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| | | #REDIRECT[[The Armory#Charms]] |
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| Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of [[The Armory]], after selecting an equipment under the Modify tab.
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| They come in "Lesser" and "Greater" variants. Greater charms are more expensive to slot but give a larger bonus.
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| Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.
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| Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.
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| Wear can be reduced by using a [[Charms#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.
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| When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.
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| While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a "higher" (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.
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| If you replace a [[condition|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. So if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.
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| Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.
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| Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].
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| It is not possible to extract Charms or Pouches from a piece of Equipment once attached.
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| ==Charms==
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| {| class="wikitable"
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| |Charm
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| |Charm Point Cost
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| |Effects
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| |Material Costs
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| |Slot
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| |-
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| |Lesser Featherweight Charm
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| |5
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| |Reduces [[Burden]] and [[Interference]]
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| |Featherweight Shard x10
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| |All
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| |-
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| |Greater Featherweight Charm
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| |15
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| |Reduces [[Burden]] and [[Interference]]
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| |Featherweight Shard x20
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| |All
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| |-
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| |Lesser Hollowforged Charm
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| |15
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| |Turns damage into Void and Adds 30% Void Strike
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| |Energy Cells x10
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| |Weapon
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| |-
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| |Greater Hollowforged Charm
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| |25
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| |Turns damage into Void and Adds 50% Void Strike
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| |Energy Cells x20
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| |Weapon
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| |-
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| |Lesser Fire Strike Charm
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| |10
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| |Adds 30% Fire Strike
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| |Infusion of Flames x10
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| |Weapon
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| |-
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| |Greater Fire Strike Charm
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| |20
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| |Adds 50% Fire Strike
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| |Infusion of Flames x20
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| |Weapon
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| |-
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| |Lesser Cold Strike Charm
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| |10
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| |Adds 30% Cold Strike
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| |Infusion of Frost x10
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| |Weapon
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| |-
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| |Greater Cold Strike Charm
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| |20
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| |Adds 50% Cold Strike
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| |Infusion of Frost x20
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| |Weapon
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| |-
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| |Lesser Lightning Strike Charm
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| |10
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| |Adds 30% Lightning Strike
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| |Infusion of Lightning x10
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| |Weapon
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| |-
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| |Greater Lightning Strike Charm
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| |20
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| |Adds 50% Lightning Strike
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| |Infusion of Lightning x20
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| |Weapon
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| |-
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| |Lesser Wind Strike Charm
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| |10
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| |Adds 30% Wind Strike
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| |Infusion of Storms x10
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| |Weapon
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| |-
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| |Greater Wind Strike Charm
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| |20
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| |Adds 50% Wind Strike
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| |Infusion of Storms x20
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| |Weapon
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| |-
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| |Lesser Holy Strike Charm
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| |10
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| |Adds 30% Holy Strike
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| |Infusion of Divinity x10
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| |Weapon
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| |-
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| |Greater Holy Strike Charm
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| |20
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| |Adds 50% Holy Strike
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| |Infusion of Divinity x20
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| |Weapon
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| |-
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| |Lesser Dark Strike Charm
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| |10
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| |Adds 30% Dark Strike
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| |Infusion of Darkness x10
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| |Weapon
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| |-
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| |Greater Dark Strike Charm
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| |20
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| |Adds 50% Dark Strike
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| |Infusion of Darkness x20
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| |Weapon
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| |-
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| |Lesser Butcher Charm
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| |15
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| |Increases Attack Damage
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| |Energy Cells x10
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| |Weapon
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| |-
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| |Greater Butcher Charm
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| |30
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| |Increases Attack Damage
