Monster Lab: Difference between revisions
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These are assumed to be related to [[Equipment Suffixes]]. | These are assumed to be related to [[Equipment Suffixes]]. | ||
*Binding | *Binding of Slaughter | ||
*Binding | *Binding of Balance | ||
*Binding | *Binding of Destruction | ||
*Binding | *Binding of Focus | ||
*Binding | *Binding of the Stone-Skinned | ||
*Binding | *Binding of the Fleet | ||
*Binding | *Binding of the Barrier | ||
*Binding | *Binding of the Nimble | ||
*Binding | *Binding of the Elementalist | ||
*Binding | *Binding of the Heaven-sent | ||
*Binding of the Demon-fiend | |||
*Binding of the Curse-Weaver | |||
*Binding of the Earth-walker | |||
*Binding of the Priestess | |||
*Binding of Surtr | |||
*Binding of Niflheim | |||
*Binding of Mjolnir | |||
*Binding of Freyr | |||
*Binding of Heimdall | |||
*Binding of Fenrir | |||
*Binding of Dampening | |||
*Binding Of Protection | *Binding Of Protection | ||
*Binding | *Binding of Deflection | ||
*Binding | *Binding of the Fire-eater | ||
*Binding | *Binding of the Frost-born | ||
*Binding | *Binding of the Thunder-child | ||
*Binding | *Binding of the Wind-waker | ||
*Binding | *Binding of the Thrice-blessed | ||
*Binding | *Binding of the Spirit-ward | ||
*Binding of the Ox | |||
*Binding of the Raccoon | |||
*Binding of the Cheetah | |||
*Binding of the Turtle | |||
*Binding Of The Fox | *Binding Of The Fox | ||
*Binding | *Binding of the Owl | ||
*Binding | *Binding of Warding | ||
*Binding | *Binding of Negation | ||
===Bazaar Selling Prices=== | ===Bazaar Selling Prices=== | ||
Revision as of 21:43, 12 October 2011
The monster lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster, such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class and a primary attack type. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.
A list of all player-created monsters is available here. Some of the highest level (PL 280+) ones are listed in the Unofficial Monster Lab Bestiary.
A monster can be renamed by paying with additional Chaos Tokens. However, once the monster reached PL 100 this can no longer be done.
Monster Stats & Power Level
Once a monster is created, it can be enhanced using Crystals. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up. The cost to upgrade a monster's stat can be calculated thusly:
- N is the number of times a stat has been upgraded so far
Primary stat: round(50*1.9^N) Elemental resistance: round(10*1.25^N)
Monster PL vs. Player Level
- A monster must have a PL of at least 1 to become active in battle. Note that it is unlikely to win many fights at that PL.
- You can fight monsters that you have created.
- The maximum PL of the monsters that you can face are:
| Your Level | Max Monster PL |
|---|---|
| 1-99 | Your current level |
| 100-199 | ((Your current level ^ 1.2) - 151) |
| 200+ | Any |
- The system is biased towards picking monsters that are closer to your PL cap.
Crystal List
Use these to increase a monster's stats as follows:
- Crystal of Vigor - Strength
- Crystal of Finesse - Dexterity
- Crystal of Swiftness - Agility
- Crystal of Fortitude - Endurance
- Crystal of Cunning - Intelligence
- Crystal of Knowledge - Wisdom
- Crystal of Flames - Fire elemental resistance
- Crystal of Frost - Cold elemental resistance
- Crystal of Lightning - Elec elemental resistance
- Crystal of Tempest - Wind elemental resistance
- Crystal of Devotion - Holy elemental resistance
- Crystal of Corruption - Dark elemental resistance
- Crystal of Quintessence - Soul elemental resistance
Monster Classes (Starting Attributes)
| Monster Class | Attributes | Resistance | Weakness | Damage Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | DEX | AGI | END | INT | WIS | Major | Minor | Light | Light | Minor | Major | ||
