Armor: Difference between revisions

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|▬ || ▬ || ▲ || ● || ▲ || ● || ▬ || ▬ || ● || ▲ || ● || ▲ || ▲
|▬ || ▬ || ▲ || ● || ▲ || ● || ▬ || ▬ || ● || ▲ || ● || ▲ || ▲
|-
|-
|Etheral Plate || Str End
|Ethereal Plate || Str End
|▬ || ▬ || ▲ || ● || ▲ || ● || ▬ || ▬ || ● || ▲ || ● || ▬ || ▬
|▬ || ▬ || ▲ || ● || ▲ || ● || ▬ || ▬ || ● || ▲ || ● || ▬ || ▬
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Revision as of 04:08, 13 February 2010

Armor

Legend:
▲ = High ● = Mid ▼ = Low ▬ = N/A
Type Armor Attribute Bonuses Accuracy General Defenses Specific Mitigations Bur Intr
Phy Mag PAbs PMit MAbs MMit Ddg Rst Crush Slash Pierce
Cloth Cotton Dex Agi
Silk Dex Agi
Gossamer Wis Int
Phase Agi Wis Int
Light Leather Str Dex Agi
Dragon Hide Str Dex Agi
Kevlar Str Dex Agi
Heavy Chainmail Str End
Plate Str End
Ethereal Plate Str End