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| |Energy Cells x20
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| |Weapon
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| |-
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| |Lesser Swiftness Charm
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| |10
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| |Increases Attack Speed
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| |Energy Cells x10
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| |Weapon
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| |-
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| |Greater Swiftness Charm
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| |20
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| |Increases Attack Speed
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| |Energy Cells x20
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| |Weapon
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| |-
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| |Lesser Fatality Charm
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| |10
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| |Increases Attack Critical Strike Damage
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| |Energy Cells x10
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| |Weapon
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| |-
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| |Greater Fatality Charm
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| |20
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| |Increases Attack Critical Strike Damage
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| |Energy Cells x20
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| |Weapon
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| |-
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| |Lesser Overpower Charm
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| |5
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| |Adds 12% Counter-Parry
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| |Energy Cells x10
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| |Weapon
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| |-
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| |Greater Overpower Charm
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| |10
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| |Adds 20% Counter-Parry
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| |Energy Cells x20
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| |Weapon
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| |-
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| |Lesser Voidseeker Charm
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| |15
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| |Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike
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| |Voidseeker Shard x10
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| |Weapon
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| |-
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| |Greater Voidseeker Charm
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| |30
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| |Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike
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| |Voidseeker Shard x20
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| |Weapon
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| |-
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| |Lesser Archmage Charm
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| |20
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| |Increases Magic Damage
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| |Energy Cells x10
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| |Weapon
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| |-
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| |Greater Archmage Charm
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| |40
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| |Increases Magic Damage
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| |Energy Cells x20
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| |Weapon
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| |-
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| |Lesser Economizer Charm
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| |15
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| |Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed
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| |Energy Cells x10
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| |Weapon
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| |-
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| |Greater Economizer Charm
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| |30
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| |Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed
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| |Energy Cells x20
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| |Weapon
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| |-
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| |Lesser Spellweaver Charm
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| |10
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| |Increases Cast Speed by 5%
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| |Energy Cells x10
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| |Weapon
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| |-
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| |Greater Spellweaver Charm
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| |20
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| |Increases Cast Speed by 7.5%
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| |Energy Cells x20
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| |Weapon
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| |-
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| |Lesser Annihilator Charm
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| |15
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| |Increases Magic Critical Strike Damage
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| |Energy Cells x10
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| |Weapon
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| |-
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| |Greater Annihilator Charm
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| |30
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| |Increases Magic Critical Strike Damage
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| |Energy Cells x20
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| |Weapon
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| |-
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| |Lesser Penetrator Charm
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| |15
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| |Adds 12% Counter-Resist
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| |Energy Cells x10
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| |Weapon
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| |-
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| |Greater Penetrator Charm
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| |30
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| |Adds 20% Counter-Resist
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| |Energy Cells x20
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| |Weapon
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| |-
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| |Lesser Aether Charm
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| |15
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| |Increases Accuracy and adds Mana Conservation
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| |Aether Shard x10
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| |Weapon
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| |-
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| |Greater Aether Charm
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| |30
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| |Increases Accuracy and adds Mana Conservation
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| |Aether Shard x20
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| |Weapon
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| |-
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| |Lesser Fire-proof Charm
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| |10
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| |Increases Fire Mitigation depending on the equipment slot{{Fn|1}}
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| |Infusion of Flames x10
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| |Armour/Shield
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| |-
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| |Greater Fire-proof Charm
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| |20
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| |Increases Fire Mitigation depending on the equipment slot{{Fn|1}}
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| |Infusion of Flames x20
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| |Armour/Shield
