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| This page is dedicated to explaining the mechanics of the ways players in the [[HentaiVerse]] mini-game avoid damage. It is not intended as a guide to avoiding damage though a better understanding of the mechanics can allow a player to make more informed decisions.
| | #REDIRECT [[Damage#Damage Avoidance]] |
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| '''Damage Avoidance''':
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| The various factors that go into avoiding attacks are a player's: Evasion stat, Chance of [[Shield_(Equipment)|blocking]], Chance of parrying, Chance of resisting a magical attack, Evasion granted by [[Spells#Supportive_Magic|Shadow Veil]]. It is important to note that these stats are calculated in a multiplicative fashion rather than additively.
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| '''Damage Anti-Avoidance''':
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| [[Monster_Lab|Custom Monsters]] can be upgraded to decrease player's effective evade/block/parry/resist chance. These stats are called anti-evade, anti-block, anti-parry and anti-resist.
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| *For example, A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade.
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| For physical attacks, this works out to:
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| 1 - {[1 - Evasion * (1 - Anti-evade)]*[1 - Block * (1 - Anti-block)]*[(1 - Parry * (1 - Anti-Parry)]}= Chance to avoid physical attack
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| For magical attacks, this works out to:
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| 1 - {[1 - Evasion * (1 - Anti-evade)]*[1 - Block * (1 - Anti-block)]*[(1 - Resist * (1 - Anti-Resist)]}= Chance to avoid magical attack.
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| '''Note:''' Enemies have an additional chance to miss player that is not taken into account. Shadow Veil adds to this for physical attacks.
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| {{HVnav}}
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