of The Fire-Eater
  • Binding Of The Frost-Born
  • Binding Of The Wind-Waker
  • Binding Of The Thrice-Blessed
  • Binding Of The Spirit-Ward

Bazaar Selling Prices

  • Low-Grades: 20C
  • Mid-Grades: 200C
  • High-Grades: 2000C
  • Rares: 10000C
  • Bindings: 200C