Charms: Difference between revisions
m Sorted out some values. |
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|15 | |15 | ||
|Turns damage into Void and Adds 30% Void Strike | |Turns damage into Void and Adds 30% Void Strike | ||
| | |Energy Cells x10 | ||
|Weapon | |Weapon | ||
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|25 | |25 | ||
|Turns damage into Void and Adds 50% Void Strike | |Turns damage into Void and Adds 50% Void Strike | ||
| | |Energy Cells x20 | ||
|Weapon | |Weapon | ||
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|15 | |15 | ||
|Increases Attack Damage | |Increases Attack Damage | ||
| | |Energy Cells x10 | ||
|Weapon | |Weapon | ||
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|30 | |30 | ||
|Increases Attack Damage | |Increases Attack Damage | ||
| | |Energy Cells x20 | ||
|Weapon | |Weapon | ||
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|10 | |10 | ||
|Increases Attack Speed | |Increases Attack Speed | ||
| | |Energy Cells x10 | ||
|Weapon | |Weapon | ||
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|20 | |20 | ||
|Increases Attack Speed | |Increases Attack Speed | ||
| | |Energy Cells x20 | ||
|Weapon | |Weapon | ||
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|10 | |10 | ||
|Increases Attack Critical Strike Damage | |Increases Attack Critical Strike Damage | ||
| | |Energy Cells x10 | ||
|Weapon | |Weapon | ||
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|20 | |20 | ||
|Increases Attack Critical Strike Damage | |Increases Attack Critical Strike Damage | ||
| | |Energy Cells x20 | ||
|Weapon | |Weapon | ||
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|5 | |5 | ||
|Adds 12% Counter-Parry | |Adds 12% Counter-Parry | ||
| | |Energy Cells x10 | ||
|Weapon | |Weapon | ||
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|10 | |10 | ||
|Adds 20% Counter-Parry | |Adds 20% Counter-Parry | ||
| | |Energy Cells x20 | ||
|Weapon | |Weapon | ||
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|20 | |20 | ||
|Increases Magic Damage | |Increases Magic Damage | ||
| | |Energy Cells x10 | ||
|Weapon | |Weapon | ||
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|40 | |40 | ||
|Increases Magic Damage | |Increases Magic Damage | ||
| | |Energy Cells x20 | ||
|Weapon | |Weapon | ||
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|15 | |15 | ||
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed | |Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed | ||
| | |Energy Cells x10 | ||
|Weapon | |Weapon | ||
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|30 | |30 | ||
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed | |Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed | ||
| | |Energy Cells x20 | ||
|Weapon | |Weapon | ||
|- | |- | ||
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|10 | |10 | ||
|Increases Cast Speed by 5% | |Increases Cast Speed by 5% | ||
| | |Energy Cells x10 | ||
|Weapon | |Weapon | ||
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|20 | |20 | ||
|Increases Cast Speed by 7.5% | |Increases Cast Speed by 7.5% | ||
| | |Energy Cells x20 | ||
|Weapon | |Weapon | ||
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|15 | |15 | ||
|Increases Magic Critical Strike Damage | |Increases Magic Critical Strike Damage | ||
| | |Energy Cells x10 | ||
|Weapon | |Weapon | ||
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|30 | |30 | ||
|Increases Magic Critical Strike Damage | |Increases Magic Critical Strike Damage | ||
| | |Energy Cells x20 | ||
|Weapon | |Weapon | ||
|- | |- | ||
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|15 | |15 | ||
|Adds 12% Counter-Resist | |Adds 12% Counter-Resist | ||
| | |Energy Cells x10 | ||
|Weapon | |Weapon | ||
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|30 | |30 | ||
|Adds 20% Counter-Resist | |Adds 20% Counter-Resist | ||
| | |Energy Cells x20 | ||
|Weapon | |Weapon | ||
|- | |- | ||
Revision as of 19:40, 11 June 2026
Charms
Can be found on the Modify screen of The Armory, after selecting an equipment under the Modify tab.
They come in "Lesser" and "Greater" variants, where the latter variant is more expensive to slot but gives a more substantial bonus.
Every equipment has a number of "Charm Slots", as well as a base number of "Charm Points"; both depend on the quality of the equipment. You can boost the number of Charm Points with Upgrades and clearing levels in the Item World, each of which adds +1 point.
Charms are consumables, and will (normally) wear out over time; the condition is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by Repair Bear. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.
Wear can be reduced by using a Pouch, which can be swapped with more durable pouches - and possibly in the future, pouches with other special effects. All Charms come inside a free Silk Pouch.
- Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the Modify page or via the Repair tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.
If you replace a worn or torn charm with an identical charm, it will not charge upkeep materials, and any remaining condition will be added to the new charm. So if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.
Charms also require upkeep items. For example, strike charms and proof charms require elemental infusions, while charms based on the old enchantments use those items as upkeep. Charms with no special requirements use Energy Cells instead. This is charged as part of the slotting and repair costs.
Charms can be obtained by clearing Item Worlds; however, they are not automatically attached to the cleared equipment. Charms and pouches can also be obtained by offering trophies in The Shrine, and can be traded in The Market.
Charm Point costs and details
| Charm | Charm Point Cost | Effects | Material Costs | Slot |
| Lesser Featherweight Charm | 5 | Reduces Burden and Interference | Featherweight Shard x10 | All |
| Greater Featherweight Charm | 15 | Reduces Burden and Interference | Featherweight Shard x20 | All |
| Lesser Hollowforged Charm | 15 | Turns damage into Void and Adds 30% Void Strike | Energy Cells x10 | Weapon |
| Greater Hollowforged Charm | 25 | Turns damage into Void and Adds 50% Void Strike | Energy Cells x20 | Weapon |
| Lesser Fire Strike Charm | 10 | Adds 30% Fire Strike | Infusion of Flames x10 | Weapon |
| Greater Fire Strike Charm | 20 | Adds 50% Fire Strike | Infusion of Flames x20 | Weapon |
| Lesser Cold Strike Charm | 10 | Adds 30% Cold Strike | Infusion of Frost x10 | Weapon |
| Greater Cold Strike Charm | 20 | Adds 50% Cold Strike | Infusion of Frost x20 | Weapon |
| Lesser Lightning Strike Charm | 10 | Adds 30% Lightning Strike | Infusion of Lightning x10 | Weapon |
| Greater Lightning Strike Charm | 20 | Adds 50% Lightning Strike | Infusion of Lightning x20 | Weapon |
| Lesser Wind Strike Charm | 10 | Adds 30% Wind Strike | Infusion of Storms x10 | Weapon |
| Greater Wind Strike Charm | 20 | Adds 50% Wind Strike | Infusion of Storms x20 | Weapon |
| Lesser Holy Strike Charm | 10 | Adds 30% Holy Strike | Infusion of Divinity x10 | Weapon |
| Greater Holy Strike Charm | 20 | Adds 50% Holy Strike | Infusion of Divinity x20 | Weapon |
| Lesser Dark Strike Charm | 10 | Adds 30% Dark Strike | Infusion of Darkness x10 | Weapon |
| Greater Dark Strike Charm | 20 | Adds 50% Dark Strike | Infusion of Darkness x20 | Weapon |
| Lesser Butcher Charm | 15 | Increases Attack Damage | Energy Cells x10 | Weapon |
| Greater Butcher Charm | 30 | Increases Attack Damage | Energy Cells x20 | Weapon |
| Lesser Swiftness Charm | 10 | Increases Attack Speed | Energy Cells x10 | Weapon |
| Greater Swiftness Charm | 20 | Increases Attack Speed | Energy Cells x20 | Weapon |
| Lesser Fatality Charm | 10 | Increases Attack Critical Strike Damage | Energy Cells x10 | Weapon |
| Greater Fatality Charm | 20 | Increases Attack Critical Strike Damage | Energy Cells x20 | Weapon |
| Lesser Overpower Charm | 5 | Adds 12% Counter-Parry | Energy Cells x10 | Weapon |
| Greater Overpower Charm | 10 | Adds 20% Counter-Parry | Energy Cells x20 | Weapon |
| Lesser Voidseeker Charm | 15 | Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike | Voidseeker Shard x10 | Weapon |
| Greater Voidseeker Charm | 30 | Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike | Voidseeker Shard x20 | Weapon |
| Lesser Archmage Charm | 20 | Increases Magic Damage | Energy Cells x10 | Weapon |
| Greater Archmage Charm | 40 | Increases Magic Damage | Energy Cells x20 | Weapon |
| Lesser Economizer Charm | 15 | Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed | Energy Cells x10 | Weapon |
