Character Stats: Difference between revisions
Copypasta of the Stats section from the HV page until I/someone can be assed to properly rewrite it. No cross-links yet because it ain't done. |
Copy-edit and some corrections. Still needs a little work. |
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== | ==Primary Attributes== | ||
Stats are purchased with [[Experience Points]]. | Primary Stats are purchased with [[Experience Points]]. There are six primary attributes: | ||
*Strength (STR) | |||
*Dexterity (DEX) | |||
*Agility (AGI) | |||
*Endurance (END) | |||
*Intelligence (INT) | |||
*Wisdom (WIS) | |||
''Attack | The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase your stats higher than your level. | ||
''Magic | |||
Offering an Artifact to Snowflake at the [[Shrine]] can also provide a permanent increase to one of your primary stats for up to 10 points per attribute. | |||
Various pieces of equipment also provide bonuses to certain attributes. | |||
==Derived Attributes== | |||
Derived attributes are stats calculated from the player's primary attributes. These stats are displayed on the player's Character page of the HentaiVerse. These stats can also be calculated using [http://forums.e-hentai.org/index.php?showtopic=16301 Sonic's EH Calculator]. | |||
''Attack Accuracy'' = 75 + DEX / 25 + AGI / 40 | |||
''Magic Accuracy'' = 75 + INT / 25 + WIS / 40 | |||
''Attack Crit Chance'' = 3 + DEX / 25 + AGI / 50 | ''Attack Crit Chance'' = 3 + DEX / 25 + AGI / 50 | ||
''Magic Crit Chance'' = 3 + INT / 25 + WIS / 50 | ''Magic Crit Chance'' = 3 + INT / 25 + WIS / 50 | ||
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''Overcharge'' = 100 + Overcharge Boost | ''Overcharge'' = 100 + Overcharge Boost | ||
Attack Hit Calculation: Attack Accuracy + (''Physical Hit Bonus'' / 100) * (100 - Attack Accuracy) | ==Other Stats== | ||
Magic Hit Calculation: Magic Accuracy + (''Magical Hit Bonus'' / 100) * (100 - Magic Accuracy) | ===Accuracy Calculations=== | ||
Attack Hit Calculation: Attack Accuracy + (''Physical Hit Bonus'' / 100) * (100 - Attack Accuracy) | |||
*''Physical Hit Bonus'' = Equipment Physical Hit Chance + Aura Physical Hit Chance | |||
Magic Hit Calculation: Magic Accuracy + (''Magical Hit Bonus'' / 100) * (100 - Magic Accuracy) | |||
''Magical Hit Bonus'' = Equipment Magical Hit Chance + Aura Magical Hit Chance | *''Magical Hit Bonus'' = Equipment Magical Hit Chance + Aura Magical Hit Chance | ||
Spirit Attack: Always hits | |||
===Damage Calculations=== | |||
Attack damage is calculated from Attack Rating vs Shield Rating.<br> | Attack damage is calculated from Attack Rating vs Shield Rating.<br> | ||
Magic damage is calculated from Magic Rating vs Barrier Rating.<br> | Magic damage is calculated from Magic Rating vs Barrier Rating.<br> | ||
Spirit Attack damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and related Hath Perks. | Spirit Attack damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and related Hath Perks. | ||
===Battle Regen=== | |||
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute). e.g. Magic Regen / 30 = Magic Points gained per turn. | During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute). e.g. Magic Regen / 30 = Magic Points gained per turn. | ||
===Battle Stats=== | |||
Base Evade is increased by 1% for every 25 points of AGI | Primary attributes also provide the following additional benefits: | ||
Base Parry is increased by 1% for every 25 points of DEX | *Base Evade is increased by 1% for every 25 points of AGI | ||
Base Resist is increased by 1% for every 25 points of WIS | *Base Parry is increased by 1% for every 25 points of DEX | ||
Interference is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated). | *Base Resist is increased by 1% for every 25 points of WIS | ||
*Interference is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated) | |||
==Reference== | |||
http://forums.e-hentai.org/index.php?showtopic=18403 | |||
Revision as of 01:23, 19 December 2009
Primary Attributes
Primary Stats are purchased with Experience Points. There are six primary attributes:
- Strength (STR)
- Dexterity (DEX)
- Agility (AGI)
- Endurance (END)
- Intelligence (INT)
- Wisdom (WIS)
The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase your stats higher than your level.
Offering an Artifact to Snowflake at the Shrine can also provide a permanent increase to one of your primary stats for up to 10 points per attribute.
Various pieces of equipment also provide bonuses to certain attributes.
Derived Attributes
Derived attributes are stats calculated from the player's primary attributes. These stats are displayed on the player's Character page of the HentaiVerse. These stats can also be calculated using Sonic's EH Calculator.
Attack Accuracy = 75 + DEX / 25 + AGI / 40 Magic Accuracy = 75 + INT / 25 + WIS / 40 Attack Crit Chance = 3 + DEX / 25 + AGI / 50 Magic Crit Chance = 3 + INT / 25 + WIS / 50
Attack Rating = 1 + STR + DEX * 0.75 + AGI * 0.25 Shield Rating = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END Magic Rating = 1 + INT * 1.5 + WIS * 0.5 Barrier Rating = 1 + END * 1.5 + WIS * 0.5
Health Points = (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier Health Regen = 5 + END / 5 per minute Magic Points = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier Magic Regen = 1 + WIS / 25 per minute Spirit Points = (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier Spirit Regen = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute
Action Speed = 100 + AGI / 3 Overcharge = 100 + Overcharge Boost
Other Stats
Accuracy Calculations
Attack Hit Calculation: Attack Accuracy + (Physical Hit Bonus / 100) * (100 - Attack Accuracy)
- Physical Hit Bonus = Equipment Physical Hit Chance + Aura Physical Hit Chance
Magic Hit Calculation: Magic Accuracy + (Magical Hit Bonus / 100) * (100 - Magic Accuracy)
- Magical Hit Bonus = Equipment Magical Hit Chance + Aura Magical Hit Chance
Spirit Attack: Always hits
Damage Calculations
Attack damage is calculated from Attack Rating vs Shield Rating.
Magic damage is calculated from Magic Rating vs Barrier Rating.
Spirit Attack damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and related Hath Perks.
Battle Regen
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute). e.g. Magic Regen / 30 = Magic Points gained per turn.
Battle Stats
Primary attributes also provide the following additional benefits:
- Base Evade is increased by 1% for every 25 points of AGI
- Base Parry is increased by 1% for every 25 points of DEX
- Base Resist is increased by 1% for every 25 points of WIS
- Interference is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)