Equipment Procs: Difference between revisions

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fixed typo in bleeding wound "gashing" = "gushing"
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Added some notes for PA and Bleed
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*http://g.ehgt.org/hv043/img/e/wpn_ap.png '''Penetrated Armor''': The armor of this target has been breached, reducing its defenses.  
*http://g.ehgt.org/hv043/img/e/wpn_ap.png '''Penetrated Armor''': The armor of this target has been breached, reducing its defenses.  
**Duration capped at 7 turns.
**Duration capped at 7 turns.
**Penetrated Armor essentially negates the affected monster's Shield and Barrier Ratings. This results in increased damage from all attacks (physical, magical, spirit). [[Poison]] also deals increased damage due to its magical nature.


'''Slashing Weapons''' (i.e. Daggers, Axes, Shortswords, Longswords, Katanas, Wakizashis, Scythes):  
'''Slashing Weapons''' (i.e. Daggers, Axes, Shortswords, Longswords, Katanas, Wakizashis, Scythes):  
*http://g.ehgt.org/hv043/img/e/wpn_bleed.png '''Bleeding Wound''': A gushing wound is making this target take damage over time.
*http://g.ehgt.org/hv043/img/e/wpn_bleed.png '''Bleeding Wound''': A gushing wound is making this target take damage over time.
**Duration capped at 7 turns.
**Duration capped at 7 turns.
**Bleeding Wound damage is consistent -- it is not affected by difficulty, monster type, etc.
**The listed damage for Bleeding Wound is actually ''base damage''. The amount of damage dealt in combat is affected by the relevant Weapon proficiency and can be calculated using the formula
  Combat Damage = Base Damage x (1 + Proficiency/200)


'''Crushing Weapons''' (i.e. Clubs and Maces):
'''Crushing Weapons''' (i.e. Clubs and Maces):

Revision as of 12:13, 31 December 2009

This is a list of the various equipment procs in the HentaiVerse.

All weapons are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25%. The specific proc is determined by the type of weapon.

The three procs are:

Piercing Weapons (i.e. Rapiers and Estocs):

  • wpn_ap.png Penetrated Armor: The armor of this target has been breached, reducing its defenses.
    • Duration capped at 7 turns.
    • Penetrated Armor essentially negates the affected monster's Shield and Barrier Ratings. This results in increased damage from all attacks (physical, magical, spirit). Poison also deals increased damage due to its magical nature.

Slashing Weapons (i.e. Daggers, Axes, Shortswords, Longswords, Katanas, Wakizashis, Scythes):

  • wpn_bleed.png Bleeding Wound: A gushing wound is making this target take damage over time.
    • Duration capped at 7 turns.
    • Bleeding Wound damage is consistent -- it is not affected by difficulty, monster type, etc.
    • The listed damage for Bleeding Wound is actually base damage. The amount of damage dealt in combat is affected by the relevant Weapon proficiency and can be calculated using the formula
 Combat Damage = Base Damage x (1 + Proficiency/200)

Crushing Weapons (i.e. Clubs and Maces):

  • wpn_stun.png Stunned: A powerful blow has temporarily stunned this target.
    • Duration capped at 3 turns.

See also