| Greater Economizer Charm | 30 | Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed | Energy Cells x20 | Weapon |
| Lesser Spellweaver Charm | 10 | Increases Cast Speed by 5% | Energy Cells x10 | Weapon |
| Greater Spellweaver Charm | 20 | Increases Cast Speed by 7.5% | Energy Cells x20 | Weapon |
| Lesser Annihilator Charm | 15 | Increases Magic Critical Strike Damage | Energy Cells x10 | Weapon |
| Greater Annihilator Charm | 30 | Increases Magic Critical Strike Damage | Energy Cells x20 | Weapon |
| Lesser Penetrator Charm | 15 | Adds 12% Counter-Resist | Energy Cells x10 | Weapon |
| Greater Penetrator Charm | 30 | Adds 20% Counter-Resist | Energy Cells x20 | Weapon |
| Lesser Aether Charm | 15 | Increases Accuracy and adds Mana Conservation | Aether Shard x10 | Weapon |
| Greater Aether Charm | 30 | Increases Accuracy and adds Mana Conservation | Aether Shard x20 | Weapon |
| Lesser Fire-proof Charm | 10 | Increases Fire Mitigation depending on the equipment slot* | Infusion of Flames x10 | Armour/Shield |
| Greater Fire-proof Charm | 20 | Increases Fire Mitigation depending on the equipment slot* | Infusion of Flames x20 | Armour/Shield |
| Lesser Cold-proof Charm | 10 | Increases Cold Mitigation depending on the equipment slot* | Infusion of Frost x10 | Armour/Shield |
| Greater Cold-proof Charm | 20 | Increases Cold Mitigation depending on the equipment slot* | Infusion of Frost x20 | Armour/Shield |
| Lesser Lightning-proof Charm | 10 | Increases Lightning Mitigation depending on the equipment slot* | Infusion of Lightning x10 | Armour/Shield |
| Greater Lightning-proof Charm | 20 | Increases Lightning Mitigation depending on the equipment slot* | Infusion of Lightning x20 | Armour/Shield |
| Lesser Wind-proof Charm | 10 | Increases Wind Mitigation depending on the equipment slot* | Infusion of Storms x10 | Armour/Shield |
| Greater Wind-proof Charm | 20 | Increases Wind Mitigation depending on the equipment slot* | Infusion of Storms x20 | Armour/Shield |
| Lesser Holy-proof Charm | 10 | Increases Holy Mitigation depending on the equipment slot* | Infusion of Divinity x10 | Armour/Shield |
| Greater Holy-proof Charm | 20 | Increases Holy Mitigation depending on the equipment slot* | Infusion of Divinity x20 | Armour/Shield |
| Lesser Dark-proof Charm | 10 | Increases Dark Mitigation depending on the equipment slot* | Infusion of Darkness x10 | Armour/Shield |
| Greater Dark-proof Charm | 20 | Increases Dark Mitigation depending on the equipment slot* | Infusion of Darkness x20 | Armour/Shield |
| Lesser Juggernaut Charm | 20 | Increases HP depending on the equipment slot* | Energy Cells x10 | Armour/Shield |
| Greater Juggernaut Charm | 40 | Increases HP depending on the equipment slot* | Energy Cells x20 | Armour/Shield |
| Lesser Capacitor Charm | 10 | Increases MP depending on the equipment slot* | Energy Cells x10 | Armour/Shield |
| Greater Capacitor Charm | 20 | Increases MP depending on the equipment slot* | Energy Cells x20 | Armour/Shield |
*Values:
- Shield:
- X-Proof: Lesser = 12%. Greater = 20%.
- Juggernaut: Lesser = 6%. Greater = 10%.
- Capacitor: Lesser = 6%. Greater = 10%.
- Helmet
- X-Proof: Lesser = 12%. Greater = 20%.
- Juggernaut: Lesser = 6%. Greater = 10%.
- Capacitor: Lesser = 6%. Greater = 10%.
- Body
- X-Proof: Lesser = 14.40%. Greater = 24%.
- Juggernaut: Lesser = 7.20%. Greater = 12%.
- Capacitor: Lesser = 7.20%. Greater = 12%.
- Hands
- X-Proof: Lesser = 10.80%. Greater = 18%.
- Juggernaut: Lesser = 5.40%. Greater = 9%.
- Capacitor: Lesser = 5.40%. Greater = 9%.
- Legs
- X-Proof: Lesser = 13.20%. Greater = 22%.
- Juggernaut: Lesser = 6.60%. Greater = 11%.
- Capacitor: Lesser = 6.60%. Greater = 11%.
- Feet.
- X-Proof: Lesser = 9.80%. Greater = 16%.
- Juggernaut: Lesser = 4.80%. Greater = 8%.
- Capacitor: Lesser = 4.80%. Greater = 8%.