Equipment Procs: Difference between revisions

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The three procs are:
The three procs are:
 
{| class="wikitable"
'''Piercing Weapons''' (i.e. Rapiers and Estocs):
|-
*http://g.ehgt.org/hv043/img/e/wpn_ap.png '''Penetrated Armor''': The armor of this target has been breached, reducing its defenses.  
! width="10%" | Weapon type
**Duration capped at 7 turns.
! Proc !! Description
 
|-
'''Slashing Weapons''' (i.e. Daggers, Axes, Shortswords, Longswords, Katanas, Wakizashis, Scythes):
| '''Piercing'''<br /><small>Rapier, Estoc</small>
*http://g.ehgt.org/hv043/img/e/wpn_bleed.png '''Bleeding Wound''': A gushing wound is making this target take damage over time.
! http://g.ehgt.org/hv043/img/e/wpn_ap.png<br />Penetrated Armor
**Duration capped at 7 turns.
| The armor of this target has been breached, reducing its defenses.
**Bleeding Wound damage is consistent -- it is not affected by difficulty, monster type, etc.
* ''Duration capped at 7 turns.''
**The listed damage for Bleeding Wound is actually ''base damage''. The amount of damage dealt in combat is affected by the relevant Weapon [[Proficiencies|proficiency]] and can be calculated using the formula
|-
  Combat Damage = Base Damage x (1 + Proficiency/100)
| '''Slashing'''<br /><small>Dagger, Axe, Shortsword, Longsword, Katana, Wakizashi, Scythe</small>
 
! http://g.ehgt.org/hv043/img/e/wpn_bleed.png<br />Bleeding Wound
'''Crushing Weapons''' (i.e. Clubs and Maces):
| A gushing wound is making this target take damage over time.
*http://g.ehgt.org/hv043/img/e/wpn_stun.png '''Stunned''': A powerful blow has temporarily stunned this target.
* ''Duration capped at 7 turns.''
**Duration capped at 4 turns.
* ''Bleeding Wound damage is consistent—it is not affected by difficulty, monster type, etc.
**Striking a stunned monster physically deals 50% increased damage.
** ''The listed damage for Bleeding Wound is actually ''base damage''. The amount of damage dealt in combat is affected by the relevant weapon [[Proficiencies|proficiency]] and can be calculated using the formula:''
:: Combat Damage = Base Damage x (1 + Proficiency/100)
|-
| '''Crushing'''<br /><small>Club, Mace</small>
! http://g.ehgt.org/hv043/img/e/wpn_stun.png<br />Stunned
| A powerful blow has temporarily stunned this target.
* ''Duration capped at 4 turns.''
* ''Striking a stunned monster physically deals 50% increased damage.''
|}


==See also==
==See also==

Revision as of 02:11, 25 October 2011

This is a list of the various equipment procs in the HentaiVerse.

All weapons are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon. In addition, landing a critical strike will always proc your weapon's status effect (while Dual Wielding, only the mainhand proc is guaranteed).

The three procs are:

Weapon type Proc Description
Piercing
Rapier, Estoc
wpn_ap.png
Penetrated Armor
The armor of this target has been breached, reducing its defenses.
  • Duration capped at 7 turns.
Slashing
Dagger, Axe, Shortsword, Longsword, Katana, Wakizashi, Scythe
wpn_bleed.png
Bleeding Wound
A gushing wound is making this target take damage over time.
  • Duration capped at 7 turns.
  • Bleeding Wound damage is consistent—it is not affected by difficulty, monster type, etc.
    • The listed damage for Bleeding Wound is actually base damage. The amount of damage dealt in combat is affected by the relevant weapon proficiency and can be calculated using the formula:
Combat Damage = Base Damage x (1 + Proficiency/100)
Crushing
Club, Mace
wpn_stun.png
Stunned
A powerful blow has temporarily stunned this target.
  • Duration capped at 4 turns.
  • Striking a stunned monster physically deals 50% increased damage.

See also