Armors can be broken down into three categories, each giving different stats as proficiency increases if the player is wearing the full set of armor
Cloth Armor
| Cotton |
Protective mage cloth; drops in variants that boost generic protection and elemental mitigation
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| Gossamer |
Proficiency-boosting mage cloth; drops in variants that boost magic proficiencies, as well as the generic Fox/Owl type
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| Phase |
Rare elemental-boosting mage cloth with zero burden and high evade; drops in variants that boost elemental damage, as well as the generic Fox/Owl type
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Light Armor
| Leather |
Basic physical protection light armor; drops in variants that boosts physical protection by various ways
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| Dragon Hide |
High-resist elemental and magical protection light armor; drops in variants that increase resistance and elemental protection
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| Kevlar |
Rare high-mitigation physical protect light armor; drops in variants that further boost physical protection
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| Shade |
Rare low-burden high-evade/resist armor with physical damage/accuracy bonuses; drops in variants that boost evade/resist, crit/hit chances and primary attributes, as well as reductions in burden/interference
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Heavy Armor
| Plate Armor |
Highest physical protection heavy armor; drops in variants that boosts physical protection, resistance, or elemental protection
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| Shield Armor |
Rare physical protection heavy armor with block bonus; drops in variants that boosts block, physical protection, resistance, or elemental protection
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| Power Armor |
Rare physical protection heavy armor with physical damage/accuracy bonuses
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See Also