Armor: Difference between revisions

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Line 6: Line 6:
  ▼ = Low
  ▼ = Low
  ▬ = N/A
  ▬ = N/A
'''Note:''' information in these charts do not include bonuses from suffixes.


{|border="1" style="text-align: center;" width="100%"
{|border="1" style="text-align: center;" width="100%"
Line 12: Line 14:
!rowspan="2" style="background:#f0f0f0;"|[[Character Stats|Attribute Bonuses]]
!rowspan="2" style="background:#f0f0f0;"|[[Character Stats|Attribute Bonuses]]
!colspan="2" style="background:#f0f0f0;"|Accuracy
!colspan="2" style="background:#f0f0f0;"|Accuracy
!colspan="6" style="background:#f0f0f0;"|General Defenses
!colspan="7" style="background:#f0f0f0;"|General Defenses
!colspan="3" style="background:#f0f0f0;"|Specific Mitigations
!colspan="3" style="background:#f0f0f0;"|Specific Mitigations
!rowspan="2" style="background:#f0f0f0;"|Bur
!rowspan="2" style="background:#f0f0f0;"|Bur
Line 24: Line 26:
!style="background:#f0f0f0;"|MMit
!style="background:#f0f0f0;"|MMit
!style="background:#f0f0f0;"|Ddg
!style="background:#f0f0f0;"|Ddg
!style="background:#f0f0f0;"|Blo
!style="background:#f0f0f0;"|Rst
!style="background:#f0f0f0;"|Rst
!style="background:#f0f0f0;"|Crush
!style="background:#f0f0f0;"|Crush
Line 32: Line 35:
|Cotton || Dex Agi
|Cotton || Dex Agi
|▬ || ▬ || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼ || ▬  
|▬ || ▬ || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼ || ▬  
| ▬ || ▬ || ▬ || ▬ || style="color:green"| ● || ▬
| ▬ || ▬ || ▬ || ▬ || ▬ || style="color:green"| ● || ▬
|-
|-
|align="center"|Silk || Dex Agi
|align="center"|Silk || Dex Agi
|style="color:green"| ● || ▬ || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼  
|style="color:green"| ● || ▬ || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼
|style="color:green"| ● || style="color:red"| ▼ || ▬ || ▬ || ▬ || style="color:green"| ● || ▬
|style="color:red"| ▼ ||style="color:green"| ● || ▬ || style="color:red"| ▼ || ▬ || ▬ || ▬  
| style="color:green"| ● || ▬
|-
|-
|align="center"|Gossamer || Wis Int
|align="center"|Gossamer || Wis Int
|▬ || style="color:green"| ● || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼  
|▬ || style="color:green"| ● || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼  
| style="color:green"| ● || style="color:red"| ▼ || ▬ || ▬ || ▬ || style="color:green"| ● || ▬
| style="color:green"| ● || ▬ || style="color:red"| ▼ || ▬ || ▬ || ▬ || style="color:green"| ● || ▬
|-
|-
|align="center"|Phase || Agi Wis Int
|align="center"|Phase || Agi Wis Int
| style="color:green"| ● || style="color:green"| ● || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼  
| style="color:green"| ● || style="color:green"| ● || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼  
| style="color:red"| ▼ || style="color:blue"| ▲ || style="color:red"| ▼ || ▬ || ▬ || ▬ || ▬ || ▬
| style="color:red"| ▼ || style="color:blue"| ▲ || ▬ || style="color:red"| ▼ || ▬ || ▬ || ▬ || ▬ || ▬
|-
|-
!rowspan="3"|Light
!rowspan="3"|Light
|Leather || Str Dex Agi
|Leather || Str Dex Agi
|▬ || ▬ || style="color:green"| ● || style="color:green"| ● || style="color:green"| ● || style="color:green"| ●  
|▬ || ▬ || style="color:green"| ● || style="color:green"| ● || style="color:green"| ● || style="color:green"| ●  
| style="color:red"| ▼ || style="color:blue"| ▲ || style="color:green"| ● || style="color:red"| ▼ || style="color:red"| ▼  
| style="color:red"| ▼ || ▬ || style="color:blue"| ▲ || style="color:green"| ● || style="color:red"| ▼ || style="color:red"| ▼  
| style="color:green"| ● || style="color:green"| ●
| style="color:green"| ● || style="color:green"| ●
|-
|-
|Dragon Hide || Str Dex Agi
|Dragon Hide || Str Dex Agi
