Loot Drop Rolls: Difference between revisions

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==Loot Rolls==
==Loot Rolls==
===First Roll===
===First Roll===
Determines if loot drops at all
Determines if loot drops at all.
*Base chance of 5%. <!-- (Counterdata: 10%) -->
*Base chance of 5%. <!-- (Counter-data: 10%) -->
*Increased by [[Training|Scavenger]], up to dobuled.
*Increased by [[Training|Scavenger]], up to doubled.


===Second Roll===
===Second Roll===
Determines if it is [[Equipment]]
Determines if it is [[Equipment]].
*Base chance of 2%. <!-- (Counterdata: 5%) -->
*Base chance of 2%. <!-- (Counter-data: 5%) -->
*Increased by [[Training|Quartermaster]], up to dobuled.
*Increased by [[Training|Quartermaster]], up to doubled.
*''4 further rolls for determining equipment slot, type, [[Equipment_Suffixes|suffixes]], and [[quality|Quality]] (See '''Fifth Roll''').''
*''4 further rolls for determining equipment slot, type, [[Equipment_Suffixes|suffixes]], and [[quality|Quality]] (See '''Fifth Roll''').''


===Third Roll===
===Third Roll===
Determines if it is an [[Items#Artifacts|Artifact]]
Determines if it is an [[Items#Artifacts|Artifact]].
*Base chance of 0.2%. <!-- (Counterdata: 1%) -->
*Base chance of 0.2%. <!-- (Counter-data: 1%) -->
*Increased by [[Training|Archaeologist]], up to dobuled.
*Increased by [[Training|Archaeologist]], up to doubled.
*''1 further roll for determining which artifact it is (purely cosmetic, all are of equal value).''
*''1 further roll for determining which artifact it is (purely cosmetic, all are of equal value).''


===Fourth Roll===
===Fourth Roll===
Determines [[Items|Item]] type
Determines [[Items|Item]] type.
*Base chances are 30% health, 30% mana, 10% spirit, 20% crystal, 4% scroll, 4% infusion, 1% elixir, 1% special item.
*Base chances are 30% health, 30% mana, 10% spirit, 20% crystal, 4% scroll, 4% infusion, 1% elixir, 1% [[Items#Special Items|special item]].
*Loot Quality Bonuses increase the chances for elixirs, rarer scrolls and infusions, and special items.
*Loot Quality Bonuses increase the chances for elixirs, rarer scrolls and infusions, and special items.


===Fifth Roll===
===Fifth Roll===
Determines [[quality|Quality]]
Determines [[Quality]].
*Modified by all Loot Quality Bonuses ([[difficulty|Difficulty]], Monster Stat Bonus, [[Battles#Battle_Modes|Battle Mode]], etc.)
*Modified by all Loot Quality Bonuses ([[difficulty|Difficulty]], Monster Stat Bonus, [[Battles#Battle_Modes|Battle Mode]], etc.)
*Increased by [[Training#Luck of the Draw|Luck of the Draw]], up to 25%.
*Increased by [[Training#Luck of the Draw|Luck of the Draw]], up to 25%.


==Equipment Rolls==
==Equipment Rolls==
*Base chance of Magnificent [[quality|Quality]] is 0.0005%, base chance of Legendary is 0.000025%.
*Base chances for Magnificent and Legendary [[Quality]] are 0.0005% and 0.000025% respectively.
*If a [[Weapons|weapon]] of Fine or greater [[quality|Quality]] is rolled, there is a 1% chance for it to also be [[Equipment#Ethereal|Ethereal]].
*If a [[Weapons|weapon]] of Fine or greater [[quality|Quality]] is rolled, there is a 1% chance for it to also be [[Equipment#Ethereal|Ethereal]].


<!-- ==Missing Data==
<!-- ==Missing Data==
*If any counterdata listed above is correct.
*If any counter-data listed above is correct.
*[[Items#Collectibles|Collectible]] drop rate.
*[[Items#Collectibles|Collectible]] drop rate.
*All Loot Quality Bonuses. -->
*All Loot Quality Bonuses. -->

Revision as of 17:20, 8 November 2011

These are the estimated drop formulas for the HentaiVerse. All drops go through several rolls to determine what the player will receive.

This information is incomplete and not fully confirmed, do not link to it yet.

Loot Rolls

First Roll

Determines if loot drops at all.

  • Base chance of 5%.
  • Increased by Scavenger, up to doubled.

Second Roll

Determines if it is Equipment.

  • Base chance of 2%.
  • Increased by Quartermaster, up to doubled.
  • 4 further rolls for determining equipment slot, type, suffixes, and Quality (See Fifth Roll).

Third Roll

Determines if it is an Artifact.

  • Base chance of 0.2%.
  • Increased by Archaeologist, up to doubled.
  • 1 further roll for determining which artifact it is (purely cosmetic, all are of equal value).

Fourth Roll

Determines Item type.

  • Base chances are 30% health, 30% mana, 10% spirit, 20% crystal, 4% scroll, 4% infusion, 1% elixir, 1% special item.
  • Loot Quality Bonuses increase the chances for elixirs, rarer scrolls and infusions, and special items.

Fifth Roll

Determines Quality.

Equipment Rolls

  • Base chances for Magnificent and Legendary Quality are 0.0005% and 0.000025% respectively.
  • If a weapon of Fine or greater Quality is rolled, there is a 1% chance for it to also be Ethereal.

See also