Equipment Procs: Difference between revisions

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**Duration capped at 7 turns.
**Duration capped at 7 turns.
**Bleeding Wound damage is consistent -- it is not affected by difficulty, monster type, etc.
**Bleeding Wound damage is consistent -- it is not affected by difficulty, monster type, etc.
**The listed damage for Bleeding Wound is actually ''base damage''. The amount of damage dealt in combat is affected by the relevant Weapon proficiency and can be calculated using the formula
**The listed damage for Bleeding Wound is actually ''base damage''. The amount of damage dealt in combat is affected by the relevant Weapon [[Proficiencies|proficiency]] and can be calculated using the formula
   Combat Damage = Base Damage x (1 + Proficiency/200)
   Combat Damage = Base Damage x (1 + Proficiency/200)



Revision as of 04:05, 1 January 2010

This is a list of the various equipment procs in the HentaiVerse.

All weapons are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25%. The specific proc is determined by the type of weapon.

The three procs are:

Piercing Weapons (i.e. Rapiers and Estocs):

  • wpn_ap.png Penetrated Armor: The armor of this target has been breached, reducing its defenses.
    • Duration capped at 7 turns.
    • Penetrated Armor essentially negates the affected monster's Shield and Barrier Ratings. This results in increased damage from all attacks (physical, magical, spirit). Poison also deals increased damage due to its magical nature.

Slashing Weapons (i.e. Daggers, Axes, Shortswords, Longswords, Katanas, Wakizashis, Scythes):

  • wpn_bleed.png Bleeding Wound: A gushing wound is making this target take damage over time.
    • Duration capped at 7 turns.
    • Bleeding Wound damage is consistent -- it is not affected by difficulty, monster type, etc.
    • The listed damage for Bleeding Wound is actually base damage. The amount of damage dealt in combat is affected by the relevant Weapon proficiency and can be calculated using the formula
 Combat Damage = Base Damage x (1 + Proficiency/200)

Crushing Weapons (i.e. Clubs and Maces):

  • wpn_stun.png Stunned: A powerful blow has temporarily stunned this target.
    • Duration capped at 3 turns.

See also