| Arthropod | 8 | 5 | 7 | 10 | 4 | 4 | Slashing | Elec, Fire, Wind | Cold, Crushing | Crushing, Piercing | |||
| Avion | 5 | 8 | 14 | 4 | 6 | 5 | Elec | Fire | Wind | Piercing, Slashing | |||
| Beast | 8 | 9 | 9 | 7 | 3 | 2 | Wind | Cold, Crushing | Fire | Slashing, Piercing | |||
| Celestial | 5 | 5 | 10 | 5 | 10 | 8 | Holy | Fire, Cold, Elec, Wind | Soul, Crushing, Slashing, Piercing | Dark | Slashing Crushing | ||
| Daimon | 9 | 9 | 8 | 4 | 6 | 5 | Dark | Fire, Cold, Elec, Wind | Soul, Crushing, Slashing, Piercing | Holy | Slashing, Piercing | ||
| Dragonkin | 10 | 5 | 3 | 9 | 5 | 6 | Fire, Crushing | Elec, Slashing | Wind | Cold | Piercing Crushing | ||
| Elemental | 3 | 6 | 6 | 4 | 8 | 12 | Fire, Cold, Elec, Wind | Holy, Dark, | Crushing, Piercing | Soul | Fire, Cold, Elec, Wind | ||
| Giant | 10 | 8 | 3 | 14 | 2 | 1 | Crushing | Fire, Cold, Slashing | Elec, Wind | Crushing | |||
| Humanoid | 5 | 10 | 8 | 5 | 8 | 7 | Dark | Piercing, Slashing, Crushing | |||||
| Mechanoid | 9 | 7 | 4 | 7 | 4 | 3 | Holy, Soul | Fire, Cold, Wind, Piercing | Slashing | Elec | Piercing, Slashing | ||
| Reptilian | 7 | 10 | 6 | 8 | 6 | 4 | Fire, Elec, Crushing, Slashing | Cold | Piercing, Slashing | ||||
| Sprite | 3 | 12 | 12 | 2 | 7 | 6 | Piercing | Fire, Cold, Elec, Wind, Holy | Crushing | Dark | Piercing, Slashing | ||
| Undead | 9 | 7 | 4 | 10 | 2 | 2 | Cold, Elec, Wind, Dark | Piercing | Crushing | Fire | Holy | Crushing, Slashing | |
Gifts
Player-created monsters have a chance of bringing gifts to their owner after at least one hour. The chance is calculated as such when you check on them:
Gift chance (%) = Hours elapsed since last check * Battles won since last gift
Power Level helps with material quality. Whenever you receive a non-rare material, material quality is determined as such:
Roll = random(1..1000) + Power Level
You must roll 1250 or more for high-grade, 750 or more for medium-grade. Thus to receive a high-grade item your monsters minimum PL must be 250, and the chance maxes out at PL 1250.
Materials currently have no use, but are to be used for reforging in a future version.
Gift List
Basic Materials
These come in Low, Mid, and High-grade varieties. Their assumed relations to equipment are in parentheses.
- Cloth (Cloth, Gossamer)
- Leather (Leather)
- Metals (Most Melee Weapons, Plate)
- Wood (Staffs, Clubs)
Rares
These are rarer gifts. Their assumed relations to equipment are in parentheses.
- Crystallized Phazon (Phase Cloth)
- Shielding Rune (Shield Plate)
- Repurposed Actuator (Power Plate)
- Kevlar Piece (Kevlar Leather)
- Shade Fragment (Shade Leather)
Bindings
These are assumed to be related to Equipment Suffixes.
- Binding of Slaughter
- Binding of Balance
- Binding of Destruction
- Binding of Focus
- Binding of the Stone-Skinned
- Binding of the Fleet
- Binding of the Barrier
- Binding of the Nimble
- Binding of the Elementalist
- Binding of the Heaven-sent
- Binding of the Demon-fiend
- Binding of the Curse-Weaver
- Binding of the Earth-walker
- Binding of the Priestess
- Binding of Surtr
- Binding of Niflheim
- Binding of Mjolnir
- Binding of Freyr
- Binding of Heimdall
- Binding of Fenrir
- Binding of Dampening
- Binding Of Protection
- Binding of Deflection
- Binding of the Fire-eater
- Binding of the Frost-born
- Binding of the Thunder-child
- Binding of the Wind-waker
- Binding of the Thrice-blessed
- Binding of the Spirit-ward
- Binding of the Ox
- Binding of the Raccoon
- Binding of the Cheetah
- Binding of the Turtle
- Binding Of The Fox
- Binding of the Owl
- Binding of Warding
- Binding of Negation
Bazaar Selling Prices
- Low-Grades: 20C
- Mid-Grades: 200C
- High-Grades: 2000C
- Rares: 10000C
- Bindings: 200C