Spells: Difference between revisions
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*''Tier 6'': http://hv.e-hentai.org/img/a/0633.png '''Shadow Veil''': A veil of shadows surrounds the target, making it harder to hit with physical attacks. | *''Tier 6'': http://hv.e-hentai.org/img/a/0633.png '''Shadow Veil''': A veil of shadows surrounds the target, making it harder to hit with physical attacks. | ||
*''Tier 10'': http://hv.e-hentai.org/img/a/1033.png '''Absorb''': The next magical attack against the target will be absorbed and partially converted to MP. | *''Tier 10'': http://hv.e-hentai.org/img/a/1033.png '''Absorb''': The next magical attack against the target will be absorbed and partially converted to MP. | ||
*''Tier 11'': http://hv.e-hentai.org/img/a/1133.png '''Spark of Life''': Any attack that would normally kill the target leaves it alive with 1 HP. | |||
[[Category:HentaiVerse]] | [[Category:HentaiVerse]] | ||
Revision as of 12:18, 21 July 2009
This is a list of the spells in the HentaiVerse.
Offensive magic
Unspecified
- Initial Spell
Magic Missile: Fires a basic magic missile against the target. Damage is unspecified, presumed generic elemental.
Fire
- Tier 1
Fireball: A ball of fire is hurled at the target, causing Fire damage. Needs 1 ability point.
Inferno: Unleashes an inferno of flames on all hostile targets, causing Fire damage. Needs 7 ability points.
Cold
- Tier 2
Icestrike: Launches a pillar of ice against the target, causing Cold damage. Needs 1 ability point.
Snowstorm: A snowstorm surrounds all hostile targets, causing Cold damage. Needs 7 ability points.
Elec
- Tier 3
Lightning: A bolt of lightning strikes the target, causing Elec damage. Needs 1 ability point.
Thunderstorm: A thunderstorm surrounds all hostile targets, causing Elec damage. Needs 7 ability points.
Wind
- Tier 4
Windblast: A blast of wind hits the target, causing Wind damage. Needs 1 ability point.
Cyclone: A cyclone surrounds all hostile targets, causing Wind damage. Needs 7 ability points.
Fire
- Tier 6
Flare: A powerful fiery blast envelopes the target, causing heavy fire damage. Needs 1 ability point.
Meteor: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. Needs 7 ability points.
Cold
- Tier 7
Freeze: --- Needs 1 ability point.
Blizzard: --- Needs 7 ability points.
Elec
- Tier 8
Ball Lightning: --- Needs 1 ability point.
Column Lightning: --- Needs 7 ability points.
Wind
- Tier 9
Gale: --- Needs 1 ability point.
Hurricane: --- Needs 7 ability points.
Defensive magic
Holy
- Tier 5
Cure: Restores a moderate amount of Health on the target. Needs 1 ability point.
Shield: Places a shield effect on the target, protecting it from physical attacks. Needs 7 ability points.
- Tier 10
Regen: Restores a small amount of health and places a heal over time effect on the target. Needs 1 ability point.
Barrier: Places a barrier effect on the target, protecting it from magical attacks. Needs 7 ability points.
Deprecating magic
- Tier 1:
Poison: Inflicts Spreading Poison on one target, causing heavy damage over time and lowers its evade chance. - Tier 2:
Slow: The target is slowed, making it attack less frequently. - Tier 3:
Weaken: The target is weakened, making it deal less damage with physical attacks. - Tier 4:
Sleep: The target is lulled to sleep, preventing it from taking any actions. - Tier 7:
Confuse: Confuses the target, making it lunge out wildly and strike friends and foes alike. - Tier 8:
Silence: The target is silenced, preventing it from using special attacks and magic. - Tier 9:
Blind: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.
Supportive magic
- Tier 5:
Haste: The target is hastened, allowing it to attack more frequently. - Tier 6:
Shadow Veil: A veil of shadows surrounds the target, making it harder to hit with physical attacks. - Tier 10:
Absorb: The next magical attack against the target will be absorbed and partially converted to MP. - Tier 11:
Spark of Life: Any attack that would normally kill the target leaves it alive with 1 HP.
Status effects
When an elemental offensive spell is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is immune to damage from spells of that elemental type.
Searing Skin: The skin of the target has been ignited, causing damage over time. Cold resistance is lowered.
Freezing Limbs: The limbs of the target have been frozen, causing slower movement. Wind resistance is lowered.
Deep Burns: Internal damage causes slower reactions and lowers evade and resist chance. Fire resistance is lowered.
Turbulent Air: The air around the target has been upset, blowing up dust and increasing its miss chance. Elec resistance is lowered.
Other status effects:
Spreading Poison Poison curses through the target's veins. This causes a damage-over-time effect, and lowers its evade chance.