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| |-
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| |Lesser Cold-proof Charm
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| |10
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| |Increases Cold Mitigation depending on the equipment slot{{Fn|1}}
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| |Infusion of Frost x10
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| |Armour/Shield
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| |-
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| |Greater Cold-proof Charm
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| |20
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| |Increases Cold Mitigation depending on the equipment slot{{Fn|1}}
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| |Infusion of Frost x20
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| |Armour/Shield
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| |-
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| |Lesser Lightning-proof Charm
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| |10
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| |Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}
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| |Infusion of Lightning x10
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| |Armour/Shield
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| |-
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| |Greater Lightning-proof Charm
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| |20
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| |Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}
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| |Infusion of Lightning x20
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| |Armour/Shield
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| |-
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| |Lesser Wind-proof Charm
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| |10
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| |Increases Wind Mitigation depending on the equipment slot{{Fn|1}}
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| |Infusion of Storms x10
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| |Armour/Shield
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| |-
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| |Greater Wind-proof Charm
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| |20
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| |Increases Wind Mitigation depending on the equipment slot{{Fn|1}}
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| |Infusion of Storms x20
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| |Armour/Shield
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| |-
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| |Lesser Holy-proof Charm
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| |10
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| |Increases Holy Mitigation depending on the equipment slot{{Fn|1}}
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| |Infusion of Divinity x10
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| |Armour/Shield
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| |-
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| |Greater Holy-proof Charm
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| |20
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| |Increases Holy Mitigation depending on the equipment slot{{Fn|1}}
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| |Infusion of Divinity x20
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| |Armour/Shield
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| |-
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| |Lesser Dark-proof Charm
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| |10
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| |Increases Dark Mitigation depending on the equipment slot{{Fn|1}}
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| |Infusion of Darkness x10
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| |Armour/Shield
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| |-
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| |Greater Dark-proof Charm
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| |20
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| |Increases Dark Mitigation depending on the equipment slot{{Fn|1}}
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| |Infusion of Darkness x20
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| |Armour/Shield
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| |-
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| |Lesser Juggernaut Charm
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| |20
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| |Increases HP depending on the equipment slot{{Fn|1}}
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| |Energy Cells x10
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| |Armour/Shield
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| |-
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| |Greater Juggernaut Charm
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| |40
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| |Increases HP depending on the equipment slot{{Fn|1}}
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| |Energy Cells x20
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| |Armour/Shield
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| |-
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| |Lesser Capacitor Charm
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| |10
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| |Increases MP depending on the equipment slot{{Fn|1}}
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| |Energy Cells x10
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| |Armour/Shield
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| |-
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| |Greater Capacitor Charm
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| |20
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| |Increases MP depending on the equipment slot{{Fn|1}}
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| |Energy Cells x20
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| |Armour/Shield
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| |}
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| {{Fnb|1}}Values:
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| * Shield:
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| ** X-Proof: Lesser = 12%. Greater = 20%.
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| ** Juggernaut: Lesser = 6%. Greater = 10%.
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| ** Capacitor: Lesser = 6%. Greater = 10%.
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| * Helmet
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| ** X-Proof: Lesser = 12%. Greater = 20%.
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| ** Juggernaut: Lesser = 6%. Greater = 10%.
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| ** Capacitor: Lesser = 6%. Greater = 10%.
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| * Body
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| ** X-Proof: Lesser = 14.40%. Greater = 24%.
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| ** Juggernaut: Lesser = 7.20%. Greater = 12%.
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| ** Capacitor: Lesser = 7.20%. Greater = 12%.
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| * Hands
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| ** X-Proof: Lesser = 10.80%. Greater = 18%.
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| ** Juggernaut: Lesser = 5.40%. Greater = 9%.
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| ** Capacitor: Lesser = 5.40%. Greater = 9%.
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| * Legs
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| ** X-Proof: Lesser = 13.20%. Greater = 22%.
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| ** Juggernaut: Lesser = 6.60%. Greater = 11%.
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| ** Capacitor: Lesser = 6.60%. Greater = 11%.
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| * Feet.
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| ** X-Proof: Lesser = 9.80%. Greater = 16%.
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| ** Juggernaut: Lesser = 4.80%. Greater = 8%.
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| ** Capacitor: Lesser = 4.80%. Greater = 8%.
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| ==Pouches==
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| The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value "guarantees" a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.
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| * Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.
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| * Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.
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| * Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.
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| {{HVGameNavEnd}}
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| {{HVnav}}
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