Items: Difference between revisions

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**Scroll of Warding: Grants the [[Spells#Defensive magic|Barrier]] effect
**Scroll of Warding: Grants the [[Spells#Defensive magic|Barrier]] effect
**Scroll of Absorption: Grants the [[Spells#Supportive magic|Absorb]] effect
**Scroll of Absorption: Grants the [[Spells#Supportive magic|Absorb]] effect
**Scroll of Life: Grants the Spark of Life effect
**Scroll of Life: Grants the [[Spells#Supportive magic|Spark of Life]] effect
**Scroll of the Gods: Grants Absorb, Shadow Veil and Spark of Life effects
**Scroll of the Gods: Grants Absorb, Shadow Veil and Spark of Life effects
**Scroll of the Avatar: Grants the Haste, Shield and Barrier effects
**Scroll of the Avatar: Grants the Haste, Shield and Barrier effects

Revision as of 15:29, 21 July 2009

Items

Health/Mana/Spirit Restoration Items

  • Draughts (restore the following percentages of base Health/Mana/Spirit per turn for 12 turns)
    • Crude: 2%
    • Lesser: 3%
    • Average: 4%
    • Greater: 5%
    • Superior: 6%
    • Godly: 7%
  • Potions (restore the following percentages of base Health/Mana/Spirit per turn for 5 turns)
    • Crude: 4%
    • Lesser: 6%
    • Average: 8%
    • Greater: 10%
    • Superior: 12%
    • Godly: 14%
  • Elixirs restore 20% of base Health/Mana/Spirit per turn for 10 turns.

Elemental Infusion Items

  • (Each increases the respective elemental rating by 50% and lasts for 10 turns)
    • Infusion of Flames: Fire
    • Infusion of Frost: Cold
    • Infusion of Lightning: Elec
    • Infusion of Storms: Wind
    • Infusion of Divinity: Holy
    • Infusion of Darkness: Dark
    • Infusion of Gaia: Increases all Elemental Ratings

Supportive Scrolls

  • (Grants Supporting Spell Effects)
    • Scroll of Swiftness: Grants the Haste effect
    • Scroll of Shielding: Grants the Shield effect
    • Scroll of Shadows: Grants the Shadow Veil effect
    • Scroll of Warding: Grants the Barrier effect
    • Scroll of Absorption: Grants the Absorb effect
    • Scroll of Life: Grants the Spark of Life effect
    • Scroll of the Gods: Grants Absorb, Shadow Veil and Spark of Life effects
    • Scroll of the Avatar: Grants the Haste, Shield and Barrier effects

Other consumable items

  • Soul Stone: Increases your Overcharge by 20% per turn for 5 Turns. This item can boost Overcharge past the normal limit.
  • Bubble-Gum: It is time to kick ass and chew bubble-gum... and here is some gum.
  • Flower Vase: There are three flowers in a vase. The third flower is green.

Artifacts

  • These are special Items of as yet unknown use.
    • Seven-Leafed Clover
    • Rabbit's Foot
    • Wirt's Leg: So that is where that thing ended up.
    • Shark-Mounted Laser: It would be totally awesome, but you do not have any sharks.
    • BFG9000: The Energy Cells are Completely Drained
    • Railgun: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.
    • Flame Thrower: Now all you need is some fuel.
    • Small Nuke: Great for blowing up small kingdoms, but you do not know the code to activate it.
    • Grue: It is dead, and smaller than you expected.
    • Chainsaw Oil
    • Chainsaw Fuel: Fuel for chainsaws. Will not work in flame throwers.
    • Chainsaw Chain: Spare cutting chain for a chainsaw.
    • Chainsaw Safety Manual: A booklet with safety information for proper use of a chainsaw.
    • Chainsaw Repair Guide: Contains information on the proper care and maintenance of a chainsaw.
    • Chainsaw Guide Bar: Spare guide bar for a chainsaw.
    • ASHPD Portal Gun: Unfortunately it is incomplete, and there are no orange portals around.
    • Smart Bomb
    • Tesla Coil: Must be hooked up to an Advanced Power Plant to fire
    • Vorpal Blade Hilt: The blade that should be attached to this hilt is gone.
    • Priceless Ming Vase
    • Crystal Jiggy: A piece to the puzzle.