Damage Avoidance: Difference between revisions

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This page is dedicated to explaining the mechanics of the ways players in the [[HentaiVerse]] mini-game avoid damage. It is not intended as a guide to avoiding damage though a better understanding of the mechanics can allow a player to make more informed decisions.
#REDIRECT [[Damage#Damage Avoidance]]
 
===Damage Avoidance===
The various factors that go into avoiding attacks are a player's: Evasion stat, Chance of [[Shield_(Equipment)|blocking]], Chance of parrying, Chance of resisting a magical attack, Evasion granted by [[Spells#Supportive_Magic|Shadow Veil]]. It is important to note that these stats are calculated in a multiplicative fashion rather than additively.
 
===Damage Anti-Avoidance===
[[Monster_Lab|Custom Monsters]] can be upgraded to decrease player's effective evade/block/parry/resist chance. These stats are called anti-evade, anti-block, anti-parry and anti-resist.
*For example, A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade.
 
For physical attacks, this works out to:
<pre style="white-space:pre-wrap;">Chance to avoid physical attack = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * ((1 - Parry * (1 - Anti-Parry)))</pre>
 
For magical attacks, this works out to:
<pre style="white-space:pre-wrap;">Chance to avoid magical attack = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * ((1 - Resist * (1 - Anti-Resist)))</pre>
 
'''Note:''' Enemies have an additional chance to miss player that is not taken into account. Shadow Veil adds to this for physical attacks.
 
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[[Category:HentaiVerse]]

Latest revision as of 01:12, 21 May 2013