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| This page is a hub for '''Equipment Ranges'''. These are the minimum and maximum known base values for each equipment type at every [[Detailed_Equip_Characteristics#Quality|quality]].
| | #REDIRECT[[The Armory#Ranges]] |
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| The tables are a work in progress; not every minimum and maximum value are truly known. However, the Legendary Max (Peerless quality) should be accurate for most stats.
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| Pre-0.82 values should not be included.
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| ==Equip Range Tables==
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| The tables are extremely large, and have been split into these pages:
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| *[[Equipment Ranges Weapons]] - Weapons & Shields
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| *[[Equipment Ranges Clothes]] - Cotton & Phase
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| *[[Equipment Ranges Light]] - Leather & Shade
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| *[[Equipment Ranges Heavy]] - Plate & Power
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| ==How to scale stats==
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| Transforming a base value to a scaled value (the final stat shown on an equipment piece) can be done using the formulas given on the [[Level Scaling]] and [[The Forge#Upgrade|Forge]] pages.
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| '''These formulas may have very slight fluctuations compared to a real item - possibly due to some values being rounded or cut off.'''
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| The formula is as follows:
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| <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Final Stat''' = ((baseValue - qualityBonus) * forgeCoeff + qualityBonus) * levelScalar</pre>
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| For example, scaling the Elec EDB on a Shocking Willow of Destruction would look like this:
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| <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Base Value''': 18.55
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| '''Quality Bonus''': 0.871536
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| '''Forge Coefficient''': 1.358351893845611
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| '''Level Scalar''': 3.5
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| ((18.55 - 0.871536) * 1.358351893845611 + 0.871536) * 3.5 = 87.0978886913851</pre>
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| ''Note: In reality, a max forged PSWD displays 87.09, so it can be considered that HV simply cuts off the rest of the decimal places.''
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| The baseValue is the value taken from the Equipment Ranges tables. The rest of the values used are determined as follows:
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| ===Quality Bonus===
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| <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''qualityBonus''' = ((pxp0 - 100) / 25) * baseCoeff</pre>
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| pxp0 is the item's PXP at level 0 (these vary by item - for Peerless values, see [[Peerless PXP Table]]). The baseCoeff varies by stat (see [[Equipment Base Coefficients]]).
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| As an example for the quality bonus on EDB for a Peerless staff:
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| <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">((371 - 100) / 25) * 0.0804 = 0.871536</pre>
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| ===Forge Coefficient===
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| <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''For non-ADB/MDB factors''': 1 + 0.2 * ln(0.1 * forge_count + 1)
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| '''For ADB/MDB''': 1 + 0.278875 * ln(0.1 * forge_count + 1)</pre>
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| forge_count is simply the level to which the stat has been forged (ie, up to 100 for ADB/MDB, or 50 for non-ADB/MDB stats.)
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| As an example for level 50 EDB:
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| <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">1 + 0.2 * ln(0.1 * 50 + 1) = 1.358351893845611</pre>
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| ===Level Scalar===
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| <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''levelScalar''' = (1 + Desired Level / Level Factor)</pre>
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| For example, to scale EDB to level 500 uses 500 as the Desired Level, and 200 as the Level Factor (see [[Level Scaling]] to see these listed by stat).
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| <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">1 + 500 / 200 = 3.5</pre>
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| ==See Also==
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| *[[Level Scaling]]
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| *[[The Forge#Upgrade|Forge Upgrades]]
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| *[[Peerless PXP Table]]
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| *[[Equipment Base Coefficients]]
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| {{HVnav}}
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