Proficiencies: Difference between revisions

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==[[Equipment]] Proficiencies==
==[[Equipment]] Proficiencies==
==='''Effects:'''===
==='''Effects:'''===
Generally, equipment proficiencies increase the positive statistics of the piece of equipment while also decreasing the compromise statistics ([[Action Speed#Burden|Burden]] and [[Interference]]). Weapon proficiencies also increase the proc chance of the player's current [[Fighting Styles|Fighting Style]].
Equipment proficiencies increase the positive statistics of the piece of equipment (by 10% for every 100 proficiency) while also decreasing the compromise statistics ([[Action Speed#Burden|Burden]] and [[Interference]], by 25% for every 100 proficiency). Weapon proficiencies also increase the chance of the special proc for player's active [[Fighting Styles|Fighting Style]].


==='''Gaining Equipment Proficiencies:'''===
==='''Gaining Equipment Proficiencies:'''===
There are two methods for gaining proficiency with equipment. These are the performing of an equipment [[Montage|montage]] or by using the specific equipment.
There are two methods for gaining proficiency with equipment: performing a [[Montage|battle montage]], or using the specific equipment in battle.


For Armor:
For Armor:
*When a player is hit, an occupied armor slot is randomly chosen. Depending on the players current proficiency with that armor type, they might gain proficiency in the use of that type of armor.
*When a player is attacked (even if she evades/blocks/parries, or the monster misses), an occupied armor slot is randomly chosen for a the chance at a proficiency gain.
*When a player blocks an attack with a [[Shield (Equipment)|Shield]], they have an increased chance of gaining Shield proficiency.
*When a player blocks an attack with a [[Shield (Equipment)|Shield]], she has an increased chance of gaining Shield proficiency.


For Weapons:
For Weapons:
*When a player successfully hits an enemy, there is a chance that they gain proficiency with their current fighting style.
*When a player attacks an enemy (even if the monster evades), there is a chance that he will gain proficiency with his active fighting style.
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs.
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs.


==[[Spells|Magic]] Proficiencies==
==[[Spells|Magic]] Proficiencies==
==='''Effects:'''===
==='''Effects:'''===
Generally, magic proficiencies increase the effect of variable effect spells (generally everything but Weaken, Bewilder, and Spark of Life) and the duration of sustained spells (everything but damage spells and cure).
Magic proficiencies increase the effect of variable effect spells (everything but Weaken, Bewilder, and Spark of Life) and the duration of sustained spells (everything but damage spells and cure).


==='''Gaining Magic Proficiencies:'''===
==='''Gaining Magic Proficiencies:'''===
There are two methods for gaining proficiency with magic. These are the performing of a magic [[Montage|montage]] or by using a spell of the specific type.
There are two methods for gaining proficiency with magic: performing a [[Montage|magic montage]], or by successfully casting a spell of the specific type.


Elemental Proficiency can be increased by casting Magic Missile, or by any of the elemental based spells.
Elemental Proficiency can be increased by casting Magic Missile, or any of the [[Fire]], [[Cold]], [[Elec]], and [[Wind]] spells.


Divine Proficiency can be increased by casting one of the [[Holy]] spells.
Divine Proficiency can be increased by casting one of the [[Holy]] spells.


Forbidden Proficiency can be increased by casting either one of the [[Soul]] or [[Dark]] spells.
Forbidden Proficiency can be increased by casting any of the [[Soul]] or [[Dark]] spells.
 
Deprecating Proficiency can be increased by casting any negative status effect spell on a monster (e.g. [[Spells#Deprecating Magic|Weaken]]).
 
Supportive Proficiency can be increased by casting any positive status spell on yourself (e.g. [[Spells#Supportive Magic|Shield]]).
 
Curative Proficiency can be increased by casting any health-restoring spell on yourself (e.g. [[Spells#Curative Magic|Regen]]).


==Other Notes==
==Other Notes==
*Proficiencies are capped at the player's level.
*Proficiencies are capped at the player's current level.
*Proficiency gains decrease as the proficiency approaches the cap.
*The chance for a proficiency gain decreases as the proficiency approaches the cap.  The amount of gain, however, is always chosen at random from one of: 0.01, 0.02, or 0.03.
*Proficiency cannot be gained the turn the Defend command is used.
*Proficiency cannot be gained during the turn the Defend or Focus commands are used.


[[Category:HentaiVerse]]
[[Category:HentaiVerse]]

Revision as of 09:51, 8 January 2010

Equipment Proficiencies

Effects:

Equipment proficiencies increase the positive statistics of the piece of equipment (by 10% for every 100 proficiency) while also decreasing the compromise statistics (Burden and Interference, by 25% for every 100 proficiency). Weapon proficiencies also increase the chance of the special proc for player's active Fighting Style.

Gaining Equipment Proficiencies:

There are two methods for gaining proficiency with equipment: performing a battle montage, or using the specific equipment in battle.

For Armor:

  • When a player is attacked (even if she evades/blocks/parries, or the monster misses), an occupied armor slot is randomly chosen for a the chance at a proficiency gain.
  • When a player blocks an attack with a Shield, she has an increased chance of gaining Shield proficiency.

For Weapons:

  • When a player attacks an enemy (even if the monster evades), there is a chance that he will gain proficiency with his active fighting style.

Magic Proficiencies

Effects:

Magic proficiencies increase the effect of variable effect spells (everything but Weaken, Bewilder, and Spark of Life) and the duration of sustained spells (everything but damage spells and cure).

Gaining Magic Proficiencies:

There are two methods for gaining proficiency with magic: performing a magic montage, or by successfully casting a spell of the specific type.

Elemental Proficiency can be increased by casting Magic Missile, or any of the Fire, Cold, Elec, and Wind spells.

Divine Proficiency can be increased by casting one of the Holy spells.

Forbidden Proficiency can be increased by casting any of the Soul or Dark spells.

Deprecating Proficiency can be increased by casting any negative status effect spell on a monster (e.g. Weaken).

Supportive Proficiency can be increased by casting any positive status spell on yourself (e.g. Shield).

Curative Proficiency can be increased by casting any health-restoring spell on yourself (e.g. Regen).

Other Notes

  • Proficiencies are capped at the player's current level.
  • The chance for a proficiency gain decreases as the proficiency approaches the cap. The amount of gain, however, is always chosen at random from one of: 0.01, 0.02, or 0.03.
  • Proficiency cannot be gained during the turn the Defend or Focus commands are used.