Monster Lab: Difference between revisions
Maximum Joe (talk | contribs) No edit summary |
m Patch 0.6.1 - Some monster stats were tweaked slightly |
||
| Line 100: | Line 100: | ||
|5 | |5 | ||
|10 | |10 | ||
| | |5 | ||
| | |10 | ||
|8 | |8 | ||
| | | | ||
| Line 149: | Line 149: | ||
|6 | |6 | ||
|4 | |4 | ||
| | |8 | ||
| | |12 | ||
| | | | ||
| | | | ||
| Line 170: | Line 170: | ||
| | | | ||
|Crushing | |Crushing | ||
|[[Fire]], [[Cold]], Slashing | |[[Fire]], [[Cold]], Slashing | ||
|[[Elec]], [[Wind]] | |[[Elec]], [[Wind]] | ||
| | | | ||
| Line 226: | Line 226: | ||
|align="left"|''' Sprite''' | |align="left"|''' Sprite''' | ||
|3 | |3 | ||
| | |12 | ||
| | |12 | ||
|2 | |2 | ||
|7 | |7 | ||
Revision as of 15:41, 11 September 2011
The monster lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster, such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class and a primary attack type. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or retarded names.
A list of all player created monsters is available here. Some of the highest level player created monsters can be found in the Unofficial MonsterLab Bestiary.
A monster can be renamed by paying with additional Chaos Tokens. However, once the monster reached PL 100 this can no longer be done.
Monster Stats & Power Level
Once a monster is created, it can be enhanced using Crystals (see below). A monster must be upgrade this way at least once to become active in battle. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up. The cost to upgrade a monster's stat can be calculated thusly:
- Let N be the number of times a stat has been upgraded so far, then:
Primary stat: round(50*1.9^N) Elemental resistance: round(10*1.25^N)
Crystal List
- Crystal of Vigor - Use to increase Strength
- Crystal of Finesse - Use to increase Dexterity
- Crystal of Swiftness - Use to increase Agility
- Crystal of Fortitude - Use to increase Endurance
- Crystal of Cunning - Use to increase Intelligence
- Crystal of Knowledge - Use to increase Wisdom
- Crystal of Flames - Use to increase Fire elemental resistance
- Crystal of Frost - Use to increase Cold elemental resistance
- Crystal of Lightning - Use to increase Elec elemental resistance
- Crystal of Tempest - Use to increase Wind elemental resistance
- Crystal of Devotion - Use to increase Holy elemental resistance
- Crystal of Corruption - Use to increase Dark elemental resistance
- Crystal of Quintessence - Use to increase Soul elemental resistance
Monster Classes (Starting Attributes)
| Monster Class | Attributes | Resistance | Weakness | Damage Type | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | DEX | AGI | END | INT | WIS | Impervious | Major | Minor | Light | Light | Minor | Major | ||
| Arthropod | 8 | 5 | 7 | 10 | 4 | 4 | Slashing | Elec, Fire, Wind | Cold, Crushing | Crushing, Piercing | ||||
| Avion | 5 | 8 | 14 | 4 | 6 | 5 | Elec | Fire | Wind | Piercing, Slashing | ||||
| Beast | 8 | 9 | 9 | 7 | 3 | 2 | Wind | Cold, Crushing | Fire | Slashing, Piercing | ||||
| Celestial | 5 | 5 | 10 | 5 | 10 | 8 | Holy | Fire, Cold, Elec, Wind | Soul, Crushing, Slashing, Piercing | Dark | Slashing Crushing | |||
| Daimon | 9 | 9 | 8 | 4 | 6 | 5 | Dark | Fire, Cold, Elec, Wind | Soul, Crushing, Slashing, Piercing | Holy | Slashing, Piercing | |||
| Dragonkin | 10 | 5 | 3 | 9 | 5 | 6 | Fire, Crushing | Elec, Slashing | Wind | Cold | Piercing Crushing | |||
| Elemental | 3 | 6 | 6 | 4 | 8 | 12 | Fire, Cold, Elec, Wind | Holy, Dark, | Crushing, Piercing | Soul | Fire, Cold, Elec, Wind | |||
| Giant | 10 | 8 | 3 | 14 | 2 | 1 | Crushing | Fire, Cold, Slashing | Elec, Wind | Crushing | ||||
| Humanoid | 5 | 10 | 8 | 5 | 8 | 7 | Dark | Piercing, Slashing, Crushing | ||||||
| Mechanoid | 9 | 7 | 4 | 7 | 4 | 3 | Holy, Soul | Fire, Cold, Wind, Piercing | Slashing | Elec | Piercing, Slashing | |||
| Reptilian | 7 | 10 | 6 | 8 | 6 | 4 | Fire, Elec, Crushing, Slashing | Cold | Piercing, Slashing | |||||
| Sprite | 3 | 12 | 12 | 2 | 7 | 6 | Piercing | Fire, Cold, Elec, Wind, Holy | Crushing | Dark | Piercing, Slashing | |||
| Undead | 9 | 7 | 4 | 10 | 2 | 2 | Cold, Elec, Wind, Dark | Piercing | Crushing | Fire | Holy | Crushing, Slashing | ||
Gifts
Player-created monsters have a chance of bringing gifts to their owner after at least one hour. The chance is calculated as such when you check on them:
Gift chance (%) = Hours elapsed since last check * Battles won since last gift
Power Level helps with material quality. Whenever you receive a non-rare material, material quality is determined as such:
Roll = random(1..1000) + Power Level
You must roll 1250 or more for high-grade, 750 or more for medium-grade. Thus to receive a high-grade item your monsters minimum PL must be 250, and the chance maxes out at PL 1250.
Materials currently have no use, but may be used for item enhancement in a future version.
Gift List
- Low-Grade Cloth
- Mid-Grade Cloth
- High-Grade Cloth
- Low-Grade Leather
- Mid-Grade Leather
- High-Grade Leather
- Low-Grade Metals
- Mid-Grade Metals
- High-Grade Metals
- Low-Grade Wood
- Mid-Grade Wood
- High-Grade Wood
- Crystallized Phazon
- Shielding Rune
- Repurposed Actuator
- Kevlar Piece
- Shade Fragment
- Binding Of Fenrir
- Binding Of Focus
- Binding Of Freyr
- Binding Of Heimdall
- Binding Of Mjolnir
- Binding Of Niflheim
- Binding Of Surtr
- Binding Of Balance
- Binding Of Dampening
- Binding Of Deflection
- Binding Of Protection
- Binding Of Slaughter
- Binding Of Destruction
- Binding Of The Barrier
- Binding Of The Fleet
- Binding Of The Nimble
- Binding Of The Stone-Skinned
- Binding Of The Turtle
- Binding Of The Fox
- Binding Of The Owl
- Binding Of The Ox
- Binding Of The Cheetah
- Binding Of The Elementalist
- Binding Of The Demon-Fiend
- Binding Of The Curse-Weaver
- Binding Of The Earth-Walker
- Binding Of The Heaven-Sent
- Binding Of The Priestess
- Binding Of The Thunder-Child
- Binding Of The Fire-Eater
- Binding Of The Frost-Born
- Binding Of The Wind-Waker
- Binding Of The Thrice-Blessed
- Binding Of The Spirit-Ward
Base Bazaar selling price of the gifts:
- Low-Grade materials: 20C
- Mid-Grade materials: 200C
- High-Grade materials: 2000C
- Rare materials: 10000C
- Bindings: 200C