Proficiencies: Difference between revisions

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==Equipment Proficiencies==
==Equipment Proficiencies==
'''Effects''':
'''Effects''':
Generally, equipment proficiencies increase the positive statistics of the piece of equipment while also decreasing the compromise statistics ([[Action Speed#Burden|Burden]] and [[Interference]]). Weapon proficiencies also increase the proc chance of the player's current [[Fighting Styles|Fighting Style]].


'''Gaining Equipment Proficiencies''':
'''Gaining Equipment Proficiencies''':
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For Weapons:
For Weapons:
*When a player successfully hits an enemy, there is a chance that they gain proficiency with their current [[Fighting Styles|Fighting Style]].
*When a player successfully hits an enemy, there is a chance that they gain proficiency with their current fighting style.
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs.
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs.



Revision as of 00:54, 1 January 2010

This is an intermediate placeholder while I write the page.


Equipment Proficiencies

Effects: Generally, equipment proficiencies increase the positive statistics of the piece of equipment while also decreasing the compromise statistics (Burden and Interference). Weapon proficiencies also increase the proc chance of the player's current Fighting Style.


Gaining Equipment Proficiencies: There are two methods for gaining proficiency with equipment. These are the performing of an equipment montage or by using the specific equipment.

For Armor:

  • When a player is hit, an occupied armor slot is randomly chosen. Depending on the players current proficiency with that armor type, they might proficiency in the use of that type of armor.
  • When a player blocks an attack with a Shield, they have an increased chance of gaining Shield proficiency.

For Weapons:

  • When a player successfully hits an enemy, there is a chance that they gain proficiency with their current fighting style.

Magic Proficiencies

Effects:

Gaining Magic Proficiencies:

Other Notes

  • Proficiencies are capped at the players level.
  • Proficiency gains decrease as the proficiency approaches the cap.