Character Stats

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Stats

Stats are purchased with Experience Points. As your stats go up, the EXP cost for each successive level increases.
The following formulas are taken from this forum post, and may be outdated:

Attack Hit Chance  = 75 + DEX / 25 + AGI / 40
Magic Hit Chance   = 75 + INT / 25 + WIS / 40
Attack Crit Chance = 3 + DEX / 25 + AGI / 50
Magic Crit Chance  = 3 + INT / 25 + WIS / 50
Attack Rating  = 1 + STR + DEX * 0.75 + AGI * 0.25
Shield Rating  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END
Magic Rating   = 1 + INT * 1.5 + WIS * 0.5
Barrier Rating = 1 + END * 1.5 + WIS * 0.5
Health Points = (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier
Health Regen  = 5 + END / 5 per minute
Magic Points  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier
Magic Regen   = 1 + WIS / 25 per minute
Spirit Points = (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier
Spirit Regen  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute
Action Speed = 100 + AGI / 3
Overcharge   = 100 + Overcharge Boost

Attack Hit Calculation: Attack Accuracy + (Physical Hit Bonus / 100) * (100 - Attack Accuracy)
Magic Hit Calculation: Magic Accuracy + (Magical Hit Bonus / 100) * (100 - Magic Accuracy)
Spirit Attack: Always hits

Physical Hit Bonus = Equipment Physical Hit Chance + Aura Physical Hit Chance
Magical Hit Bonus = Equipment Magical Hit Chance + Aura Magical Hit Chance

Attack damage is calculated from Attack Rating vs Shield Rating.
Magic damage is calculated from Magic Rating vs Barrier Rating.
Spirit Attack damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and related Hath Perks.

During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute). e.g. Magic Regen / 30 = Magic Points gained per turn.

These stats provide the following additional benefits:
Base Evade is increased by 1% for every 25 points of AGI.
Base Parry is increased by 1% for every 25 points of DEX.
Base Resist is increased by 1% for every 25 points of WIS.
Interference is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated).