Spells: Difference between revisions

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**http://g.ehgt.org/hv_0.3.2/img/a/0630.png '''Flare''': A powerful fiery blast envelopes the target, causing heavy fire damage.
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png '''Flare''': A powerful fiery blast envelopes the target, causing heavy fire damage.
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png '''Meteor''': A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png '''Meteor''': A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.
*''Tier 12''
**http://g.ehgt.org/hv043/img/a/m1130.png '''Nova'''
**http://g.ehgt.org/hv043/img/a/m1131.png '''Flames of Loki'''


===[[Cold]]===
===[[Cold]]===

Revision as of 19:18, 9 December 2009

This is a list of the known spells in the HentaiVerse.
Note that spell MP costs are all a percentage of your Level, rounded up. For example, 'Cure' has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -> 11 MP.

Offensive magic

These spells are used to inflict direct damage on monsters. On each Ability tier, there's a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each type of monster has different levels of resistance to each damage type, something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative status effects.

Piercing

  • Starting spell, no Ability required
    • 001010.png Magic Missile: Fires a basic magic missile against the target. Base cost is 5. Casting this may increase Elemental proficiency.

Fire

  • Tier 1
    • 0130.png Fireball: A ball of fire is hurled at the target, causing Fire damage. Base cost is 4. Base cost is 3 when Inferno is maxed.
    • 0132.png Inferno: Unleashes an inferno of flames on all hostile targets, causing Fire damage. Base cost is 12. Base cost is 6 when maxed.
  • Tier 6
    • 0630.png Flare: A powerful fiery blast envelopes the target, causing heavy fire damage.
    • 0632.png Meteor: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.
  • Tier 12
    • m1130.png Nova
    • m1131.png Flames of Loki

Cold

  • Tier 2
    • 0230.png Icestrike: Launches a pillar of ice against the target, causing Cold damage. Base cost is 4. Base cost is 3 when Snowstorm is maxed.
    • 0232.png Snowstorm: A snowstorm surrounds all hostile targets, causing Cold damage. Base cost is 12. Base cost is 6 when maxed.
  • Tier 7
    • 0730.png Freeze
    • 0732.png Blizzard

Elec

  • Tier 3
    • 0330.png Lightning: A bolt of lightning strikes the target, causing Elec damage. Base cost is 4. Base cost is 3 when Thunderstorm is maxed.
    • 0332.png Thunderstorm: A thunderstorm surrounds all hostile targets, causing Elec damage. Base cost is 12. Base cost is 6 when maxed.
  • Tier 8
    • 0830.png Ball Lightning
    • 0832.png Column Lightning

Wind

  • Tier 4
    • 0430.png Windblast: A blast of wind hits the target, causing Wind damage. Base cost is 4. Base cost is 3 when Cyclone is maxed.
    • 0432.png Cyclone: A cyclone surrounds all hostile targets, causing Wind damage. Base cost is 12. Base cost is 6 when maxed.
  • Tier 9
    • 0930.png Gale
    • 0932.png Hurricane

Holy

  • Tier 5
    • m1510.png Condemn: Holy Damage. Base cost is 9. Base cost is 6.75 when Purge is maxed.
    • m1511.png Purge: Holy Damage. Base cost is 27. Base cost is 13.5 when maxed.
  • Tier 10
    • 1130.png Smite
    • 1132.png Banish

Soul

  • Tier 11
    • 1230.png Soul Reaper
    • 1232.png Soul Harvest

Deprecating magic

  • Tier 1
    • 0133.png Poison: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. Base cost is 15.
  • Tier 2
    • 0233.png Slow: The target is slowed, making it attack less frequently. Base cost is 18.
  • Tier 3
    • 0333.png Weaken: The target is weakened, making it deal less damage with physical attacks. Base cost is 10.
  • Tier 4
    • 0433.png Sleep: The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.
  • Tier 7
    • 0733.png Confuse: Confuses the target, making it lunge out wildly and strike friends and foes alike.
  • Tier 8
    • 0833.png Silence: The target is silenced, preventing it from using special attacks and magic.
  • Tier 9
    • 0933.png Blind: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.

Curative magic

  • Tier 2
    • 0530.png Cure: Restores a moderate amount of HP to yourself. Base cost is 20.
  • Tier 8
    • 1030.png Regen: Places a heal over time effect on yourself, healing you for a small amount of HP every turn. Base cost is 25.

Supportive magic

  • Tier 4
    • 0532.png Shield: Places a shield effect on the target, protecting it from physical attacks. Base cost is 21.
  • Tier 5
    • 0533.png Haste: The target is hastened, allowing it to attack more frequently. Base cost is 30.
  • Tier 6
    • 1032.png Barrier: Places a barrier effect on the target, protecting it from magical attacks.
    • 0633.png Shadow Veil: A veil of shadows surrounds the target, making it harder to hit with physical attacks.
  • Tier 10
    • 1033.png Absorb: The next magical attack against the target will be absorbed and partially converted to MP.
  • Tier 11
    • 1133.png Spark of Life: Any attack that would normally kill the target leaves it alive with 1 HP.

Status effects

When an offensive spell is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.

  • 0630.png Searing Skin: The skin of the target has been ignited, causing (Fire) damage over time. Cold resistance is lowered.
  • 0730.png Freezing Limbs: The limbs of the target have been frozen, causing slower movement. Wind resistance is lowered.
  • 0330.png Deep Burns: Internal damage causes slower reactions and lowers evade and resist chance. Fire resistance is lowered.
  • 0930.png Turbulent Air: The air around the target has been upset, blowing up dust and increasing its miss chance. Elec resistance is lowered.
  • 1130.png Breached Defense: The holy attack has penetrated the target defenses, making it take more damage. Dark resistance is lowered.