|▬ || ▬ || style="color:green"| ● || style="color:green"| ● || style="color:green"| ● || style="color:green"| ●  
|▬ || ▬ || style="color:green"| ● || style="color:green"| ● || style="color:green"| ● || style="color:green"| ●  
| style="color:red"| ▼ || style="color:blue"| ▲ || style="color:green"| ● || style="color:red"| ▼ || style="color:red"| ▼  
| style="color:red"| ▼ || ▬ || style="color:blue"| ▲ || style="color:green"| ● || style="color:red"| ▼ || style="color:red"| ▼  
| style="color:green"| ● || style="color:green"| ●
| style="color:green"| ● || style="color:green"| ●
|-
|-
|Kevlar || Str Dex Agi
|Kevlar || Str Dex Agi
|▬ || ▬ || style="color:green"| ● || style="color:green"| ● || style="color:green"| ● || style="color:green"| ●  
|▬ || ▬ || style="color:green"| ● || style="color:green"| ● || style="color:green"| ● || style="color:green"| ●  
| style="color:red"| ▼ || style="color:blue"| ▲ || style="color:blue"| ▲ || style="color:green"| ● || style="color:red"| ▼  
| style="color:red"| ▼ || ▬ || style="color:blue"| ▲ || style="color:blue"| ▲ || style="color:green"| ● || style="color:red"| ▼  
| style="color:blue"| ▼ || style="color:blue"| ▼
| style="color:blue"| ▼ || style="color:blue"| ▼
|-
|-
Line 65: Line 69:
|Chainmail || Str End
|Chainmail || Str End
|▬ || ▬ || style="color:blue"| ▲ || style="color:green"| ● || style="color:blue"| ▲ || style="color:green"| ● || ▬  
|▬ || ▬ || style="color:blue"| ▲ || style="color:green"| ● || style="color:blue"| ▲ || style="color:green"| ● || ▬  
| ▬ || style="color:green"| ● || style="color:blue"| ▲ || style="color:green"| ● || style="color:red"| ▲ || style="color:red"| ▲
|▬ || ▬ || style="color:green"| ● || style="color:blue"| ▲ || style="color:green"| ● || style="color:red"| ▲ || style="color:red"| ▲
|-
|-
|Plate || Str End
|Plate || Str End
|▬ || ▬ || style="color:blue"| ▲ || style="color:green"| ● || style="color:blue"| ▲ || style="color:green"| ● || ▬  
|▬ || ▬ || style="color:blue"| ▲ || style="color:green"| ● || style="color:blue"| ▲ || style="color:green"| ● || ▬  
| ▬ || style="color:green"| ● || style="color:blue"| ▲ || style="color:green"| ● || style="color:red"| ▲ || style="color:red"| ▲
|▬ || ▬ || style="color:green"| ● || style="color:blue"| ▲ || style="color:green"| ● || style="color:red"| ▲ || style="color:red"| ▲
|-
!rowspan="3"|Shield
|Buckler || Str Dex End
|▬ || ▬ || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼ || ▬
|style="color:red"| ▼ || ▬ || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼
| style="color:blue"| ▼ || style="color:blue"| ▼
|-
|-
|Kite || Str Dex End
|▬ || ▬ || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼ || style="color:red"| ▼ || ▬
|style="color:green"| ● || ▬ || ▬ || ▬ || ▬ || style="color:green"| ● || style="color:green"| ●
|-
|Tower || Str End
|▬ || ▬ || style="color:green"| ● || style="color:red"| ▼ || style="color:green"| ● || style="color:red"| ▼ || ▬
|style="color:blue"| ▲ || ▬ || ▬ || ▬ || ▬ || style="color:red"| ▲ || style="color:red"| ▲
|}
|}


==See also==
==See also==
*[[Equipment]]
*[[Equipment Suffixes]]
*[[Equipment Suffixes]]
*[[Weapons2|Weapons]]
*[[Weapons]]
*[[Item World]]
*[[Item World]]
*[[Level Scaling]]
*[[Level Scaling]]

Revision as of 02:36, 14 February 2010

Armor

Legend:
▲ = High ● = Mid ▼ = Low ▬ = N/A

Note: information in these charts do not include bonuses from suffixes.

Type Armor Attribute Bonuses Accuracy General Defenses Specific Mitigations Bur Intr
Phy Mag PAbs PMit MAbs MMit Ddg Blo Rst Crush Slash Pierce
Cloth Cotton Dex Agi
Silk Dex Agi
Gossamer Wis Int
Phase Agi Wis Int
Light Leather Str Dex Agi
Dragon Hide Str Dex Agi
Kevlar Str Dex Agi
Heavy Chainmail Str End
Plate Str End
Shield Buckler Str Dex End
Kite Str Dex End
Tower Str End

See also